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Subferro

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About Subferro

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  1. Subferro

    Mission requests and ideas

    Just wanted to second this request. The only links I've found are the original (now dead) and one going to megaupload (also dead). Anyone have a working mirror?
  2. Subferro

    Painfully low fps?

    So, oddly enough switching from Direct3D HW T&L to Direct3D solved many of my issues. I can now see menus, and fps doubled, tripled in some places. I still need to do a few tweaks to get it consistently high, but this is much, much better than it was before.
  3. Subferro

    Painfully low fps?

    So I just recently got a new laptop for school, and since school is the primary focus, I opted for something less expensive rather than a top notch gaming rig. That said I figured it would run a few old/non hardware intense games, and since OFP has been one of my all time favs, I was hoping it would fit into that group. When I tried to run it, however, I ran into several problems. First, the main menu is scaled very poorly, I can't see any of the options. The only way to get past it is to move the mouse around until I can hear some clicking, then hit enter and hope I was on the right selection. Doing that I managed to get into the campaign, and loaded up the WGL1985 campaign mission Combined Arms (I copied over my users with the completed campaigns), and right off the bat, sitting in the back of the truck, I was only getting 10 fps. I tried scaling down the resolution, but that just made the window smaller, but without any change in visual quality. Any ideas as to why its this bad? Specs Toshiba Satellite Pro 15.6 inch widescreen Intel Core 2 duo 2.1GHz 3 gigs of ram Intel Graphics Media Accelerator 4500MHD Now, I know the video card is abysmal, but surely its better than what OFP needs? and the other specs are better than anything I've played it on before... Thanks for any help
  4. Subferro

    Tactical Systems - Command

    Well, yes that would work, but the whole point was to keep my 3 squads of 8 rather than having to use 4 squads of 6.... Either way I found a workaround, not perfect but I can deal with it. To touch on another question that was raised in here, did anyone find a way to incorporate this with DAC. As in, getting groups created by DAC to activate the AddGroup script and get into the TSC groups?
  5. Subferro

    Tactical Systems - Command

    Sorry to bring this back up, I've been toying with this and its great, but I have one quick question. It seems like all units of a group try to get in the same transport, is there any way to change this? I'm trying to set up a mission with an M2A2 mech platoon with 3 rifle platoons of 8 and 4 Bradleys. Since Bradleys in game only hold 6 passengers, the platoons have to split up, but they seem a little resistant to do that. Anything that I can change to make that happen?
  6. Subferro

    Tactical Systems - Command

    I was just thinking today that I love large scale battles, but can't find an online community consistently running big WGL missions. So I decided to look into your CAE and see if there was a way to build on it to suit what I'm looking for. Unfortunately I'm not on my OFP rig, so if these questions are stupid please forgive me. 1) Is this an extension of your CAE? Ie can you use this in a Dynamic Campaign, or is it more for single missions? 2) How scalable is it? I like the idea of managing a platoon sized element (ideally I would control a squad with other squads acting with me, but that might take some work), and I like being able to call for hings like air and armor support, but I don't want to have to manage everything out there. 3) I understand that its more realistic to have an HQ squad issuing the orders, but I really want to be in the combat. Can I play as one of the squad leaders that can issue orders to other units? (Hence my reluctance to have control over too many elements) Essentially, I love the Dynamic Campaigns, and want to enjoy those on a platoon rather than squad level. To what extent does this mod do that/to what extent can it be manipulated to that? Just curious as I'm either going to work with this or CAE and see what I can accomplish. Again, sorry if this sounds unnecessarily demanding, I'm not expecting OFP to be tailored to me, just wondering what's out there. "Play it yourself and come back with less stupid questions" is a perfectly reasonable response. ;)
  7. Subferro

    FFUR'85 (2008 edition)

    First off, great work, I loved the 1985 feel of the original game, and this just reignites that awesomeness. And for someone who doesn't have a machine that can run ArmA, anything that improves OFP is always welcome. Anyway, my only question is about the amount of dust kicked up when you shoot. It seems that huge clouds are always kicked up, while I feel that they're a little big, the size isn't really the issue. My only gripe is that these clouds of dust stick around for what feels like an eternity. I lose sight of the target after only a couple rounds. While the dust is a great improvement on old OFP, it makes engaging a target difficult unless you get them in the first shot. Is there anything on my end(I don't see this as patch worthy) that I can toy with to adjust this effect? Either way, awesome mod, maybe I just need to get used to the dust. In the same vein, what visual setting can make seeing the enemy more... possible? The Soviet uniforms and the ground on Everon seem to be almost the same color, I can never see them. Will playing with gamma or brightness help that at all? Thanks
  8. Hope Im not bumping this too much, just a quick question: In the field manual(from version 4) it says that launched grenades have to travel 10-15 feet before they arm. Was that changed? Because in version 5.12 I fired one at my feet and it went off. I skimmed through the 5.0 changes and didnt see anything about it, just wondering why my grenades are arming early. Thanks
  9. Subferro

    Dynamic Libya

    Alright, sorry but I have a couple more questions. First, I mentioned mixing WGL and this mod earlier, and while it works, I get some weird error in the top that persists through the whole mission, doesn't seem to be much of a problem, but annoying, so is there any way to just upgrade the visual effects, just to something better than the stock OFP ones? Second, the readme didn't shed too much light on this. As far as the features in other dynamic missions, what all is in Bleed for Oil? As in, armor support, using APCs or cars for insertion(so far the only scripted insertion I managed to pull off was a chopper), and, this one I needed last mission, a way to edit the chopper's flight plan when doing a helo insertion? Thanks again for your help, and really, amazing work. Tom
  10. Subferro

    Dynamic Libya

    Honcho made a "Bleed for oil" mission for the Lybia island using the excellent UK troops from Blackblood. Check the 1st post of this thread for download links Oh man, thats exactly what gave me the idea. I saw that mission, assumed it was static, and thought a dynamic version would be great. Reading Comprehension: F. Thanks for the tip, downloading now.
  11. Ive run the win_2kxp install.bat for llaumax, but for some reason, the nightvision goggles still retain their old external texture. What do I need to do to get the much better looking external model in there?
  12. Subferro

    Dynamic Libya

    I dont know how long Ive been trying to figure out what I really wanted out of OFP, but then I read the thread on this and realized... This is it. A dynamic campaign, making use of some of the greatest addons out there. I looked at Dynamic Afghanistan and DA: Delta Force, and those two look like must haves as well. Minor questions though: The stock campagins are awesome, but I think the Lybia map is amazing, just jaw dropping. Is there any way to change the force that the player controls? Im not asking to change the enemy, generic rebels are perfect for these maps. But maybe, use the great Marine pack(I know, its not DMA, just throwing an idea out there, perhaps the UK troops are a better option) on Lybia, with western equivalent machinery? If not, obviously the ones we still have are fun. Again, outstanding work, amazing premise. Also, can you mix mods? Maybe use this with WGL to get the effects if nothing more that mod adds?
  13. Subferro

    Playing on a laptop

    ------------------ System Information ------------------ Time of this report: 9/11/2006, 14:58:13 Machine name: x Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp.050622-1524) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Latitude D820 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A01 Processor: Genuine Intel® CPU T2300 @ 1.66GHz (2 CPUs) Memory: 1022MB RAM Page File: 366MB used, 2093MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode This what you meant by the info from the first tab?
  14. Subferro

    Playing on a laptop

    Well, its a brand spanking new laptop, so I don't see how the card could be very old, but I'll see about drivers.
  15. Subferro

    Playing on a laptop

    Ok, so I have a Dell laptop that I use for school, and Im trying to run OFP on it, admitted, its not ideal, but it should work, hell I had an older laptop when I got the game when it first came out, and it worked fine, but this one has some issues: Textures are all off, they're in the wrong places, off colors, all kinds of stuff, most noticeably, when the laptop thing opens, the keyboard shows up on half of the screen, with the other half being the black background, pieces of uniform show in soldiers faces, weird stuff like that. Im using -nomap, but it doesnt seem to help, any ideas? Or is this laptop just not gonna work? Specs: 1.66 ghz 1 gig of ram Nvidia quadro NVS(I guess thats the graphics card? Dont know, maybe its the issue) Thanks, and let me know if you need more info.
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