Shinkansen 0 Posted July 25, 2006 Long time ago I had this idea to make some Pirates to plunder the coasts of Everon and other Islands... Share this post Link to post Share on other sites
tankieboy 0 Posted July 25, 2006 Sword fighting script? Share this post Link to post Share on other sites
Shinkansen 0 Posted July 25, 2006 Yes a sword fight script would be cool, but for the beginning some ships and cannons. Ships are retextured ships originaly made by SPAD. Share this post Link to post Share on other sites
thesun 14 Posted July 25, 2006 I hope you're making a Black Pearl Share this post Link to post Share on other sites
Shinkansen 0 Posted July 25, 2006 Black Pearl is a nice idea, also there are no real pics available. If someone have please feel free to contact me. Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 25, 2006 Sword fighting script? Look at what Philcommando made some time ago with his barbarians, its the best swordfighting possible in OFP Share this post Link to post Share on other sites
belgerot 33 Posted July 25, 2006 I like where this is headed, you've done a very nice job on the models so far for both the Pirates and the Ships. As for the sword animation, it could always be modified to look more realistic (more horizontal movement or a diagonal movement). Share this post Link to post Share on other sites
Sepe 1 Posted July 25, 2006 Flintlock pistols. Combine that with CWMOD (muskets, smoke, anims etc), Napoleonic Mod (everyone's favourite enemy, the English + swords) and the updated version of PC:s pirates (ships, cannons 'n stuff) and we have some good stuff. But yeah, looks great! Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 25, 2006 Flintlock pistols. Combine that with CWMOD (muskets, smoke, anims etc), Napoleonic Mod (everyone's favourite enemy, the English + swords) and the updated version of PC:s pirates (ships, cannons 'n stuff) and we have some good stuff.But yeah, looks great! And the swordfighting from PCs barbarians! Pirates have sword! Share this post Link to post Share on other sites
biggerdave 56 Posted July 25, 2006 I'd use the sword fighting style from Napoleonic mod if I where you, PC barbarian scripts don't really work for Player Characters! (unless it's one of those sword/pistols! ) EDIT: Remeber, Pillage, then Burn Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 25, 2006 I'd use the sword fighting style from Napoleonic mod if I where you, PC barbarian scripts don't really work for Player Characters! Â (unless it's one of those sword/pistols! Â ) Its 100% AI compitable and therefore the best IMO, shame the PC made some small errors (dispersion which made you miss when you actually hit someone, and your sword could run out of 'ammo', but both are easily fixable) Â EDIT: Oh, and you could run around while still hacking at stuff, which was fun But now i think about it, you could make AI units using PCs method, and different player units so that the player can use another type of swordfighting so he doesnt have a sword glued to his hand IMO PC always had the greadest ideas and the most original addons, shame that he didnt spend enough time on them so they looked a bit 'rushed'. Â Share this post Link to post Share on other sites
imutep 0 Posted July 25, 2006 And now a caribian Island and Pirates weapons, so i will make a Pirate misson! It's not a joke! Keep it up Share this post Link to post Share on other sites
Shinkansen 0 Posted July 25, 2006 @ofpforum Do you want to implement this? I can send you the models of the pirates if you wish. @Imutep I am looking forward for it. If I remember right PC had some weapons in his Addon. Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 25, 2006 @ofpforumDo you want to implement this? I can send you the models of the pirates if you wish. i want to give it a try, but AFAIK PC used hiddenselections on the unit for the attack animation, and im a very bad moddeler and i dont know anything about hidden selections so i cant do that part I may be able to do the config part but ill leave friday for vacation and i wont be back before 14 august (so it wouldnt get past alpha stage before that ) . You might want to contact Philcommando for permission, but i dont know if hes still checking his PM as i havent seem him in a while, and it seems that he keeps his mail private. EDIT: Everything looks great BTW Â Share this post Link to post Share on other sites
Sepe 1 Posted July 25, 2006 PC:s swordfighting had two very bad things in them. 1) You could not remove your sword, it was in the model 2) Player could hit people at a distance with his sword. I say Napoleonic mod's swordfighting. Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 25, 2006 PC:s swordfighting had two very bad things in them.1) You could not remove your sword, it was in the model 2) Player could hit people at a distance with his sword. I say Napoleonic mod's swordfighting. 1) Thats why i was talking about AI units and player units the 'AI units' could have the sword attached to the model, while the 'player units' wont (they could use nap-mods method). (And i might know a better workaround, he could make that attached sword also a hiddenselection, and only enable it when the unit has a sword (small script that detects the weapon), but only if thats possible ofcourse, damn my limited knowledge about hiddenselections ) 2) Fixable in the config EDIT: Now i cant really remember nap-mods swordfighting, but wasnt it just strokefisting eachother with a weapon in your hand? Did it work with the AI? (if so, it might the be easiest/best solution, not very fun though) Â Share this post Link to post Share on other sites
belgerot 33 Posted July 25, 2006 In Napoleonic Mod, from what I remember the sword/saber was held in both hands and the motion was like a thrust or jab into the enemy. Share this post Link to post Share on other sites
h - 169 Posted July 26, 2006 With some anims and Fwatch you could probably make miracles with the swordfighting... Share this post Link to post Share on other sites
-)rStrangelove 0 Posted July 26, 2006 Nice models, Shinkansen. Oh, and about that PM: it's a negative, we never had galleons, mate. Sorry. I don't think you'd need them though, ur ships look cool. Share this post Link to post Share on other sites
FriketMonkey 0 Posted July 26, 2006 I don't want to spoil the fun, but shouldn't you make a good script first and then the units... else they would be quite... usless ingame ... Anyway best of luck with your project Share this post Link to post Share on other sites
biggerdave 56 Posted July 26, 2006 IRC, Napoleonic mod's guys do work for the AI Share this post Link to post Share on other sites
wildo 0 Posted July 26, 2006 I don't want to spoil the fun, but shouldn't you make a good script first and then the units... else they would be quite... usless ingame  ...Anyway best of luck with your project  Theyd need the units first to actually know if the script works first, rather than editing a different unit from what they are going to use Wildo Share this post Link to post Share on other sites
somebloke 0 Posted July 26, 2006 Oooh, i feel a Sir Francis Drake character model Stirring. Share this post Link to post Share on other sites