itim_tuko 0 Posted June 13, 2006 Do you need some palms with coconuts for your Plant pack? I do still have some beta's I got from a frind for my mindanao island. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 13, 2006 Do you need some palms with coconuts for your Plant pack? I do still have some beta's I got from a frind for my mindanao island. thanks but im actually in the process of finishing some. Share this post Link to post Share on other sites
loony 0 Posted June 13, 2006 yeah! it's really impressive! Great job Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 18, 2006 Here are some pics of Tuc Song in development *PICTURES NO LONGER HOSTED* Share this post Link to post Share on other sites
-TheOne- 0 Posted June 18, 2006 Damn, if this island would be a chick I'd hit that. If you were a chick and the island would be a chick then we'd have ourselves a threesome. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 18, 2006 Â ahem, um... thankyou I think? Here's some more screenshots of the U.S. base in the region of TucSong. Â I've decided that the Echelon will now be a meager outpost, occupied by an SOG group, totally isolated from other forces with the exception of the occaisional fixed wing asset or rotary wing asset over head... Â Please bear with me as I know I said I'd release a public beta a week and a bit ago, but theres a few things that I think should be added before the beta goes out. Â Thanks for your patience. *PICTURES NO LONGER HOSTED* Share this post Link to post Share on other sites
loony 0 Posted June 19, 2006 he looks incredible! grass, bushes, plants everything is a genius! new objects are also splendid! I cannot wait until Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 21, 2006 2 screenshots of the U.S. outpost in the TucSong region as dev wraps up. *PICTURES NO LONGER HOSTED* Share this post Link to post Share on other sites
Daniel 0 Posted June 21, 2006 That looks so atmospheric. Spot on. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 23, 2006 Daniel @ June 21 2006,18:46)]That looks so atmospheric. Spot on. Â Thanks alot man. Â I hope enough people take interest in this. Â I wanna organize a big game online when the public beta is released soon. Â If I get enough interest in the project/mp organized game, I'm gonna do a couple of mp missions for TucSong ranging from BF2 control point style missions to strategic co-op operations. Share this post Link to post Share on other sites
loony 0 Posted June 23, 2006 mmm.... very very nice! i dont have words Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 23, 2006 mmm.... very very nice! i dont have words Heres a pic of the A.O. map (WIP) located in the soon to be completed TOC bunker breifing room. *PICTURE NO LONGER HOSTED* Share this post Link to post Share on other sites
-=HuNTeR=- 0 Posted June 24, 2006 Sgt Anderson, Tuc Song Island looks very nice, but I've got a question: When will have u done it? BTW: AO Map's link doesn't work. Share this post Link to post Share on other sites
Sepe 1 Posted June 24, 2006 I don't think he wants to give release dates, it's practically impossible to measure when you have something that you do in your freetime done. And I think it's fine, they do it for free and use their own sparetime for it, greedy, greasy bastards like me get our hands in them when they're done and we don't need more accurate release dates. Share this post Link to post Share on other sites
loony 0 Posted June 24, 2006 Map looks great. how big (MegaBites) will be island ? Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 24, 2006 As far as file sizes are concerned so far... ->TucSong.pbo 25mb ->TucSongObjects.pbo 23mb Heres the a.o. map.. Share this post Link to post Share on other sites
Sepe 1 Posted June 24, 2006 Use ImageShack. I hope that 48Mbs is the actual size of the stuff and not like "And oh, it requires VTE because I like one of their bushes". Nothing against VTE of course, just that 400Mb is way too much for my HD space. (or my C drive actually where my OFP is installed, if OFP would support loading the addons from another disk I'd propably have much more of the new big mods, but with the current situation even installing Unsung made me cry and smile at the same time) Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 24, 2006 Use ImageShack.I hope that 48Mbs is the actual size of the stuff and not like "And oh, it requires VTE because I like one of their bushes". Nothing against VTE of course, just that 400Mb is way too much for my HD space. (or my C drive actually where my OFP is installed, if OFP would support loading the addons from another disk I'd propably have much more of the new big mods, but with the current situation even installing Unsung made me cry and smile at the same time) Tuc Song is 100% self-sufficient not relying on any Mod, and thanks for the ImageShack link!!! Here are a few more screens of the TOC bunker. Â Other bunkers being finished up are a communications bunker, and 2 empty bunkers suitable for living quarters. Share this post Link to post Share on other sites
Sepe 1 Posted June 25, 2006 Looks great! But will it be possible to have different division insignia at the doors, perhaps with setTexture? Share this post Link to post Share on other sites
loony 0 Posted June 25, 2006 more maps on walls ;] make new chairs, tables etc. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 25, 2006 Looks great! But will it be possible to have different division insignia at the doors, perhaps with setTexture? Now that would be cool. Â If anyone wants to help me set it up, I'll do it.. Â The only thing is, can you do setTexture with WrpTools placed objects, I know I could do it in mission editor in the init line... Â Im not much of a scripter. more maps on walls ;] make new chairs, tables etc.? Sure thing! Gotta figure out what kind of lighting system to rig up for the base as well... laterns or lights? Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 25, 2006 I don't have anything better to say than; This looks pretty damn nice Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 25, 2006 I don't have anything better to say than; This looks pretty damn nice well thankyou very much! Heres some pics of the TOC bunker. Â Need to make an officers desk, a binder and a pen and paper etc but thats about it I think. Â Last things left to do: -furnish living quarters -furnish comm. bunker -finish barbed wire fence around base Then Im gonna release the beta Share this post Link to post Share on other sites
loony 0 Posted June 26, 2006 yesssss nice to hear that! Share this post Link to post Share on other sites
Hawkins 8 Posted June 27, 2006 Gotta figure out what kind of lighting system to rig up for the base as well... laterns or lights? Keep lightning to minimal in the base. SF bases didn't have much lightning outside near the wires especially, since it compromised the bunkers and other positions to possible enemy spotters and snipers. If lightning was available, they were provided by a generator, later by two larger generators to provide lightning inside buildings, but very very rarely was there any lightning outside. Better be in the dark than in the sights of an NVA sniper. If you need other information on SF camps, let me know. Share this post Link to post Share on other sites