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Thunderbird

FFUR 2007

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Thank you Thunderbird and the FFUR team!

I'm glad to see so much talented people of the OFP community working together. This has become one of the best gaming community on this planet!

Rivalry has made place for cooperation.

Hope and believe will see you in ArmA again! Have been playing with ArmA for some time now and I miss a lot of features, FFUR brought to OFP.

Particularly the sounds and explosions are way better in FFUR 2007 than in ArmA 1.02.

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Great mod, been looking forward to it.

The "White things" are missing textures for bushes, and they only show up after installing the extra pack.

So thats where I would start looking under.

It may only affect certain computers (HTWL?)

Also, i had to manually edit out the bullet crack sound because its very annoying to hear a clicking sound every time somebody fires.

AK's do seem quiet too.

Either way, good job.

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Demn great

a little pitty though you couldnt implement more SLX in it

but demn great

and all of u have a happy rocket blowen new year   party_2.gif

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Excellent work - had been keeping away from a 490mb download as I thought it might lag not only OFP but my computer - but I just installed it (with fingers crossed) - and man it blew me away - love the RPG effects if you miss a shot - excellent attention to detail - keep up the great work !

The new sound FX make the game that more enjoyable !

I too am getting a missing texture on my Arabia island - trying to figure out what was replaced - BRG nature pack maybe ?

Other than that - TB - great job - happy new year

xmas_o.gif

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Thunderbird,

I still haven't gotten an answer to the INQ desert island.  It's a link to a file called intro.zip.  That doesn't seem right.  Is that the correct file?  The file is intro.wrp inside the .zip.

GD Mast

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Quote[/b] ]Thunderbird,

I still haven't gotten an answer to the INQ desert island. It's a link to a file called intro.zip. That doesn't seem right. Is that the correct file? The file is intro.wrp inside the .zip.

GD Mast

IIRC thats correct. Copy the intro.wrp over the current one located in your Worlds directory in flashpoint folder. Say yes to overwrite then launch up flashpoint. Dont forget to make a backup.

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Quick question ............. Will the ECP mod run OK along with FFUR 2007 by adding the ( -mod=@ECP) ?? (is that the right way to type it out?)

I love some of the ECP features like the running fountains which bring the world to life more.

And where are those dedicated servers at for this mod? pistols.gif

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Error in the editor..when I try to load a map with the Russian Squad Leader (night) I get : error loading ffur_ru\mt\ffur_ru_gr.p3d (Magic)....

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Quote[/b] ]Quick question ............. Will the ECP mod run OK along with FFUR 2007

No, both mods have a modified config file so only one can be ran at a time. So you can either only play ECP or only play FFUR at once.

Quote[/b] ]And where are those dedicated servers at for this mod?

Yeah, would like a few MP games with ffur.

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FUCKS SAKE.

I wrote out a big post of praise, bug reports and shit... And my IE closed or crashed or something... Nearly put my flatscreen thru...

I cant be assed to write it again.

So here it is in short:

LOD issues (But thats makers fault, not FFUR's, plus I was on uncles shitty PC)

AI too deadly accurate. A guy with a pistol thinks he a sniper, mile away headshot. (Maybe I'm just too used to realistic WGL AI who can only shoot about as good as from an average human to a dedicated sniper, not a super robot)

But otherwise this is: An amazing mod that blew me off my feet...

I better submit before PC pisses my off again and I break something...

Edit: Typo's

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Good mod thx.

Only one problem, We have unlimited ammo wink_o.gif when mount or unmount the scope lol

P.S Where do i put the extra pack? Because i don't see any difference.

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Actualy, Its the same as reloading, its not unlimited... i don't think... When I tested this "bug" out I found it doesn't give you more ammo...

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Yup, it's only removeweapon & addweapon script. I'm going to enhance it in future in some way wink_o.gif

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Could someone upload the island pack "Modern AEC Islands" in another mirror?? The link from ofpc.de is broken. Thanks and sorry for my english icon_rolleyes.gif

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This was certainly worth the wait, after taking a break from OFP last year, I am glad to see a new version of FFUR released. After playing it, I know my Xbox 360 will be collecting dust for a few months! This is outstanding!

There was one minor bug I found.

If the player is a U.S Helicopter Pilot and grabs some binoculars from an officer, they appear as Night Vision Goggles when you put them on. It was quite funny when I saw it but it should be an easy fix.

Other than that no issues, and no CTD's yet!

Great Job FFUR!

-Soldier out

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Quote[/b] ]Yup, it's only removeweapon & addweapon script. I'm going to enhance it in future in some way

I'm afraid there is no way to get that fixed in a stable and optimized way, because that would definitely require more extra scripting, which means more system resources, but we might give it a try. ;-)

Quote[/b] ]error loading ffur_ru\mt\ffur_ru_gr.p3d

Well seen, added to the list of bugs that should be fixed with the upcoming small patch.

Quote[/b] ]Could someone upload the island pack "Modern AEC Islands" in another mirror??

I will upload an archive regrouping all of the islands very soon, just the time to include INQ desert island as well.

Quote[/b] ]AI too deadly accurate. A guy with a pistol thinks he a sniper, mile away headshot. (Maybe I'm just too used to realistic WGL

I'm planning on slightly decreasing some specific firearms ammunition values.

Quote[/b] ]And where are those dedicated servers at for this mod?

There are a few FFUR 2007 dedicated servers here and there (as you can see here), we sincerely hope there would be more within the next incoming days.

Anyways, the incoming small patch would mainly focuse on figuring out some minor issues and enhancing some aspects of the mod (AK sounds, firearms ammunition accuracy, extra pack... etc).

Once again, Thank you all for your feedback, nice comments and amazing support, but as previously said, the credits should go to the talented addon makers behind the outstanding 3D Models incorporated to the Mod and to all people supporting it.

smile_o.gif

Regards,

TB

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TB, please provide SLX grass in light version of FFUR 2007

i made mixup with solus SLX grass (few config.cpp changes) and worked fine

biggrin_o.gif

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Overall, this is an absolutely outstanding Mod. I'm sorry Thunderbird that I never had the time to thoroughly participate in beta testing in your past packs and now I wish I did as there are a few realism areas that could be improved upon.

1. Names of units are a bit confusing. Anti-armor rifleman and Anti-Armor Specialist for example. It would be less confusing just to call one a "AT-4 soldier" and the other a "Javelin AT soldier." Ditto with Russians: "RPG-7V soldier" and "RPG-29 Soldier".

2. Weapon layout of infantry is off. For US Army soldiers, almost always a unit will all use the same type of rifle. The M16A4 is from what I've seen, rarely used by US Army soldiers. Almost universally, the standard weapon has been the M4A1 rifle. The M16A4 is more commonly found with US Marines. I would recommend giving all the soldiers with rifles M4A1's and then just making one seperate soldier unit on the menu as "M16A4 soldier".

3. The pitch of the movement noise (gear "jangling" as your move) going up and down with the breathing is very very very annoying and artificial sounding. I believe there is a way to seperate the two. In the past, there were some WWII (and the original Code Blue) infantry addons that had nice "jangling gear" sounds as you ran that sounded very realistic.

4. If there is any way possible, I would highly recommend fixing the gunshot sounds of the AK-47 and AK-74 which on my PC sounds very low pitched like a 20mm auto cannon. The other weapons sound fine however and I really enjoy the 5.56mm weapon sounds.

5. Talk to Dave from Code Blue about using his Javelin launcher from his last Code Blue infantry pack. His Javelin overall I think looks alot more realistic when fired (shoots upward and then dives down) and can be used by the AI as well. Then one you use is good (kudos for getting the AI to not blow themselves up), but when it fires it looks more like a regular missile and not like a Javelin when fired in top attack mode. The top-attack mode of firing looks alot more impressive.

6. If possible replace the .50 cal door gun with a minigun and maybe putting a refueling probe on the rocket carrying UH-60.

7. If I remember correctly the Vulcan AA system was phased out in the mid or late 90's and was replaced by the somewhat anemic .50 cal/Stinger pod carrying Avenger air defense system. But that would require a bunch more scripting for the car class to fire missiles (as its mounted on a humvee) or the use of a Bradley based "line-backer" AA variant which basicially is just a Bradley loaded with Stingers.

8. Engine sounds on the M1 tanks and the Bradleys could be made more realistic.

9. The .50 cal could use an iron sight.

10. Snipers on both sides could perhaps use a SF sniper unit with a silenced sniper rifle so that they match the silenced rifles used by the SF squads.

Aside from those things, I so far am REALLY enjoying the pack alot. I especially LOVE the tracer fire on the heavy machine guns. Where is that from? I would love to use those tracers in the LoBo mod if I knew where those came from so I can get permission to use them. I'm glad that you spaced the tracers out for one in 5 bullets. That indeed is realistic. I am also AMAZED at how well you streamlined the coding. I thought for sure that it would be laggy on my computer, but I was able to create some fairly massive battles with only a minimal slow down in frame rates. Also I didn't think most of the soldiers were too accurate. I got killed a few times, but often I was able to run through a hail of gunfire and survive. lol!

So overall I think you really put together an impressive replacement mod that really builds on the strengths of some of the best addons in the OFP community.

Thank you for you and your team's hard work and to all the awesome addon makers and other mod teams that made this replacement pack possible.

Chris G.

aka-Miles Teg<GD>

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Any chance of the WGL medic and running weapon anim to be included ? Only downside is the AI one-shot-one-kill firefights - tough time from 500m to face-to-face.

Keep up the great work TB!

Cheers,

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Quote[/b] ]Did anyone see something in the game with the words 'Market Garden' on it? I did.

I did too. The idea for the begining splash screens must have been a modified Inv44 one so has the Market Garde stuff on etc. Still looks good though.

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