moricky 210 Posted October 8, 2006 You should choose "press agent" who will send your news "tiskovy mluvci" CZ Latest pictures looks very good, especially this one: http://nogovo-battle.xf.cz/tankv.jpg Is it same or different vehicle as this one? http://img222.imageshack.us/img222/761/ltvz34yo0.jpg Share this post Link to post Share on other sites
Deathstruck 375 Posted October 8, 2006 that first is medium Tank vz39 that second light tank vz34 Share this post Link to post Share on other sites
petrtlach 1375 Posted October 8, 2006 His is realy picture from LT vz34 picture lt vz34 and this is my model (in progres): ST vz.39 Plan from Ceskomoravska Kolben-Danek (CKD). More info for MOD ACSR 1938 MOD and more info for cz armored in mod WWIICZ Share this post Link to post Share on other sites
petrtlach 1375 Posted October 8, 2006 Hurby: In 3d grafik we apply (as others) "Phong edge". The in 3d grafik lay aside big face and I make with "n-polygons". Share this post Link to post Share on other sites
AtStWalker 0 Posted October 8, 2006 and this is my model (in progres):http://nogovo-battle.xf.cz/ltvz34.jpg erm.. nice work petrtlach but.. how many polys ? btw.. nice model Share this post Link to post Share on other sites
petrtlach 1375 Posted October 9, 2006 This picture is Armed Assault version...and I preparing OFP version (AA vesion 25 000 faces, OFP version 7100 faces). Share this post Link to post Share on other sites
JdB 151 Posted October 9, 2006 7100 faces is already pushing it, and 25000 faces is just insane. Just because the engine supports higher polycounts doesn't mean you should triple the polycount with tiny details such as a 100% replica of tanktracks. Good addonmaking (and gamedesign) doesn't mean using every face until you reach the limit you were given, it's making something look as good as possible with the least number of faces (/vertices). But anyone that sees things differently doesn't know what he is talking about, and is a 3D n00b, so I'll stop talking now If everything you are making is so overdetailed, then I'll wish you good luck on getting that to run at any positive framerate. OFP and ArmA are afterall games and not slideshows Share this post Link to post Share on other sites
Sennacherib 0 Posted October 9, 2006 Quote[/b] ]25000 faces is just insane not a problem, with the normal mapping Share this post Link to post Share on other sites
Santosa 0 Posted October 9, 2006 Quote[/b] ]to run at any positive framerate. that is the problem, not the mapping. JdB is right, it is no use modelling such details as srews and tanktracks, you'll never see them up close, it'll just eat all you pc's power. 7100 faces is fine for both ofp and arma, I would say. Share this post Link to post Share on other sites
Sennacherib 0 Posted October 9, 2006 yeah, i know but with the normal mapping, you take the image of the high polys model to put it, on the low poly model, so his high poly model will be useful for Arma. Share this post Link to post Share on other sites
BraTTy 0 Posted October 9, 2006 25,000 faces for ARMA! And no interior yet? OFP (bulldozer,oxygen) has a limit of 32,000 vertexes.Probably gonna be hard finishing your ARMA version with these tools. Your addons are looking nice, mod is looking good. Share this post Link to post Share on other sites
Sennacherib 0 Posted October 9, 2006 no, he couldn't use the high poly model for Arma, but he will able to use it to make a normal mapping. Share this post Link to post Share on other sites
JdB 151 Posted October 9, 2006 no, he couldn't use the high poly model for Arma, but he will able to use it to make a normal mapping. D@nte is right, if petrtlach meant the "25.000" as the model with which to create normal maps, not the final model. [Example] In the case of the tank this will save alot of faces. Share this post Link to post Share on other sites
tasi 0 Posted October 10, 2006 Some ingame screens from petrtlach! Â Share this post Link to post Share on other sites
tasi 0 Posted October 12, 2006 Next screens  A: Soldiers update#2, Ippen, Grass, Rop, Lt-38, AC vz30. (BRG Nogovo, BB mylitary objects) Share this post Link to post Share on other sites
petrtlach 1375 Posted October 16, 2006 Hig picture 2048x1536 Share this post Link to post Share on other sites
olemissrebel 0 Posted October 16, 2006 looks nice man Share this post Link to post Share on other sites
tasi 0 Posted October 17, 2006 eeeY people ! We need 2d artists and map-makers. Pleas write me: Icq: 328-984-406 E-mail: the-tasi@volny.cz Website (Guestbook): http://wwiicz.bigames.info petrtlach: Icq: 216-944-366 E-mail: petr.t.lbc@seznam.cz  Share this post Link to post Share on other sites
petrtlach 1375 Posted October 18, 2006 LT vz.34 (P-II) "OFP version. and original picture We model Lt vz.34, Lt vz.35 heave "randomnumer" skript. Numer 13 620 -13 966 its numer for Lt vz.35 .. Share this post Link to post Share on other sites
tasi 0 Posted October 20, 2006 Little update: Kar 98k / scoped by talented Farmr Gun for Freikoprs units Share this post Link to post Share on other sites
thesun 14 Posted October 20, 2006 Some nice progress there, but hey...is it really necessary to have monochrome pictures ? It doesn't look much good. Share this post Link to post Share on other sites
Jaksa. 0 Posted October 21, 2006 The Mauser is amazing well done! Share this post Link to post Share on other sites
tasi 0 Posted October 21, 2006 4 TheSun: Textures comeing soon  Btw. Why it doesn't look much good ? 4 Jaksa thx. Share this post Link to post Share on other sites
thesun 14 Posted October 21, 2006 4 TheSun:Btw. Why it doesn't look much good ? I meant the monochromatic pictures not the models themselves. Share this post Link to post Share on other sites