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DaveG

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About DaveG

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    Lance Corporal
  1. DaveG

    [Sound] Echoes system from Battlefield 3

    How do you think EAX worked? It's basically programmable audio hardware effects like reverb, delay and various filters. If a game implemented EAX the developers have to program these effects and effect parameters themselves to achieve the enviromental effects like occlusion (which would mostly use a filter) etc. Or they would use the canned effects included in the API. CPU's are god damned fast nowadays. All of this work can be done on CPU and take very little CPU time. In Ableton Live I can have tons of audio tracks running with multiple effects as well as soft synths running all at the same time and it barely touches the sides. So, with that in mind how do you think BF3 is implementing these effects? Simple, the same way as they would have done if they used EAX only they've implemented all the effects in software. That's right, they're using basic samples and adding enviromental effects through software, extactly the same way as EAX worked. And as for the consoles not being able to handle it? Well turns out they do it pretty easily. The sound system is almost the same as the PC version, maybe with less channels but the effects are all still there and of the same quality. I would wager that even the "general purpose" cpu in the ps3 is enough to handle the sound but I would not be surprised if it were implemented on one of the Cell's SPUs which would most likely be overkill in terms of processing power.
  2. DaveG

    Black Fluffy stuff, help!

    For a new build first thing I would do is check it with each stick of ram individually then try an old gpu. try and narrow it down.
  3. DaveG

    Chopper blades and props handling.

    yes Nod. they also change angle when you move the prop pitch lever!
  4. DaveG

    Chopper blades and props handling.

    this is what I was talking about in my post. http://www.youtube.com/watch?v=pGJEYJNweTA not the best video but the only one I could find. you'll notice it's not really a textured disc and the effect is totally governed by the rpm. Also you'll notice the blades become more visible when they catch the sun too. you can't see the in the video but the blades are not flat when viewed from the side either. it looks to be a proper simulation of a prop, at least how a camera would see a prop, but it's a darn site better than any other implementation I have seen.
  5. DaveG

    Chopper blades and props handling.

    voted new blur look on the assumption you meant something like the new props on IL-2 CLOD. Those look freakin' amazing!
  6. DaveG

    A little tip: Graphics.

    Hahahahahaha! I'm going to give that a try!
  7. DaveG

    A little tip: Graphics.

    @NodUnit. You're right about the engine desaturating the colours. I'm pretty sure this is part of the lighting calculations. The saturation seems to vary throughout the day with mid-day being the most saturated. Although it's still desaturating the textures at this time. You can see this when you press escape or when you you restart a level or something. the view appears very vivid for a few seconds. If you have ati you can adjust saturation through my digital flatpanels/display color. This is global though so will probably make everything else look garish. IMO the game does appear a little too desaturated even at mid-day, but you know what opinions are like!
  8. DaveG

    A little tip: Graphics.

    if you're monitor is calibrated you shouldn't need to adjust the gamma. Of course, calibrating is not practical for most people so the gamma control can help. Gamma really adjusts the the brightness of the middle brigtness colours (50% grey for example). well it's really a curve that affects the whole brightness range. this can improve contrast making things seem brighter and more detailed but it should not really have an affect on the saturation (how colourful the colours are). It shouldn't affect frame rate at all. Unless the gamma works differently in this game than the rest of the world this should be pretty much true.
  9. DaveG

    Unleash the MLODs!

    I'm no modder, nor even a frequent poster here, but I have been enjoying these games since OFP. Couldn't BIS release some kind of documentation for these special features? Then no reverse engineering would be needed to get your addons working as they should. Or does this exist already?
  10. DaveG

    Huey Venom missing

    but the word shit is just fine?
  11. DaveG

    DLC- What do YOU want?

    A nice, big, well done campaign will do me. something on the scale of Coldwar Crisis or Resistance will do.
  12. DaveG

    3D surround sound

    Not true. This is what OpenAL is for and it is used in many games including Arma, although I think I read somewhere that Arma2 does not use it. Regardless 5.1, or 7.1 for that matter, does not require hardware acceleration as it can be handled by the Windows sound system. Also, I hear that Windows 7 will come complete with Dolby Digital Live Plus so even those with "crappy" on board sound will be able to get surround out of their recievers through the spif.
  13. DaveG

    Arma 2 lagging

    ^^ Indeed. Plus (nit-picking here) 3GB/s is the maximum transfer speed speed of the SATA interface. On average those drives can read at about 100MB/s (I have the 300GB version).
  14. DaveG

    Xbox 360 Controller compatible???

    I have no idea if this will work for Arma2 but it got it working properly in GRID for me. try downloading the xbox 360 controller for windows software from here: http://www.microsoft.com/hardware/download/download.aspx?category=Gaming
  15. DaveG

    Mouse Lag

    Interesting find. Funnily enough I am a programmer (only 2d as far as games and such) and I had no idea that could happen. but that's the thing about programming, there's always stuff to learn.
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