Baphomet 0 Posted May 24, 2006 What's this crap I'm seeing on OFP.info's survey about Armed Assault not using a vection based aiming system? This was one of the few reasons OFP was even remotely enjoyable and realistic. The only thing you can do without a vection based aiming system is a shitty, unrealistic, expanding ring system. Which yes. Seems to be more popular with the lowest common denominator, but seriously, what separates this game from Battlefield 2 if it's not catering to idiots? Simply put, I WILL not buy Armed Assault if it doesn't have a vection based aiming system, and I WILL NOT buy Game 2 if it lacks this feature as well. In fact. I hate the expanding ring system so much, I would personally go out of my way to encourage people to guy buy Battlefield 2 instead. Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 24, 2006 I have not heard such news, and you're overreacting. Also, ArmA is still gonna sell well by "catering to the idiots" For every "hardcore realism gamer rarrr" that quits, 5 "idiots" will join so ArmA will still succeed. Share this post Link to post Share on other sites
benreeper 0 Posted May 24, 2006 It should have both systems but if it does not, I do not know why they switched. BIS must be trying to attract a large publisher such as EA. This would be the only, partially acceptable reason for the change. --Ben Share this post Link to post Share on other sites
guyguy1 0 Posted May 24, 2006 don't dump all the amazing features of ArmA and game2 just cuz of a crappy crosshair. if you dont like the crosshair then i suggest you make one yourself via modding  . And in any case, the recoil is simulated, so whether you like the ring crosshair or not, its the most realistic recoil you'll find out there next to shooting a real gun. Share this post Link to post Share on other sites
Kode 0 Posted May 24, 2006 they have the option of the old crosshair, so I see no problem there Share this post Link to post Share on other sites
max power 21 Posted May 25, 2006 Yeah, I'm not too sure what you mean by vection. I tried to look it up and it seems to have a few different definitions.. But if you mean the pipper where the 'centre of your attention' is simulated, there has been numerous threads (even the faq thread) stating that the option to have the old crosshair behaviour will be available. Share this post Link to post Share on other sites
Mr_Tea 0 Posted May 25, 2006 The crosshair is only realy needed for aiming with grenades. Every weapon will have iron sights or scopes. So it would be great, if the crosshair will only appear when grenades are the selected weapon. Share this post Link to post Share on other sites
Commando84 0 Posted May 25, 2006 hey dude , i read and saw picture that you can enable the old style aim back and not have the fixed aim. It can be done in options in armed assault... Share this post Link to post Share on other sites
Homefry 0 Posted May 25, 2006 I don't think Baphomet is refering to the aiming system used (I could be wrong). Rather, I think he is speaking in regards to the physics used to calculate bullet trajectory. I don't recall BIS ever stating they are removing the current system. I would imagine they could improve upon it, but removing it in favor of an expanding ring system wouldn't make a whole lot of sense; if they were aiming for accurate weapon ballistics. If someone knows of articles pertaining to this in Armed Assault, a link would appriciated. EDIT: After looking at the OFP.info report, all I could find was this: Weapons have real 3D optics, the indirectHit values of the weapons’ bullets were erased. This means that your bullets either hit or they don’t, which will improve the gameplay a lot. We also asked about the new inventory system used for weapons and items, but Rastavovich wouldn’t want to give us any information about it. He stated that it should remain a surprise for the community. I don't think that really has to do with bullet physics. So I think we're still alright. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 25, 2006 Yeah, like the above have said, the old aim style can be switched on... thank god. Cool your heels, mate. Â After reading his post again, I think what he means is not only the fixed view, but ALSO the fact that the two "posts" of the sight get larger when moving, like in R6 and those kind of shoddy excuses for games. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted May 25, 2006 but it does that in ofp as well... Share this post Link to post Share on other sites
berghoff 11 Posted May 25, 2006 Simply put, I WILL not buy Armed Assault if it doesn't have a vection based aiming system, and I WILL NOT buy Game 2 if it lacks this feature as well. In fact. I hate the expanding ring system so much, I would personally go out of my way to encourage people to guy buy Battlefield 2 instead. Its not the end of the world m8. Quote[/b] ]Yeah, like the above have said, the old aim style can be switched on... Share this post Link to post Share on other sites
stgn 39 Posted May 25, 2006 I would also be very disapointed if its an ekspanding aim(but if it can be turned off no problem) the bullet should always go "strait" out of the barrel and leave it up too dispersion and how steady you hold the rifle. Eny way who would choose too have an expanding sight over a single point of aim like ofp its much faster too kill your oponents if you playing arcadish IMHO? I like the way it is/was done in FFUR where you don't have a dot excatly where you hit but just an outer ring so you have the general Idear of whear the rifle is pointing and its easy too give soldiers orders the main reason i never play with out "aiming cursor", its a bitch too give teammates accurate orders by clicking. STGN Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 25, 2006 Espectro - this doesn't happen in OFP. If a weapon has 0 dispersion, the bullet will go exactly where the sight aims. In OFP, there is no "expanding circle," which is what Baphomet is describing (I'm fairly sure), which dynamically changes dispersion. Instead, the sight "wavers," to mimic the weapon moving while the player is moving. Dispersion remains constant in OFP. Share this post Link to post Share on other sites
Balschoiw 0 Posted May 25, 2006 Quote[/b] ] the indirectHit values of the weapons’ bullets were erased Does this mean there will be no riquochets ? Share this post Link to post Share on other sites
monkeyb 0 Posted May 25, 2006 I think what he is getting at is that in Bf2 there is a system where the bullet is fired and will hit within an invisible cone dependent on what action the player is performing The cone enlarges/contracts depending on whats happening (moving, shooting, crouching, etc etc) This cone of fire will never constrict to a point to give any kind of accuracy. You wont be able to snipe a guy 100 meters away from the hip with a rifle, no matter how prone and still you are. Wouldn;t be too keen on this, but lets see what happens. Share this post Link to post Share on other sites
malick 0 Posted May 25, 2006 Man ! Aren't you all fed up with "I won't buy this game if it hasn't this feature" thread ? Stop whining about a thing you saw in a 15 minutes video or still screen shots. Before you complain, try to see the game for itself. Try the demo when it comes out. THEN, and only THEN will you be allowed to complain and decide for your self if you want to buy this product or not. I won't buy Armed Assault or Game2 if they don't give the player the ability to smoke, drink and get high. Malick Share this post Link to post Share on other sites
DaveG 0 Posted May 25, 2006 Of course it never constricts all the way. Guns never shoot dead straight. The way battlefield has it is not too bad. It's fairly reasonable that accuracy/dispersion will be affected by whetheter your are running or etc. As for your head moving with the gun all the time. Who cares? Is that really gonna affect gameplay? I don't think so. Share this post Link to post Share on other sites
stegman 3 Posted May 25, 2006 Yeah, like the above have said, the old aim style can be switched on... thank god. Cool your heels, mate.  After reading his post again, I think what he means is not only the fixed view, but ALSO the fact that the two "posts" of the sight get larger when moving, like in R6 and those kind of shoddy excuses for games. yeah i noticed that in the demo movies. and no it doesn't do that in ofp. OFP works as follows, You have three "bars" if you will: like this: ||| (not identical i know but just pretend, ok?) the outer ones represent where you are looking and middle one is where the gun is pointing, that’s why when you run the middle one flicks about the screen as your soldier isn't holding his gun steady any more. In ArmA the two outer bars spread out when you move, as CameronMcDonald points out, like Rainbow(insert number here) and many other non-OFP shooters (Men of Valour was another, and i think in GTA the reticule spreads out when you fire(might be wrong)). As some have said the old style is available so I'll be using that. Share this post Link to post Share on other sites
dmakatra 1 Posted May 25, 2006 Man ! Aren't you all fed up with "I won't buy this game if it hasn't this feature" thread ? Stop whining about a thing you saw in a 15 minutes video or still screen shots. Before you complain, try to see the game for itself. Try the demo when it comes out. THEN, and only THEN will you be allowed to complain and decide for your self if you want to buy this product or not. I won't buy Armed Assault or Game2 if they don't give the player the ability to smoke, drink and get high. Malick Wouldn't it make sense to complain before the game is released? That way BIS knows what we want. I personally think it was the extreme whining of no multiple gunners that made BIS implent that. Among other things. Just take AI as an example. In most interviews, BIS has stated that they will barely improve the AI, if any at all. We create a thread and most of us agree that AI should be a top-priority. What happens? In the next interview BIS states that the AI is the next thing that they are going to improve. I reckon our forum posts have greater impact than we think they have. Share this post Link to post Share on other sites
stegman 3 Posted May 25, 2006 I agree with that. Also the multi- player- join- in- progress feature was sorely missed in OFP and much complained about. Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 25, 2006 Quote[/b] ] the indirectHit values of the weapons’ bullets were erased Does this mean there will be no riquochets ? That means there will be real ricochets, instead of a damage area for bullets Anyway, i want it to stay like OFP, this is really oje the the things that made OFP different. Share this post Link to post Share on other sites
martinovic 0 Posted May 25, 2006 What's an expanding ring system and vector aiming? Share this post Link to post Share on other sites
Goeth 0 Posted May 25, 2006 I think what he is getting at is that in Bf2 there is a system where the bullet is fired and will hit within an invisible cone dependent on what action the player is performingThe cone enlarges/contracts depending on whats happening (moving, shooting, crouching, etc etc) This cone of fire will never constrict to a point to give any kind of accuracy. You wont be able to snipe a guy 100 meters away from the hip with a rifle, no matter how prone and still you are. Wouldn;t be too keen on this, but lets see what happens. I think that is exactly what Baphomet means. I personally hope  everything is like they used to be in ofp. Shooting in BF2 feels almost like playing lottery. Share this post Link to post Share on other sites
dmakatra 1 Posted May 25, 2006 Quote[/b] ] the indirectHit values of the weapons’ bullets were erased Does this mean there will be no riquochets ? That means there will be real ricochets, instead of a damage area for bullets Anyway, i want it to stay like OFP, this is really oje the the things that made OFP different. Uh. Why? It was a crappy system. Share this post Link to post Share on other sites