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MilitiaSniper

Lack of Action

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Why can't OFP play with alot of action like other shooting games?

Ex: "Call of Duty Their Finest Hour"

Just good heavy combat!

Sincerely, MilitiaSniper

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before this gets locked, OFP is a SIMULATOR

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CoD is NOT A SIMULATOR

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see my example?

Wildo

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1. ofp is not a crappy movie. why do you think the usmc among others chose an ofp engine-based sim as their training programme?

2. a lot of action/effects/details/etc = a lot of lag. what viewdistance does call of duty have for example?

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Jeez Louise!

Yes..! I know it's a freaking sim!

But if it's gonna be a SIM! (Real life action!wink_o.gif

How come we can't get alittle bit more action?

Like a game?

Sincerely, MilitiaSniper

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well i am really happy that this game is realistic, its better the if you can run alone through enemy terretory kill everyone with one hit and you die maybe after 20 or 40 hits like in FarCry or SOF2 and such games icon_rolleyes.gif

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Just build you´re own missions with hundred of soldiers, tanks and helis...

I more like to play ofp with its tactical character than any other games, where the player runs from A to B and just has to pistols.gif

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if you think the missions available or downloadable doesn't have enough action , learn how to make some own that has more soldiers , tanks ect.  

I think ofp is great cause it has vehicles and different ways than traditional fps games, even if i think some missions could have more action i know i can fix my own missions that gives me 40 squads to kill off if i want to, or have 20 west squads run off rampage against 20 or more or less east squads or whatever sides i want to use in the mission editor  biggrin_o.gif

about taking dammage well im not a scripting genious but i think healing and stuff can be scripted if you want to do it  biggrin_o.gif

but i prefer the dammage values that ofp offers and i use sometimes jam hd and sometimes i use not jam hd mags for my enemies in my missions so that the a.i's won't hit you 100% everytime they fire at me  tounge2.gif

most of the stuff i've seen in call of duty is do able , just need to plan it out real good with choosing location or creating the location from scratch or enhancing a already existing location.   wink_o.gif   using editor updates can get you a long way when it comes to creating CQB areas, then making the a.i's working out without running through walls and stuff is another story. But i think that is something that armed assault and game 2 will feature advanced solutions for.

anyways what im trying to say is.. ofp was made for tactical game play in mind but its still open ended so ofp does what you will tell it to wink_o.gif

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I can see what you mean. Compared to other games, OFP is kinda slow paced at times, but I kinda like that.

And when u make a mission just right, where multiple squads come together for a massive firefight its about as intense and facepaced as any game.

Plus the AI are more catious and deadly in my opinion, they hang back, chuck grenades, and dont go blindly charging at you all the time like in other games.

Whereas in CoD and other heavily scripted games the AI are not as inteligent and things arent as real and accurate as OFP as other posters mentioned.

Thats my opinion.

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Real war does not always have combat situations.

If you dont like the realisticness of OFP, then go play another game like COD.

I like COD2, its a good game, but after a while the senseless combat gets old.

Cod is pretty much always involved with fighting. OFP is one of the most realistic military simulators around.

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Quote[/b] ]Why can't OFP play with alot of action likeother shooting games?

Did you ever played ofp properly?...i gota ask u this,because after 4 years playing ofp i still cant play any of the games with the suposed "good heavy combat" u mentioned!!

today my nefew have been here in my place and brought a counter strike movie in his pendrive, with few minutes of the best portuguese player on action... those games are so dam ridiculous that i just couldnt stop saying "wtf was that?!" the guy spent the whole movie jumping around like a canguru on extasy!(to avoid bullets suposelly), but the funniest was my nefew coment to that.."see uncle, that's one of the hardest tricks on cs...having the perfect timing for the jumps, so that way u skip all bullets!"..

i think this short story shows the diferences about ofp and ALL the other kind of shooting games...some FPS can be fun in singleplayer (like cod), but they are just arcade games...

ofp still is the best game,of the few "combat simulator" games. like wildo scrolled, its a simulator...means u can do (almost) whatever u want...the beauty of ofp is the absolute freedom it has...u can go where u want in a far range, the way u want, do whatever u want...and yes it usually has a lot of action! plus the proprierty of players being able to build maps and addons.u just have to find the best hundreds of ofp maps made to date.

so my advise is to search here and ofp.info for the latest addon/maps packs (many avaiable) and get in the closest server.

i'm sory if i sounded rude(wasnt my intencion) but your coment was kind of weird after 4 years of ofp...

my 2 cents

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FPS games like CoD(2), Quake 4 and the rest of the lot are good to improve reaction times (or at least in my case they are), they're fun....but not like OFP sort of fun.

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If you want action, just replay Hold the Port (I think tounge2.gif ) on the original operation flashpoint campaign. To me, that shit was intense! pistols.gif

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Quote[/b] ]How come we can't get alittle bit more action?

I think your on crack and just dont know how to play OFP.

I just played some Liberation mod skirmish on anjou and I had plenty of action.

You dont really even need missions, you just need imagination and a few squads of OPFOR with tanks.

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Why can't OFP play with alot of action likeother shooting games?

Ex: "Call of Duty Their Finest Hour"

Just good heavy combat!

Sincerely, MilitiaSniper

Because OFP has not been scripted so that something new and visually novel happens at every turn. You will note, however, that that something new and novel in Call of Duty II is only new and novel once. wink_o.gif

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having sat and watched all the postings this guy makes on the forum cause search function seems to elude him, why am I not surprized by this post?

Action best try wglcti on one of the hell missions east vs res vs west. Was the old ffur cause fire fights in the small towns got really nasty, even more so cause AI used to use smoke and leaning movements while using supressive fire on eachother. Of course enemy then start calling for reenforcements and hit us with the 155mm kitchen sinks.

Maybe join a competetive ofp clan there are tons of good ones out highly active, wouldn't suggest mine though =P

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Ofp and (long ago)Rainbow6 are the only games I played that gave me the feeling of seeing "real" action. I lost interest in any other FPS thereafter.

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I would like to point out to the gentlemen, that it depends on what you call action. COD is a fine game, that throws pre-scripted forces at you all the time. That is to say that gunner will always be in that bunker, the man on the second door will aways be at the second door each time you try. OFP is a lot different. The AI can be scripted in such a manner that it will suprise, outflank you, and use such team tactics you could swear is was a person and not a machine playing.

That doesn't mean it is perfect. I think anyone that has read or contributed to this forum would agree. Sometimes troops will walk through a building, or even shoot throught it. But with all things consider it is the best FPS or Sim, depending on how you use it.

You on not limited to a tiny little box area to playing, you have a few Kilometers. It allows you to play on a large and different types of terrain. Second it is one of the few games that has allowed a community to develop a VAST array of addon, supplements and other type of programing that has extended the life of the game well past most games. I can truly said I got my money's worth and then some.

I would ask you to look at the help these forums give out to newbies and oldies alike. You simply don't see that much anymore. This game will allow you to import or produce not only a map, but entire campaigns if you so desire.

I and many others do hope that some changes are made and the next edition is better than the last. But I don't want them to change to the point the game play is lot. That is turns into a Doom, Quake or COD type of game. I do want good graphics, but not at the sacrifice of gameplay. I still want to use the multitude of addons and scripting that has been developed. I still want to see the same level of cooperation between the company, addon makers, mission maker and players as we have today.

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Amen to all that - OFP is my favourite game EVER. I think I've spent half of the last 5 years on it (shameful as it is to admit).

The realism is wonderful, especially if you're a nitpicking real-life-craver like me.

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The only low point i can see with OFP is the CQB simulation, if the word "action" is supposed to refer to CQB combat.

But i think the responsible is the collision detection of the engine, not the game itself .

As when AI and player will stop to go through part of buildings and vehicles in ArmA (as the collision detection problems are supposed to be fixed there), i bet the CQB simulation will be improved a very lot and will become a lot less strange.

But if the "action" refer to running&gunning like in some arcade games, well it does not disturb me to not see "action" in that case.

mid range and long range engagement can be very intense and even generate adrenaline for the player, don't you ever remember of the 1st time you played the Ambush mission in the demo ?

Scripted scenes and animations dedicaced to them (like a guy leaning everytime at the exact same door entrance) like all those recent arcade games are already possible in OFP.

But it takes work to make such totally scripted mission

And events happening everytime in the same exact spot, after the same event are killing the missions replayability factor, as it would nullify the unpredictability that is characteristic of most of the missions.

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I've never seen a game more intense that OFP.

When you run to capture a village and than run of the hill and finally reach the village you see the enemy running around, taking cover and firing at you. Tracers flying past your head.

And than when you think you gained the upper hand a BMP shows up and starts shooting a lot of lead in you direction. That shit is intense!! crazy_o.gif Running for cover, trying to retrieve the AT weapon of the guy that already died and just happened to do so on the middle of the f*cking road....

just damn awesome. OFP can be a very slow game, but it can also be VERY intense. Just like the real thing. Even today there is no game that comes close to what OFP archieved.

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I agree with what the old captain just said. Also i remember playing the demo way back in the day, going into Houdan, watching as half your squad is wiped out and then running for the black hawk while you are getting the lead out, damn intense. And i played that demo alot and every time something new happened, unlike in COD or Doom or anything like that.

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