william1 0 Posted January 11, 2007 is there any models replacement that include new HYK soldiers for WGL ? Share this post Link to post Share on other sites
algrab 1 Posted January 31, 2007 What will 5.1.3 include? vanilla ice cream would be much appreciated btw: http://ofpc.de/wargames/e107_plugins/forum/forum_viewtopic.php?8 Share this post Link to post Share on other sites
algrab 1 Posted February 1, 2007 Any time Q Arma's out, well ok. Just cant stop playing this OFP thingy under WGL, no matter how hard I try Share this post Link to post Share on other sites
Subferro 0 Posted March 1, 2007 Hope Im not bumping this too much, just a quick question: In the field manual(from version 4) it says that launched grenades have to travel 10-15 feet before they arm. Was that changed? Because in version 5.12 I fired one at my feet and it went off. I skimmed through the 5.0 changes and didnt see anything about it, just wondering why my grenades are arming early. Thanks Share this post Link to post Share on other sites
.kju 3244 Posted March 1, 2007 It was changed ("enabled" again) in WGL 5.1X. Soul found a way to make the nades both timed and to be used by AI. ps: the filed manual is outdated in general, however much of its information is still valid, thats why we bundled it with WGL5.X releases. you can find additional information about WGL5 at our WGL wiki. Share this post Link to post Share on other sites
SimraN 0 Posted March 2, 2007 is WGL going to have an ArmA version at all? Share this post Link to post Share on other sites
BlackScorpion 0 Posted March 3, 2007 Ummm... http://www.flashpoint1985.com/cgi-bin....t=58798 Share this post Link to post Share on other sites
Domin-81 0 Posted January 5, 2008 sorry for my english I want to know how can I use the WGL_SmokeLauncher (for example in the BMP-1) in the script. i tried everything and I can't do that!!! i tried: unit fire "WGL_SmokeLauncher" then unit fire [muzzel,mode,magazine] with any combinations and it is not working. please help!!! Share this post Link to post Share on other sites
killswitch 19 Posted January 5, 2008 sorry for my englishI want to know how can I use the WGL_SmokeLauncher (for example in the BMP-1) in the script. i tried everything and I can't do that!!! i tried: unit fire "WGL_SmokeLauncher" then unit fire [muzzel,mode,magazine] with any combinations and it is not working. please help!!! The normal WGL BMP-1 doesn't have the vehicle smoke launcher (WGL_ArmorSmokeLauncher), but the BMP-1P, BMP-1K and the BRM-1K have. The easiest way to have one of those vehicles fire a round of smoke is to use the same script that's used when a player uses the "Launch smoke" user action that these vehicles have: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[my_bmp] exec "\wglevents\vehiclefx\armorsmoke_fire.sqs" If you wanted, you could equip any BMP1 with the proper smoke launcher weapon and magazines and have it fire off a round of smoke. Use this script: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; ; launch_smoke.sqs ; ; Usage: [some_vehicle] exec "launch_smoke.sqs" ; ? count _this < 1: if(local player)then{player globalChat "launch_smoke.sqs: wrong parameter format used when calling the script. Exiting.";}; exit _vehicle = _this select 0 ? "WGL_ArmorSmokeLauncherDummy" in (magazines _vehicle):goto "skipmags" _vehicle addMagazine "WGL_ArmorSmokeLauncherDummy" #skipmags ? "WGL_ArmorSmokeLauncher" in (weapons _vehicle):goto "skipwep" _vehicle addWeapon "WGL_ArmorSmokeLauncher" #skipwep ; Fire the smoke launcher [_vehicle] exec "\wglevents\vehiclefx\armorsmoke_fire.sqs" exit In general, the vehicle needs the following things to be able to fire smoke: <ul>[*]At least one magazine "WGL_ArmorSmokeLauncher" [*] The weapon "WGL_ArmorSmokeLauncher" Then, it's a matter of doing <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">my_vehicle fire "WGL_ArmorSmokeLauncher" Share this post Link to post Share on other sites
njmatrix 2 Posted January 13, 2008 me n some friends love the WGL mod and were looking for all files /missions/addons for it but their site has nothing but broken links. If someone in the community has them it would be greatly appreciated and we would be hosting them on our website as well. Currently we have the mod and patch 5.12 anything someone has sitting on a cdrom somewhere would be great. Share this post Link to post Share on other sites
.kju 3244 Posted January 13, 2008 We will reupload all files ASAP here: wargames site Share this post Link to post Share on other sites
njmatrix 2 Posted January 14, 2008 good deal like i said i thought the site was closed so I am willing to host the files as well. Appreciate the uploads Share this post Link to post Share on other sites
njmatrix 2 Posted January 19, 2008 OK i thought they were gonna re upload those missing files but I am now assuming they aren't. So if anyone has the following files along with some or all of the missions listed in the wargames missions forum i would greatly appreciate a upload or place to download them from. here are the list of files nnot linked on their website: WGL CWC Islands Texture Replacement Pack WGL CWC Vegetation Replacement WGL Nogova Texture Replacement Pack WGL USMC GAIA WGL Samak Hills @WGL_DMApackNAVAL @WGL_DMApackARMY WGL Islandpack @WGL_Ryan Thanks in advanced to anyone who can help with this. Share this post Link to post Share on other sites
.kju 3244 Posted January 19, 2008 Patience my friend. njmatri, you can download these from the WGL site (link 3 post above): * WGL 5.1 full 2006-09-17 - RAR-Achive Version * WGL 5.12 patch 2006-11-12 - RAR-Achive Version * @WGL_DMApackNAVAL * @WGL_DMApackARMY We will upload more time in 1-2 weeks. Share this post Link to post Share on other sites
njmatrix 2 Posted January 19, 2008 THANKS I APPRECIATE IT AND I AM PATIENT ... I JUST WANTED IT YESTERDAY IS ALL Share this post Link to post Share on other sites
Elcivor 0 Posted February 8, 2008 hmm... I can't download WGL 5.12, it says an 403 error.. what's wrong? Share this post Link to post Share on other sites
.kju 3244 Posted February 8, 2008 the link in there works fine for me: http://www.wargames.armaholic.eu/wglsite/download.php?view.39 Share this post Link to post Share on other sites
Supernova 0 Posted February 8, 2008 Q afaik the Kornet in WGL is infact a renamed Konkurs-m. In real life they dont share too much similarity. Share this post Link to post Share on other sites
Frosty -3Para- 0 Posted February 14, 2008 i can get most of the downloads from here. http://wgl.kicks-ass.net/file/wgl/ Share this post Link to post Share on other sites
njmatrix 2 Posted February 14, 2008 Thanks for the links guys i appreciate it. I had the exisiting mod and files im looking for more along the lines of the user created missions. If anyone has those (i have seen quite a few listed but links are bad) drop me a line where to get them. I am trying to put together a whole package installer for my guys . to make it easier and the missions would be a nice touch. Share this post Link to post Share on other sites
Elcivor 0 Posted February 15, 2008 ok, got it working. is it possible to use multiple mods like ffur and slx with wgl? (atleast for the ai tweaks, effects, possibilities) Share this post Link to post Share on other sites
Silhouette 0 Posted February 16, 2008 as far as i know, only one config.cpp / config.bin may activated for each launch of the game, so you have to edit many things in that config.cpp from each mod, and mix it together into one... sry for my bad English and bad explanation.. hope u know what i mean.. btw, why wgl didn't replace default bis units like any other replacement mods did? i see that there are sooooo many great units in the editor, but i cant use it with bis default campaigns or missions (or any mission that required no addon) Share this post Link to post Share on other sites
.kju 3244 Posted February 16, 2008 bug me again in one day and i will upload all the campaigns and missions i still have Share this post Link to post Share on other sites