[aps]gnat 28 Posted June 13, 2006 Agree with the others ... need to slow the mist down a bit .. it moved too quickly across the landscape (or sea ) But otherwise ..... great . Shame about the frame rate drop, but as with many things like this .... to be expected. Share this post Link to post Share on other sites
wolfsatar 0 Posted June 15, 2006 hi, is the dynamic wheater addon comptabile to modulsky 0.9 and the ecp core 1.085 ? Share this post Link to post Share on other sites
VictorTroska 0 Posted June 15, 2006 hi,is the dynamic wheater addon comptabile to modulsky 0.9 and the ecp core 1.085 ? yes it is Share this post Link to post Share on other sites
kroky 1 Posted June 16, 2006 Is there an easy way to use the dynamic weather with the missions I already have? Or do I have to edit every misson and campaign in the editor to get it to work? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted June 16, 2006 You will have to edit it as far as I know. Unless someone has some ideas for a workaround. Share this post Link to post Share on other sites
Sentinel- 0 Posted June 16, 2006 When I needed someone to test this in MP I was contacted by sickboy (not sure if that's right nick ) He had a program that ran through the given folder and placed the correct lines in the mission.sqm file. He said he placed a game logic into 600+ missions with that. I can try to contact him and ask for that program. Can't promise anything, though. Share this post Link to post Share on other sites
sickboy 13 Posted June 17, 2006 When I needed someone to test this in MP I was contacted by sickboy (not sure if that's right nick )He had a program that ran through the given folder and placed the correct lines in the mission.sqm file. He said he placed a game logic into 600+ missions with that. I can try to contact him and ask for that program. Can't promise anything, though. Hey Sentinel... Nice to read about myself lol How R u? To Business: A buddy of mine placed 1 gamelogic in each map, named server. After that I used Powergrep to either change the init lines of the server gamelogic, or otherwise I used a script called by the server logic or init.sqs that called your scripts instead of using your gamelogics. I do not have a program that can insert gamelogics in each map in the blink of an eye ) (Such program must understand the class based coding, AND position coordinates to pull that off ) Share this post Link to post Share on other sites
Sentinel- 0 Posted June 17, 2006 Quote[/b] ]Hey Sentinel... Nice to read about myself lol Your luck it wasn't anything bad Btw, I'm quite fine, thanks I remembered wrong. But thanks to sickboy for correcting it. Share this post Link to post Share on other sites
punishment 1 Posted June 18, 2006 i was on a server i created and i wanted to test the weather with a mate , but when i put stuff on he could on see the effects not me. In sp it works fine. I used modul sky and ecp in the mp Share this post Link to post Share on other sites
Sentinel- 0 Posted June 21, 2006 @punishment So you created a dedicated server and joined it as client? And your friend joined as client too? You need to have cloudlets enabled to see the clouds. Just to mention I don't have ECP so I can't be 100 % sure NIM Weather works fine with it. I have disabled ECP weather scripts (at least I believe so) so they shouldn't cause problems. If modul sky hasn't got any weather scripts and the mission didn't have, I don't see any reason why your friend did see the effects and you didn't. On dedicated server you both are treated with equal terms. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted July 3, 2006 Can someone capture the features of this add-on on video, especially the ground-hugging mist? Can A.I. see through the mist? I've found that when I try to video capture effects made with the drop command, they don't show up on FRAPS' output. Share this post Link to post Share on other sites