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ArmA Progress Updates

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Swimming is awesome addon, but building damage isn't quite complete, I guess this was perhaps easiest to implement. All buildings simply don't collapse like that with few tank rounds, amount of building debris should be randomized.

a4_mid_lebanon_beirut-war-2-8-2006.jpg

Rolling is otherwise cool move but how about rolling with your combat gear (includes all your ammo, few grenades, gas mask, water flask and so on and maybe LAW launcher on your shoulder), it would be very clumsy and difficult. Rolling should depend what kind of combat gear you are wearing and should be restricted by your combat gear and how much ammo and weapons you are carrying. Overall it is nice addon for some specops, where you don't have to carry much.

0049.jpg

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Great new vid of a night fight:

Night Fight

Enjoy! yay.gif

Edit: Link changed to the actual blog entry rather than direct download link - Placebo.

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Please don't link directly to the video, it's a smidge impolite smile_o.gif

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Good point quenalein, maybe placebo can answer the question regarding rolling? wink_o.gif

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Nice night fight video. I would also like to see rifle tracers at night and day.

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@ Oct. 19 2006,16:01)]I would also like to see rifle tracers at night and day.

Me too. Im still not sure if rifles and automatic rifles in AA has tracers .

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That swimming thing is very nice. Seems to be nicely implemented as well. With the weapons dropping and all. Hopefully tho BIS adds an attribute to inventory-objects that goes like "carryableinwater = false/true". That way addon makers could furfill the l33test of all SEAL wet dreams many people have.

I am looking forward to Search&Rescue helicopters smile_o.gif

That destruction of house effect on the other hand is very very poor. Rather seems one of those "Wait a second,our community is full of graphic-whores,lets implement some more graphical ponies". Sure,its a small gameplay addition as well,but rather could be added in the category chin-straps,reversed US flags,beards on SF-people, cooler textures on hmmwvs ,.....

If BIS is spending only half the time with 1/8th of the dedication on little gameplay additions and enhancements that improve gaming,teamwork in MP,the AI,easy to use GUI and the modding abilities of the game, this ArmA is going to be amazing and only then will I buy all this "We only focus mainly on gameplay" mantra that is uttered over and over.

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That destruction of house effect on the other hand is very very poor. Rather seems one of those "Wait a second,our community is full of graphic-whores,lets implement some more graphical ponies". Sure,its a small gameplay addition as well,but rather could be added in the category chin-straps,reversed US flags,beards on SF-people, cooler textures on hmmwvs ,.....

Sorry, but thats great from BI to include this feature. I love it. I don't wanna static objects like in BF or JO.

Ok, could be a little bit better. But i think BI is working on it and improve it.

Great Job BI !

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LWLooser, with all due to respect to your loveliness, I hold the opinion that this is improved over OFP but could be improved dramatically.

Monte Casino, Italy, WW2. The Allies bombed it for days and all they achieved was making rubble which proved more defendable for the German forces. Rubble affects the tactical/operational/strategic scope of the battlefield.

It would be nice to have a patch with some rubble in it.

LWlooz, I want your babies.

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Kudos to BIS for attempting to add destructible buildings. They probably debated adding this feature because they expected this type of response from the community: "It looks very poor".

They may look a little better in the final version of ArmA, but I doubt destroying buildings will ever look "right" until Game2's lego buildings come around.

Anyway, the night video was very cool.

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Kudos to BIS for attempting to add destructible buildings. They probably debated adding this feature because they expected this type of response from the community: "It looks very poor".

I agree but it’s better than before and it’s better than nothing. smile_o.gif

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Again, it's probably a placeholder animation. I mean, come on, it doesn't even accelerate. It just drops at a constant speed.

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LWLooser, with all due to respect to your loveliness, I hold the opinion that this is improved over OFP but could be improved dramatically.

Monte Casino, Italy, WW2. The Allies bombed it for days and all they achieved was making rubble which proved more defendable for the German forces. Rubble affects the tactical/operational/strategic scope of the battlefield.

It would be nice to have a patch with some rubble in it.

LWlooz, I want your babies.

yeah those germans gave us a battering at Monte but we got em in the end

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Just found out that there is going to be the possibility of Realistic Supersonic Bullet effects in game!!!! yay.gif

For those who don't know what this is (I must admit I hadn't heard of this till I saw the article in dslyecxi's site) it's basically the simultion of the sound (a 'crack' ) of a bullet whizzing by. The crack is the sound of the bullet breaking the sound barrier (?). Check out Dslyecxi's site for more info on the 'Bullet Crack' Phenomenonenom... whistle.gif

I was perusing through: dslyecxi's site

...and saw that ArmA will have this implemented. This could make it one of the first games in history (I think) to have such a feature (though there is a MOD for BF2 with this feature implemented). Not only will this increase imersion but will allow gameplay to be taken to another level of realism!!!!!!!! Thank you BISnotworthy.gif

Watch the last Gunfight video (probably in Iraq) in the 'Supersonic Gunshots in Battlefield 2' section, the intensity of the battle is caught in that video...the bullet crack (as dslyecxi says) does really have an effect on you.

It's also mentioned on the communitywiki:

Community Wiki

Quote[/b] ]"Advanced sound phenomenon modelling, including speed of sound delay and supersonic bullet effects" - from the Community Wiki

ARMA is going to ROCK pistols.gif .................*Crack* *Crack* *Crack*

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Even the nights are better! ....Dance.gif

night1.jpg

Even the nights are better

Now that we are here together

Even the nights are better

Since I found you, oh ... BIS

Even the days are brighter

When someone you love's beside ya

Even the nights are better

Since I found you ....       band.gif          biggrin_o.gif   biggrin_o.gif

EDIT: I just realized that Air Supply wrote that song back in 1982 before many of you were even born!  scratchhead.gif

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Is It just me, or the missiles (or whatever is being fired, on that vid) produce to much light while flying? Shouldn't they be just a small light point in the air? I mean, the ground is too bright beneath them imo...

I was always wondering whether It should be that way or not...

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Now we can really consider ArmA OFP2, swimming, destrucable buildings, color at night, join in progress, multiple gunners the list goes on good job BIS notworthy.gif .

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