Commando84 0 Posted May 3, 2006 any news from E3 yet? or has it started? Share this post Link to post Share on other sites
tkokid 0 Posted May 4, 2006 e3 is from may 9th -12 camando bud but i might just go here   Bohemia Interactive to demonstrate Virtual Battlespace (VBS) at ITEC 06 - 3.5.2006 Bohemia Interactive shall be attending the ITEC conference this year and will be demonstrating the VBS product range. ITEC is to be held at ExCeL in London from May 16 - 18, 2006. Bohemia Interactive will be located at booth 268, co-located with our HLA/DIS integration partner Calytrix. Registration to access the exhibition is free - see http://www.itec.co.uk Share this post Link to post Share on other sites
shataan 1 Posted May 4, 2006 For a new game with a completely new engine, I can wait the wait. But for a 1.2 engine? 4 years seems a bit too long imho. I am glad as heck I come here rarely. lol Cause I`d have gone crackers along time ago sitting around here watching the cobwebs grow. ;p Share this post Link to post Share on other sites
shadow 6 Posted May 4, 2006 Just saw a link on Bluesnews to this interview at RPGVault. Some screens atleast I have'nt seen before. Share this post Link to post Share on other sites
rundll.exe 12 Posted May 4, 2006 Good stuff! Alltho the animations seem a little weird. IS it reallt possible to hold a HMG with one hand at the trigger? Share this post Link to post Share on other sites
KimTuomi 0 Posted May 4, 2006 ^ I'd say that the M249 is not a HMG, if you mean Heavy Machine Gun. It is a Light machine gun. HMGs must be something like tripod mounted .50 cals. In case of LMG, it indeed is possible to lift it by one hand. At least the Finnish army's machine gun. But to operate it with one hand... not feasible. Share this post Link to post Share on other sites
Placebo 29 Posted May 4, 2006 There's a part2 to the IGN interview, seems I talked to much and they had to split it into two parts Unfortunately I don't know when part2 will be put online. Share this post Link to post Share on other sites
uiox 0 Posted May 4, 2006 Just saw a link on Bluesnews to this interview at RPGVault.Some screens atleast I have'nt seen before. Awesome screens! Impressive heli guns! For arma/VBS2 I think it's the same core, so same game. Differences are in the use. VBS2 dynamical MP with a powerful workshop, AA an immersive story for single player. Share this post Link to post Share on other sites
DaSquade 0 Posted May 4, 2006 Quote[/b] ]Alltho the animations seem a little weird. IS it reallt possible to hold a HMG with one hand at the trigger? If they can run with dislocated arm (i just checked how far my arm can go to the back..and heard small **crack**...MEDIC!!, i guess that is realistic as well (commenting on some pictures of that latest interview). Ok, meant as possitive comment guys, but still... . Anyway, nice updates on the features (at least on the multiple gunner pos.). Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 4, 2006 Quote[/b] ]Ballistic kinetic energy: Bullet accuracy and damage are dependent on a number of factors such as wind resistance and distance to the target. That's something new Quote[/b] ]and fighting inside and around the numerous buildings and structures, as is normal in modern urban combat, so the surroundings will reflect that as well. So the German preview was probably wrong. Looks like the buildings will be 'entrable' after all. Share this post Link to post Share on other sites
berghoff 11 Posted May 4, 2006 Quote[/b] ]Ballistic kinetic energy: Bullet accuracy and damage are dependent on a number of factors such as wind resistance and distance to the target. That's something new Oh damn there goes my usual killing spree with sniper on Lost squad ._. or other maps. Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 4, 2006 Quote[/b] ]You freeze and think "This is it; I'm dead now", only to hear a bang from behind you, and the enemy drops. You turn round, and Will Porter is standing there, but you have no time to thank him for saving your life; you have to move on with the mission. Oh my Btw, I was thinking; It would be nice if they (or we) created a MP mode similar to BF2. You start as a private and have access to some basic weapons. You will gain 'points' for killing oponents, completing objectives etc. When you have enough points you will gain rank and you'll be able to 'buy' a new less basic weapon. If you've played BF2 then you know what I mean. I know, BF2 suxorz Share this post Link to post Share on other sites
Journeyman 0 Posted May 4, 2006 If they can run with dislocated arm (i just checked how far my arm can go to the back..and heard small **crack**...MEDIC!!, i guess that is realistic as well (commenting on some pictures of that latest interview). Ok, meant as possitive comment guys, but still... Â . Anyway, nice updates on the features (at least on the multiple gunner pos.). That must have hurt! Â I think the shoulder should move back a little also for that possition to be gained. But hey, who cares .... as long as he can still fight! Â Â Share this post Link to post Share on other sites
jasooon 0 Posted May 4, 2006 Hi His arm looks about right as you are looking from a lower level up at him. My arm can extend that far in full run, i am however a little more concerned that his gun strapped to his back is half lodged into his spine. Now that's painful. new type of grunt perhaps Share this post Link to post Share on other sites
jasooon 0 Posted May 4, 2006 sorry I take that back, its a radio and I'm a muppet. I'll go quiet for a while I promise Share this post Link to post Share on other sites
bravo 6 0 Posted May 4, 2006 If they can run with dislocated arm (i just checked how far my arm can go to the back..and heard small **crack**...MEDIC!!, i guess that is realistic as well (commenting on some pictures of that latest interview). Ok, meant as possitive comment guys, but still... . Anyway, nice updates on the features (at least on the multiple gunner pos.). http://www.fotocraft.org.uk/images/arm_aw.jpg That must have hurt! I think the shoulder should move back a little also for that possition to be gained. But hey, who cares .... as long as he can still fight! Looks like ARMA soldiers can fight with Broken Fingers too click to enlarge Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 4, 2006 I guees they'll fix that sooner or later. Crappy animations is so last year It would make more sense if the sprint animation looked something like it does in Sanctuary's pack (Maybe it'll look different depending on what weapon you have, who knows). Share this post Link to post Share on other sites
bravo 6 0 Posted May 4, 2006 true, animations will be the last thing.. so BIS are doing some improvemente on other fields then.. I like any arma news Share this post Link to post Share on other sites
rundll.exe 12 Posted May 4, 2006 http://www.fotocraft.org.uk/images/arm_aw.jpgThat must have hurt! Â I think the shoulder should move back a little also for that possition to be gained. But hey, who cares .... as long as he can still fight! Â Â lol why do I start thinking at lego-men when I see this.. Share this post Link to post Share on other sites
bravo 6 0 Posted May 4, 2006 BIS also have humor, these pics made me laugh A smilly day is better then nothing.. I wonder when part 2 comes out.. we need it Share this post Link to post Share on other sites
ArchangelSKT 0 Posted May 4, 2006 Quote[/b] ]Ballistic kinetic energy: Bullet accuracy and damage are dependent on a number of factors such as wind resistance and distance to the target. That's something new Quote[/b] ]and fighting inside and around the numerous buildings and structures, as is normal in modern urban combat, so the surroundings will reflect that as well. So the German preview was probably wrong. Looks like the buildings will be 'entrable' after all. I don`t think there has ever been an issue if buildings are to be entered or not, it is just about the sheer number of them. As in All-Most-Some of them. Share this post Link to post Share on other sites
Average Joe 0 Posted May 4, 2006 Quote[/b] ]Btw, I was thinking; It would be nice if they (or we) created a MP mode similar to BF2.You start as a private and have access to some basic weapons. You will gain 'points' for killing oponents, completing objectives etc. When you have enough points you will gain rank and you'll be able to 'buy' a new less basic weapon. If you've played BF2 then you know what I mean. Place says Quote[/b] ]There is no "earning" weapon system or anything like that. This is a realistic game, so there's none of the "kill 50 tangos and earn points to unlock shiny new gun" nonsense. It's also possible to retrieve weapons from the bodies of fallen compatriots (and enemies). I think that pretty much explains that Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 4, 2006 Yes, but he was talking about SP. I was talking about MP. Share this post Link to post Share on other sites
Average Joe 0 Posted May 4, 2006 Heck If BIS dont make that the community will! Share this post Link to post Share on other sites
rundll.exe 12 Posted May 4, 2006 There is already something like that for OFP: crBF (made by cleanrock who made crCTI) website Share this post Link to post Share on other sites