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Sled88

Armed Assault ACU Units

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The M16A2 has a fixed carrying handle, so you can't mount on Elcan on the upper receiver rail. Depending on the firing modes you've coded its either an M16A3 (same-semi-auto) or an M16A4 (safe-semi-burst).

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Damn you are right! biggrin_o.gif Ok then I change it into M16A3!

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The M16A2 has a fixed carrying handle, so you can't mount on Elcan on the upper receiver rail. Depending on the firing modes you've coded its either an M16A3 (same-semi-auto) or an M16A4 (safe-semi-burst).

omg, you're such a know-it-all tounge2.gif

j/k

Sled88; The units are looking awsome! Really good textures, now make them desert too! tounge2.gif

JW

biggrin_o.gif

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Yeo but first I will add all other units to the woodland camo pack... A Special Ops Unit is in creation now... This will be the last additional unit to this pack... Then we got 7 different soldiers! smile_o.gif

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please don't call these or associate these with the us army...

Why's that?

I like these units, thay actually look like soldiers to me, bulked up with all the amour and equipment they carry. Most other units I see look far too skinny.

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oh my...

these are really bad honestly..

1st most of the parts dont have any shading at all

just a plain texture > add shading

2nd the cloth texture looks like taken from a cotton/wool sweater. > look up real bdus for the ripstop structure

3rd. ammopouches should have uniforms colors

yours have like either a light green lash and olive base or a bdu base with too small pattern.> improve this!

the helmet is indeed to small if youre aimg for a MICH.

anyway

that ArmA unit thread name is just pulling legs honestly...

clever eyecatcher for poor units that dont even match a bit to the arma units.

The US-Arma units are kinda some pseudo us-army guys in acu bdu´s but using us marine gear.. (lol)

LWH helmets Lite headsets and that stuff..

pretty weird :P

anyway despite my harsh words dont get yourself loose.

just keep on practicing.

cheers

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Awsome work!

Only one thing bothers me, will they be realised with these weapons?

I would like to see some units with ACOG's pistols.gif

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Nice progress thus far, but with no offense, these soldiers models should not be called "US", due to their inaccuracy at all grades as it has already been stated, you should call them something else imho, maybe a kind of Mercs corps derived from US paramilitary troops, it's up to you, though and keep up your efforts to improve.

regards

Thunderbird84

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@nephilim

Bad compared to who? Its been said like 10 times that they arent realistic and that there are things to be improved upon.

Give the guy a break and compare the latest to the first shots that were posted.

Arm Ass...well no. But theres a lot of effort here. smile_o.gif

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sorry i jsut got back from a 2 weeks trip and saw the thread :P

didnt go thru the whole pages sorry i know i should huh.gif

but still they could be improved alot more.. judging from the latest pics

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The finish is zinc parkerize.

Phosphate is a porous crystalline coating of zinc or manganese phosphate produced on ferrous metal surfaces.

Zinc Phosphate:

# Excellent for holding oil and adhering to paint

# Improves lubricity

# Gray in appearance

Manganese Phosphate:

# For prevention of metal-to-metal contact

# Wear Reduction

# Coat is a base for dry film lubricants

# Black in appearance

In other words... You can park and leave it or paint over it. in ANY color you want.

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IF I release the unit then with these weapons yep!

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The finish is zinc parkerize.

Phosphate is a porous crystalline coating of zinc or manganese phosphate produced on ferrous metal surfaces.

Zinc Phosphate:

# Excellent for holding oil and adhering to paint

# Improves lubricity

# Gray in appearance

Manganese Phosphate:

# For prevention of metal-to-metal contact

# Wear Reduction

# Coat is a base for dry film lubricants

# Black in appearance

In other words... You can park and leave it or paint over it. in ANY color you want.

Dude for you're premier me think's you should have posted something that made sense crazy_o.gif how the %@** is this related to this topic pray tell? EDIT =sorry back on topic , you are keeping yourself very busy sled!

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Does anybody know how to change the FOV in OFP? Would be great!!!

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Ok I know how but does anybidy know how to convert the original bin config into cpp? Or does anybody have this original cpp?

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Looks more like the Swedish pattern.

Good job, atleast you put forth the effort to create something new for Operation Flashpoint.

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Use bin view to save the bin as a cpp.

http://www.ofpec.com/OFPResources/tools/BinView.zip

Forget it! When you open res bin and try to save it as cpp, when you convert it back you will get all sort's of unexpected problem's. If you want to use the outdated converted cpp 1.91 cpp go ahead! Don't beleive me read this click I think i may regret posting this,because when ever the topic as come up in the past i have been told it "could" be ilegal posting res cpp/bin's.

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