ag_smith 0 Posted June 9, 2006 Today's release is an effect of cooperative project led by Sputnik Monroe on BIS Forums. The update brings a whole bunch of new faces converted from Ghost Recon. It includes some Russian, African, Asian, Hispanic and white faces in both camo and non-camo variants. That would be a total of 183 faces available as of right now. Hopefully, this update will motivate some of you guys out there to help me out and get all the remaining faces done. We especially need more Western European looking face, because none of those were added this time. Download here [15 MB] Credits (in alphabetical order) Quote[/b] ]Agent SmithLlauma Offtime Registered Fugitive Sputnik Monroe Shadow NX The K-Man 3000 My big thanks to everybody who helped out with the project. Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 9, 2006 Damn, you just made me fall of my chair Nice work! Share this post Link to post Share on other sites
BlackScorpion 0 Posted June 9, 2006 Now, where's the rest 1317 faces you promised? Thanks, they looks great, got to test these out right away... <span style='font-size:12pt;line-height:100%'>No more clone wars! Wehee!</span> Share this post Link to post Share on other sites
rainbow 0 Posted June 9, 2006 Great work agent. Really nice faces. I must check this out Share this post Link to post Share on other sites
ag_smith 0 Posted June 9, 2006 Thanks guys! Just a friendly remainder, before you come back to complain, it's the addonmakers, that have to make use of new scripts in this pack to enable more custom faces. As I mentioned before, no faces were added to "base" scripts pool. Think about it, we don't want Mexicans to appear in Polish Army, do we? Share this post Link to post Share on other sites
deanosbeano 0 Posted June 9, 2006 multiculturism old bean , nice job too all who contributed. many thanks Share this post Link to post Share on other sites
BlackScorpion 0 Posted June 9, 2006 Just a thought: next time, give us a list of the individual face classname. Anyways, dug 'em up from the config, so if anyone needs them (for i.e. photography), here they are: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">In example, lllm_sol0-14 means that the faces start from llm_sol0 and go up to llm_sol14. If you add a D to the end (sol0D), you'll get the dead face. llm_sol0-14 llm_face_da00-13 llm_face_la00-12 llm_face_cf00-14 llm_face_cn00-08 llm_face_cb00-03 llm_face_cc00-19 llm_face_ch00-10 llm_face_dn00-01 llm_face_db00-03 llm_face_dh00-02 llm_face_dw00-05 llm_face_hw00-03 llm_face_hb00-03 llm_face_ru00-33 llm_face_rl00-04 I apologise if there are some errors, something extra or something missing. Share this post Link to post Share on other sites
MEDICUS 0 Posted June 9, 2006 Pretty nice faces, especially the camofaces looks great! thx a lot MfG Medicus Share this post Link to post Share on other sites
sanctuary 19 Posted June 9, 2006 Superb work This is the end of the clones syndrom Share this post Link to post Share on other sites
ag_smith 0 Posted June 9, 2006 Just a thought: next time, give us a list of the individual face classname. Never thought that would be of any use to anybody, but probably you're right. Anyways, a little explanation: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> llm_sol0-14 - base white Western European faces llm_camo0-20 - base white Western European faces (camo) llm_face_da00-13 - dark Ethiopian faces llm_face_la00-12 - light Ethiopian faces llm_face_cf00-14 - camo Ethiopian faces llm_face_cn00-08 - camo Asian faces llm_face_cb00-03 - camo Allied black faces llm_face_cc00-19 - camo Caucasian faces llm_face_ch00-10 - camo Hispanic faces llm_face_dn00-01 - desert camo Asian faces llm_face_db00-03 - desert camo black faces llm_face_dh00-02 - desert camo Hispanic faces llm_face_dw00-05 - desert camo white faces llm_face_hw00-03 - white hostage faces llm_face_hb00-03 - black hostage faces llm_face_ru00-33 - russian faces llm_face_rl00-04 - russian leader faces Share this post Link to post Share on other sites
DLEM 0 Posted June 9, 2006 very very very good, thanks Share this post Link to post Share on other sites
echo1 0 Posted June 9, 2006 great! been looking forward to these ones.... now I have to write some scripts for all the old units then? Share this post Link to post Share on other sites
ag_smith 0 Posted June 9, 2006 now I have to write some scripts for all the old units then? All the old scripts are still there, no compatibility is broken. However, if you want some units to use, for instance, US camo faces pool, then yes, you have to modify theirs conifg. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 9, 2006 I'm a big fan, and I was going to send this to Smith personally, but I'll put my gripe in: We need more plain, non-camoed faces. That said, I'm not doing anything to help, so I'll got and stand in the corner. I just think it looks a bit silly when we've got around 130 awesome camoed faces to use on combat units, but when it comes to units who probably won't be on the frontline (garrison units, civilians, etc) we have a lousy 20 or so. If someone could work on this I'd be eternally grateful. <Shuffles off to corner, grumbling.> Share this post Link to post Share on other sites
Shadow NX 1 Posted June 10, 2006 I'm a big fan, and I was going to send this to Smith personally, but I'll put my gripe in:We need more plain, non-camoed faces. That said, I'm not doing anything to help, so I'll got and stand in the corner. I just think it looks a bit silly when we've got around 130 awesome camoed faces to use on combat units, but when it comes to units who probably won't be on the frontline (garrison units, civilians, etc) we have a lousy 20 or so. Â If someone could work on this I'd be eternally grateful. <Shuffles off to corner, grumbling.> Hmm i think my addition is already like 35 or more faces ( im at work so i cant check now ^^ ) and i guess there are the same amount of non-cammo western faces. Should be enough to do the job. And it already is more than we ever had if you count the original faces Share this post Link to post Share on other sites
Ironsight 1 Posted June 10, 2006 Great work. I will certainly incorporate this in the next EDF addon and many others Share this post Link to post Share on other sites
ag_smith 0 Posted June 10, 2006 I'm a big fan, and I was going to send this to Smith personally, but I'll put my gripe in:We need more plain, non-camoed faces. That said, I'm not doing anything to help, so I'll got and stand in the corner. I just think it looks a bit silly when we've got around 130 awesome camoed faces to use on combat units, but when it comes to units who probably won't be on the frontline (garrison units, civilians, etc) we have a lousy 20 or so. If someone could work on this I'd be eternally grateful. <Shuffles off to corner, grumbling.> Hmm i think my addition is already like 35 or more faces ( im at work so i cant check now ^^ ) and i guess there are the same amount of non-cammo western faces. Should be enough to do the job. And it already is more than we ever had if you count the original faces Actually, Cameron is right as far as non-camo western faces are concerned. There are only 15 of them. On the eastern side, I think 35 non-camo faces converted by Shadow NX should suffice for you guys, but I'm definitely looking forward to adding more western ones. Anybody feels like helping? Share this post Link to post Share on other sites
YacieK 0 Posted June 10, 2006 Agent - damn very good work. Share this post Link to post Share on other sites
william1 0 Posted June 10, 2006 excellent work! , thank you so much Share this post Link to post Share on other sites
the_shadow 0 Posted June 11, 2006 i dont get this to work... and i do as it sais in the readme... i write (_this select 0) exec "\facestex2\rus_faces.sqs" in the init field of the unit... but i get a error message saying "local variable in global space" so, what am i doeing wrong? hmm... nevermind, i just read the readme again.... i need a script.... anyone got such a script? Share this post Link to post Share on other sites
bucket man 2 Posted June 11, 2006 I cant get it to work either. First I got some errors and now its the attack of the western european clones even when Im using the african face script. Share this post Link to post Share on other sites
ag_smith 0 Posted June 11, 2006 Unfortunately, current scripting doesn't allow users to alter the face via init line override. ... Here's something just came to my mind, I've never tried it out, so I'm not sure whether this works or not... Try this in your init line, maybe it will work: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this animate ["Fset", 1]; this exec "\facestex2\rus_faces.sqs" Share this post Link to post Share on other sites