Jackal326 1181 Posted December 16, 2006 Well, I've begun work on optimising the weapon models (and textures) for Armed Assault. With some of developments recently (memory point named 'eye' to provide the game with the position for the 3D optics), I've started setting up the models for work on them with Oxygen 2. In the mean time, I've been trying my best with the current tools, and have made some slight progress. I've got the HANDGUNS to actually work ingame, they don't fire, but at least I've got the weapons to show up in the unit's hands, which is more than I can say for the rifle-type weapons. The handguns don't actually fire (at all), but getting them to show up is progress I'll take. Its probably less progress than others have made, but I'm happy with myself Obviously, once the tools are released, I'll be able to correct the selections, and get the models working. The config.cpp will be the hard part. I'm 99% certain it'll require a near-complete re-write. I just figured I'd post my "progress" and let you all know I'm still working on things on my end. Share this post Link to post Share on other sites
Abs_01 0 Posted December 16, 2006 As always, looking forward to seeing your work! Abs Share this post Link to post Share on other sites
-SWAT- 1 Posted December 16, 2006 Wow... the best news till arma release Love your work, Jackal Share this post Link to post Share on other sites
Blackbuck 9 Posted December 17, 2006 good to see you've woken up its a start Regards, Mark Share this post Link to post Share on other sites
sniperandy 0 Posted December 17, 2006 excellent jackal. I loved your seals in VBS and I will sure love the weapons in ArmA... Share this post Link to post Share on other sites
jammydodger 0 Posted December 17, 2006 Good stuff, let us know when you make more progress Share this post Link to post Share on other sites
Al Simmons 0 Posted December 17, 2006 Nice to see your weapons in ArmA iam looking forward to see more Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted December 17, 2006 Loved your weapons in OFP, so i will also love them in Arma Sentry Share this post Link to post Share on other sites
freddern 0 Posted December 17, 2006 great looking A list of weapons maybe Share this post Link to post Share on other sites
Blackbuck 9 Posted December 17, 2006 AFAIK from what jackal last said ther are over 300 weapons in the pack so erm a list is a bit unviable... allthough i've offered to create one Share this post Link to post Share on other sites
j w 0 Posted December 17, 2006 Well, who cares about a list. Just download it and be happy when it's ready, you wont be let down Share this post Link to post Share on other sites
Guest Posted December 17, 2006 Great to know we can again enjoy your weapons Jackal. Keep us updated Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 17, 2006 Excellent... I've been waiting to pull some Matrix-style moves with your Glock 18s. Can't wait. Share this post Link to post Share on other sites
oyman 0 Posted December 17, 2006 Loved your weapons in OFP, so i will also love them in Arma Great to know we can again enjoy your weapons Jackal. Alot of the weapons in the pack arent his. Share this post Link to post Share on other sites
twisted 128 Posted December 18, 2006 great news to hear your pack is coming out. briliant. a question on the config of the weapons - does Arma allow you to get even more realiitically recoiling and handling weapons than before? AFAIK most people in the know feel Arma weapons are pretty cloe to real so would you be basing your configs around them? Share this post Link to post Share on other sites
Blackbuck 9 Posted December 18, 2006 Loved your weapons in OFP, so i will also love them in Arma  Great to know we can again enjoy your weapons Jackal. Alot of the weapons in the pack arent his. don't even think of bringing this up again Share this post Link to post Share on other sites
Freshman 0 Posted December 18, 2006 It does not matter because he gives everybody the credit he deserves. Great to hear that you are still on it. The new Engine will make many things better i hope like Magazine-compatability and of course the sights. Looking forward to test the beta (if you remember me ) Share this post Link to post Share on other sites
wipman 1 Posted December 18, 2006 Hi, good job Jackal, let's hope to have soon the tools needed; could you tell me how many textures the BIS G36's A,K & C have? i keep having in mind to do some desert, OD green & maybe winter wasted versions; and with the tools i think that will be pimp but a waste of video memory to paste at the picattiny that Surefire flashlight of the BIS M4. Let's hope that you advance a bit more on those guns; let's C ya Share this post Link to post Share on other sites
j w 0 Posted December 18, 2006 Loved your weapons in OFP, so i will also love them in Arma Great to know we can again enjoy your weapons Jackal. Alot of the weapons in the pack arent his. don't even think of bringing this up again That's just a pretty f-ed reply. 1. He doesn't use anything he isn't allowed to use by the original maker. 2. He credits them all. Where is the problem?? Share this post Link to post Share on other sites
Jackal326 1181 Posted December 18, 2006 Yes, and as Oyman was part of the reason my original thread (in OFP: Addons Complete) was locked, for much the same B-S reason as he is posting here, I'd ask that line of discussion be dropped. I'd dignify it with a response, but JW summed it up perfectly. On topic now, I've begun looking through the Armed Assault config files, in an attempt to update the config.cpp to try and get the other weapons to work (even getting units to hold them is a start). I feel I've made some progress: - Whereas in OFP, M16s etc inherited their classnames from "Riffle", ArmA inherit from "Rifle" and "RifleCore". So I'll be investigating this more thoroughly in the coming days/weeks. Share this post Link to post Share on other sites
Blackbuck 9 Posted December 18, 2006 Good to see your getting a head start on things. P.S my answer to oyman's post was one of p'd offness after that happened to the old thread </ot> Regards HH Share this post Link to post Share on other sites
Jackal326 1181 Posted December 18, 2006 Well, further progress still. After some discussion with Al Simmons on MSN (read as: Him saying "Why aren't you working on the config right now?" and me not having a worthwhile response to him, so I began working on the config some more), I've made further progress. After examining the ArmA config further, I've redefined the classes from which all of the weapons inherit their base-classes, as such, I've now got all the weapons showing up ingame. They STILL do not fire, but that will hopefully soon be resolved with some config.pp work. EDIT: Forgot to post the screenshot of the M4A1 from the pack (it will be replaced by an updated model by Twinke Masta which has been heavily modified by me - permission pending). Share this post Link to post Share on other sites
benus 0 Posted December 18, 2006 I'm looking forward to your SEXY pack. nice thing will be the 3D-Ironsights so NO need for my textures anymore but if you still need some stuff for SCOPES (sniper) maybe just tell me. Do you want to convert your whole pack? regards benus Share this post Link to post Share on other sites
gunterlund 0 Posted December 18, 2006 HI Jackal Love your weapons but something always doesnt look right. Either your gun is scaled too small or the human model is scaled too big. Do you notice this. There is definitely a size difference between your stuff and say Lasers stuff. Even in the pic above your weapon looks small as seen relative to where the hands are. Share this post Link to post Share on other sites
Jackal326 1181 Posted December 18, 2006 HI JackalLove your weapons but something always doesnt look right. Either your gun is scaled too small or the human model is scaled too big. Do you notice this. There is definitely a size difference between your stuff and say Lasers stuff. Even in the pic above your weapon looks small as seen relative to where the hands are. Agreed. The scaling will be sorted when the weapon model's base is updated (read: replaced). The other models are fairly accurately scaled. I've always thought the M4A1 and other weapons based upon it were too small, but didn't come to that conclusion until I'd made 75+ models based upon it (and felt it was too much work to change it). Like I said, once I replace the BASE M4A1 model (and re-make the other models based on the receiver (CAR15s, M16A2/A4 etc)), I'll correct the scaling. I'll also be adjusting the positioning of the weapon (grip/finger relative positioning). Share this post Link to post Share on other sites