SimraN
Member-
Content Count
30 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout SimraN
-
Rank
Private First Class
-
A.C.E. Advanced Combat Environment Public Release!
SimraN replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for the help guys I love this mod!! Thanks again to the ACE team for the great work! -
A.C.E. Advanced Combat Environment Public Release!
SimraN replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Hello, First off I would like to thank the ACE team, you guys are legends!! Been waiting for a mod like this since OFP's WGL mod! I was just wondering if someone could tell me how to set the option to turn the radio chatter to "stealth" (AI instantly follows a command) I can't seem to find any documentation on the ACE wiki or inside the mod's folders Thanks in advance for any assistance -
Hi, I've just bough QG. I had to unistall ArmA and do a fresh reinstall, and when I started up ArmA, all I can see is 1 new campaign "Rahmadi Conflict" and 1 new island "Porto". Is this correct? I thought there was suppose to be another campaign "Royal Flush" and another island "United Sahrani". Has the install worked correctly? Thank you.
-
simply amazing p.s. could I possibly ask what sound mod you are using in the videos?
-
my appologies, I posted in the wrong forum.
-
thanks guys
-
hey, thanks for the reply but i've tryed that mod, but it seems it requires the first version of it, from 1.4 or something and that's only an update to fix some bugs and stuff, and i cant find the original version of it anywhere.
-
Hi, I've searched every ofp site I know, including these forums (using search) and I cannot find any Little Birds that work with OFP:R 1.96 could anyone tell me of any? thank you
-
WarGames League v.5.1 (WGL 5.1) Full Release
SimraN replied to .kju's topic in ADDONS & MODS: COMPLETE
is WGL going to have an ArmA version at all? -
yes, sorry, I thought maybe you had released something else as 1.0 as it says the demo was released 2 years ago
-
Australian Defence Forces TC
SimraN replied to Arm223_rem's topic in ARMA - ADDONS & MODS: DISCUSSION
an ADF mod would be awsome! ArmA comes out march 8th here I believe^^ -
hey, do I just need to download the 30mb demo, then patch it to 1.7 then 1.8? thanks
-
oh yeah! released in Australia in a few weeks, can't wait
-
There no need to add NV goggles to standard infantry units. Just add them yourself. Put this in the units init field in the editor: this addweapon "NVgoggles" and the unit will have NVG's oh thanks! I didn't know that
-
Hi I love this mod!,I've stopped playing ArmA because this was released I downloaded this, plus im using the ddxl, Mr.Burns AEC islands, plus the extra pack, all are working fine and they all work fine except for the air support script witch gives me a CTD. there are only a few things I don't like- 1. the auto-take cover thing. I know it's supposed to save you're life and all, but it's doing the opposite and it's really annoying. 2. could you please maybe change either the russian ak74's or the M16\M4's firing sound, they sound almost the same, and it's kinda hard to tell who's who in a fire fight. also could you please give the soldiers NV googles instead of just the special forces, as with the add-on packs, night is about 3 times darker now and you actually need the NV googles! plus with ddxl the NV affects look awsome! thank you for reading, and thank you for the awsome mod!!