ALYGATOR 0 Posted November 9, 2006 For the next patch, it is possible to fordib helo pilot to eject becaus isn t realist ? (except of course the alligator ) The swimmer is too low in water! Good job TB Share this post Link to post Share on other sites
Thunderbird 0 Posted November 9, 2006 I would like to point out a few things, First, the FFUR 2006 2.5 is a full pack and as stated in the readme and in the first news post, it is recommended to run it with OFP Vanilla 1.96, (Better with English as the main language). Secondly, the MP patch has been carried out a few minutes after the main release in order to fix a few forgotten bugs, but apparently there were much more than expected which have been revealed later... we are currently taking some measures to fix these "unspotted" bugs and the new patch should hopefully be done quite soon. Thank you for the nice words, your reports and for your patience. Regards, Thunderbird Share this post Link to post Share on other sites
loony 0 Posted November 9, 2006 A-W-S-O-M-E !!!! i wrote news on OFPCPL! Share this post Link to post Share on other sites
Mr_Tea 0 Posted November 9, 2006 Good work, but with 3 weeks left until i got Armed Assault delivered to my home, i`ll only enjoy nice pictures and videos that are made with youre good work. Share this post Link to post Share on other sites
mr burns 132 Posted November 10, 2006 Just had a quick test playing some of my favourite missions and i gotta agree, good work But i found some issues aswell..first one that came to my eyes was regarding this: 400Mb Hard Disk Space (per pack) More like 1gb eh? Also while playing "Steal the car" i noticed that i could´nt go upstairs in the BIS houses. Maybe a bug with the unit-model or something? Last thing for today is a semi-bug-question-like thingie. Shooting the russian RPG7v i could´nt get the grenade to fly farther than appr. 500m. If that´s a derivation from rl specs okay, but it still feels strange when you aim higher and higher into the air but the grenade always explodes at the same spot..kinda illogical to me edit: Ok, one more. Started playing around in the editor and i´m missing the AH-1 .. where is it? edit2: well during a little photoshoot on everon the escape button stopped working while i was in cam.sqs, now that really sucked since it ruined a nice screenshot Share this post Link to post Share on other sites
Supernova 0 Posted November 10, 2006 Im downloading it right now and waiting so patiently. Share this post Link to post Share on other sites
BLSmith2112 0 Posted November 10, 2006 *Ofp.info*?? Share this post Link to post Share on other sites
dkell3 0 Posted November 10, 2006 I hate to sound clueless,but what is AEC Island selections? Share this post Link to post Share on other sites
archsceptic 21 Posted November 10, 2006 Also while playing "Steal the car" i noticed that i could´nt go upstairs in the BIS houses. Maybe a bug with the unit-model or something? I have had exactly the same thing with the stairs, not only that but I could'nt walk up the ramp in the CWC campaign training mission. But apart from that, thanks TB and friends!, it should tide us over till AA. Also of course, credit to the original addon makers, this is the best way to avoid addons just being played around with in the editor for ten minutes and then discarded. Thanks again to all involved. P.S. I noticed the bright muzzle flash is'nt there on King Homers M1A2, was it deliberately taken off? I can't remember if it was there on the last FFUR. Share this post Link to post Share on other sites
mr burns 132 Posted November 10, 2006 I hate to sound clueless,but what is AEC Island selections? Only nicer replacements for Everon (eden), Malden (abel) and Kolgujev (cain), hence the .wrp filenames, AEC You can find some preview screenshots here (3rd from top - "Modern AEC Islands"): OFPC Islands section Share this post Link to post Share on other sites
Icer_Jag 0 Posted November 10, 2006 Please, please tell me there's no more fade-in and fade-out and obstruction at the main screen when I'll be trying to open a map in the mission editor... pleaaaase! Share this post Link to post Share on other sites
MAA3057 0 Posted November 10, 2006 Please, please tell me there's no more fade-in and fade-out and obstruction at the main screen when I'll be trying to open a map in the mission editor... pleaaaase! They got rid of that back in version 2.0 Share this post Link to post Share on other sites
Supernova 0 Posted November 10, 2006 Okay just tried it out for the first time and it totally blew my mind. Thank you FFUR team and its great that it works with other mods such as VME, BW etc... Share this post Link to post Share on other sites
Baskis 0 Posted November 10, 2006 It's awesome you added in Brothers in Arms song by Dire Straits Share this post Link to post Share on other sites
Red_Evasion 0 Posted November 10, 2006 Do regular infantry still have the FFUR advanced marksman qualifications that they can snipe with their M16A4/AK-74M/AKM and literally own a sniper at 700 meters? Only eight minutes to go! Share this post Link to post Share on other sites
zulu1 145 Posted November 10, 2006 Bug report: Russian sniper model incomplete and no textures. Also Russian sniper team "Group" shows up as enemy to Russian side: Share this post Link to post Share on other sites
Thunderbird 0 Posted November 10, 2006 Quote[/b] ]Russian sniper model incomplete and no textures. This is due to the fact a texture folder has been accidentally deleted before I carry out the installer, and as it has already been stated, the incoming patch would figure out this issue. Quote[/b] ]Also Russian sniper team "Group" shows up as enemy to Russian side: The group section seems slightly turning crazy, because the selected unit tend to change its 'class', this issue would be fixed as well quite soon, though. Quote[/b] ]Do regular infantry still have the FFUR advanced marksman qualifications that they can snipe with their M16A4/AK-74M/AKM and literally own a sniper at 700 meters? With no offense, what is the point of providing such a kind of informations? ;-) Furthermore, Shadow Nx has kindly accepted to help us in order to accomplish a derived version from his amazing RHS troops exclusively for FFUR with the goal to get some decent russian troops using RHS new models parts, anyways, the rest of reported bugs (MP issues) have been fixed and the patch would hopefully be released tomorrow. Thank you once again. regards, Thunderbird Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 10, 2006 Solid stuff, TB + FFUR team. I'm impressed just looking at the notepad, that's high quality gear. Share this post Link to post Share on other sites
Red_Evasion 0 Posted November 10, 2006 TB, you only said "updated", not "no more soldiers with magic scope eyes". Share this post Link to post Share on other sites
kroky 1 Posted November 10, 2006 I dont know if this is meant to be kind of a easter egg: When you choose The long range group under USA Infantry you will see a sniper with a m24 and a skeleton with an Ak74 instead of another sniper with the m82 would like to add a screenshot but, dont know how PS. As already mentioned, it's not possible to go upstairs in any house or the factory buildings. Share this post Link to post Share on other sites
poppi 0 Posted November 10, 2006 Wow! Good work and thanks a lot! Perfect gameplay except of the above mentioned problems. I have one minor issue: In the campaign or mission notebooks, the cursor seems to blend rather perfectly with the background (white on white...), so you more or less have to guess its position. But this is not a severe problem. Share this post Link to post Share on other sites
mattxr 9 Posted November 10, 2006 I dont know if this is meant to be kind of a easter egg:When you choose The long range group under USA Infantry you will see a sniper with a m24 and a skeleton with an Ak74 instead of another sniper with the m82 would like to add a screenshot but, dont know how PS. As already mentioned, it's not possible to go upstairs in any house or the factory buildings. You playing with vallina ofp, because i get a sniper with gilli camo and a m82 nothing wrong with mine so you must be using some dodgy addons with yours. Share this post Link to post Share on other sites
mattxr 9 Posted November 10, 2006 BTW: PEOPLE WITH THE CURSOR PROBLEM Turn your damm contrast and brightness down, i can see my cursor perfect agaist the background, you may have your brightness and contrast right up for "dodgy reasons" Mine setting are: Brightness 1.1 contrast 1.6 and i see the cursor perfectly. with Dxdll enabled too Share this post Link to post Share on other sites
Supernova 0 Posted November 10, 2006 I get a problem with the map editor usually bitching about this. After I click it goes away but once i leave the map editor and return it gives me the same error. wtf is this problem Share this post Link to post Share on other sites
mattxr 9 Posted November 10, 2006 I get a problem with the map editor usually bitching about this. After I click it goes away but once i leave the map editor and return it gives me the same error.wtf is this problem Whos the Flamethrower Dude? Share this post Link to post Share on other sites