Thunderbird 0 Posted February 6, 2006 Hi, Quote[/b] ]you say you changed the m16a4 to m16a2. Why? The M16A4 is what is currently in service. Also I think that ACU camo should be in there. The M16A2 is still used by a large part of the US army personnel and it's still the official main firearm, only USMC units carry the M16A4, though, and as far as I know, mostly units stationed outside USA use the ACU camo. Quote[/b] ]i have one question though. the speed at which the guns move. i know there is a setting that lets you set how fast the guns can move. sort of like a m16 is much quicker to bring to point on a target than a LAW. This can be defined in the cfgmoves, but changing this value would make AT/LAW soldiers faster than soldiers or grenadiers, so they'd keep running faster even if they won't be carrying any rocket launcher, and that might break the realism, though. Quote[/b] ]If youre updating FFUR Euro, you should replace the current British WAH-64 with Franze/Nod's new one Avoided to implement it because of its big size, even without the extra stuff (~20 MB). Btw, Here's a pic of the new FFUR 2006 GUI... I hope you prefer it more than the previous one. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Shashman 0 Posted February 6, 2006 Definately Looks much more finished and professional Share this post Link to post Share on other sites
456820 0 Posted February 6, 2006 Quote[/b] ]Sure, how can I send it? Hey erm attach it to you send it and email me the link at rob0991v2@hotmail.com normally i would allow you to attach it to the email but that virus has made me wary about emails. Thanks Also the new GUI looks much better i think cant wait for this release the FFUR 05 was my fav mod so this will be even better cant wait Share this post Link to post Share on other sites
456820 0 Posted February 6, 2006 Is that new civillian pack going to be implemented becuase i dislike the farmer civillians all wearing the same clothes just with different colours that pack would add some nice variety and there are many civis to chose from. Share this post Link to post Share on other sites
Totala 0 Posted February 6, 2006 Looks great ... new muzic also ? How about adding a few excellent (must have) SP and MP missions to the FFUR2006 pack ? Share this post Link to post Share on other sites
Thunderbird 0 Posted February 7, 2006 Thanks, glad you appreciate it. Quote[/b] ]Is that new civillian pack going to be implemented becuase i dislike the farmer civillians all wearing the same clothes just with different colours that pack would add some nice variety and there are many civis to chose from. Indeed, these civilians are well done but it would be better to wait for an updated version that would be using .paa/.pac textures instead of .JPEG. Quote[/b] ]new muzic also ? How about adding a few excellent (must have) SP and MP missions to the FFUR2006 pack ? I think we won't change the music we implemented in all FFUR packs, except if some people would like to get some specifical songs in game, though, btw, Making a list of the best missions ever done for OFP might be quite hard to do cuz it'd require several days of extensive tests, I think it would be better to grab the TOP 10 missions did by BIS and to try'em out using FFUR, otherwise, just get a look on OFPEC missions section once it's fixed. Best Regards Thunderbird84 Share this post Link to post Share on other sites
marine26thmeu 0 Posted February 7, 2006 @tb84 That new GUI looks really awesome, I think I remember reading this in one of the previous posts (a little ways back) but the new version of the FFUR2005 mod will cut down on the lag? Which by the way I saw your specs you posted with what you're testing on, so hopefully the same should go for me as well. It's just that I'm not sure whether it's the mod that causes lag or the fact I don't have "right" or preferable video card drivers. Because I've seen in the FAQ section for some having older drivers works better than the new ones? No real idea on that, but great work as always. Thanks Share this post Link to post Share on other sites
Thunderbird 0 Posted February 7, 2006 but the new version of the FFUR2005 mod will cut down on the lag? Which by the way I saw your specs you posted with what you're testing on, so hopefully the same should go for me as well. It's just that I'm not sure whether it's the mod that causes lag or the fact I don't have "right" or preferable video card drivers. Even if several people were satisfied of the previous FFUR 2005 framerate level, the incoming pack FPS would be a lot better because the number of addons have been decreased from ~250 to ~30 and NIM clouds have been disabled in order to enjoy people with low comps. Quote[/b] ]Because I've seen in the FAQ section for some having older drivers works better than the new ones? No real idea on that, but great work as always. Thanks First It depends on your CPU speed and on your DDR/SDR RAM memory then comes the grapic card, OFP should work very well even with a 2nd gen GC like 'NVIDIA TNT2' but I'd suggest the use of at least a fifth generation graphic card 'Geforce 5700...etc' (It doesn't cost more than 50$ ) in order to use DXDLL without experiencing any problem, btw, as far as I know, it would be good to keep the drivers usually updated. Best Regards Thunderbird84 Share this post Link to post Share on other sites
hidden_spectre 2 Posted February 7, 2006 lovely screenshots at ofp.info ffur06 is imminent i can smell it:p Share this post Link to post Share on other sites
Totala 0 Posted February 7, 2006 You are certainly wright TB84, it would be time consumming to test missions for your new FFUR2006. On the other hand, having at least one SP and one MP mission would still be a great addition to your incoming pack. I am sure that many talented mission makers would be delighted to make a couple of missions for the great FFUR ... I would be, but I am not that talented Share this post Link to post Share on other sites
GoosemanXP 0 Posted February 7, 2006 Sorry, i don't know if this was asked before but, is the mod tested in a dedicated server ? I remember FFUR2005 has a texture problem running in dedicated server mode, it would be very nice to play 2006 in CTI missions too  Share this post Link to post Share on other sites
AiRBLaDE 0 Posted February 7, 2006 Sorry, i don't know if this was asked before but, is the mod tested in a dedicated server ?I remember FFUR2005 has a texture problem running in dedicated server mode, it would be very nice to play 2006 in CTI missions too  its impossible to use ffur mods in multiplayer.  well not impossible ... but after 5 or 10 minutes your game will crash.  Share this post Link to post Share on other sites
Thunderbird 0 Posted February 7, 2006 Hi, Quote[/b] ]On the other hand, having at least one SP and one MP mission would still be a great addition to your incoming pack Sure, why not. Quote[/b] ]its impossible to use ffur mods in multiplayer. well not impossible ... but after 5 or 10 minutes your game will crash. That's why a mp config has been especially done. -> Quote[/b] ]# Added a MP config that allows you playing online. Best Regards Thunderbird84 Share this post Link to post Share on other sites
majoris 10 Posted February 7, 2006 Quote[/b] ]The M16A2 is still used by a large part of the US army personnel and it's still the official main firearm, only USMC units carry the M16A4, though, and as far as I know, mostly units stationed outside USA use the ACU camo. Don't mean to insult you or anything, but where in the hell are you getting your information from? I'm in the Army infantry. I received my ACU's 7 months ago, even as a stateside reservist. They're standard issue, as they have been for the last 6 months. I used the M16A4 in basic training over a year ago. I'm a 240B gunner, but every rifleman in my unit carries one. Every rifleman I've seen on Active Duty has one as well, if they haven't already been issued an M4 or SAW. They're standard issue, the M16A2's have been old news for quite some time. You may want to do some actual research. As good as this mod is, you're crapping right on the Army's face. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 7, 2006 Quote[/b] ]Don't mean to insult you or anything, but where in the hell are you getting your information from? If you get a look on some previous pages, you might notice that several people have suggested implementing the M16A2 instead of the A4 because of realism, plus this has even been authentified by some militaries and ex-militaries. Quote[/b] ]I used the M16A4 in basic training over a year ago. I'm a 240B gunner As far as I know, the M16A4 is mostly used by USMC guys, but glad to learn that some US army sections use it as well. Regards Thunderbird84 Share this post Link to post Share on other sites
metalchris 0 Posted February 7, 2006 wow , i'd really like to see those new fire effects in motion. Share this post Link to post Share on other sites
twisted 128 Posted February 8, 2006 Quote[/b] ]i have one question though. the speed at which the guns move. i know there is a setting that lets you set how fast the guns can move. sort of like a m16 is much quicker to bring to point on a target than a LAW. This can be defined in the cfgmoves, but changing this value would make AT/LAW soldiers faster than soldiers or grenadiers, so they'd keep running faster even if they won't be carrying any rocket launcher, and that might break the realism, though..... Best Regards Thunderbird84 it's a value that's a per weapon setting and gives people a reason to choose a mp5 over a m240 in CQB. the value is called dexterity. thanks for MSMS_KDXer for the name of it. here's a post that talks about it. http://www.flashpoint1985.com/cgi-bin....6;st=90 not sure if its worth delaying the new release over, but it is worth considering. A bit more info on the setting. should be really worthwhile in MP. Share this post Link to post Share on other sites
456820 0 Posted February 8, 2006 Quote[/b] ]not sure if its worth delaying the new release over, but it is worth considering Even if i do want the release to be sooner rather then later, small things like them will make it all worth while adds more realism and wont spoil the game play. Share this post Link to post Share on other sites
quiet_man 8 Posted February 8, 2006 I'm just trying European crisis entering the back of the Mi-17 bring you up to the rotor blades (nice view but little windy) I tryed to add the hiluxmg to play DMA, but the gunner sits in the car floor. Does not happen without FFUR EC. how can FFUR influence crew placement at other addon vehicles??? (I will never understand OPF animation system ) quiet_man Share this post Link to post Share on other sites
chipper 0 Posted February 8, 2006 Quote[/b] ]Don't mean to insult you or anything, but where in the hell are you getting your information from? If you get a look on some previous pages, you might notice that several people have suggested implementing the M16A2 instead of the A4 because of realism, plus this has even been authentified by some militaries and ex-militaries. Quote[/b] ]I used the M16A4 in basic training over a year ago. I'm a 240B gunner As far as I know, the M16A4 is mostly used by USMC guys, but glad to learn that some US army sections use it as well. Regards Thunderbird84 So will be seeing no M16A2s in FFUR 06? Cause you just got a first hand account of what the Army is currently using from majoris23. ACUs and M16A4s. I hope to see a authentic modern conversion mod. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 9, 2006 Hi, Quote[/b] ]how can FFUR influence crew placement at other addon vehicles???(I will never understand OPF animation system OFP animations are defined in 'class cfgvehicleactions' and 'class cfgmoves'. First, make sure you've copied and pasted the following lines from 'ffureuro' cfgvehicleactions to yours. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> OWPMi8pilot = "OWPMi8pilot"; OWPMi8copilot = "OWPMi8copilot"; OWPMi8GunnerFront = "OWPMi8GunnerFront"; OWPMi8LeftGunner = "OWPMi8LeftGunner"; Then do the same by copying and pasting these lines to your 'class cfgmoves', but make sure they'd be derived from 'class driver', don't forget to change the animations paths if you expect to rename 'ffur_rua', though. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ///////////////////////////////////////////////////////////////////// class OWPMi8pilot:Driver { file="\ffur_rua\hip\anim\OWPMi8pilotstat.rtm"; speed="SPEED_STATIC"; looped=true; variantsAI[]= {OWPMi8pilotV1,0.7,OWPMi8pilot}; interpolateWith[]={OWPMi8pilotV1,0.5}; equivalentTo=OWPMi8pilot; interpolationSpeed=1; connectTo[]={OWPMi8pilotDying,1}; }; class OWPMi8pilotV1: OWPMi8pilot { file="\ffur_rua\hip\anim\OWPMi8pilot.rtm"; speed=-1; looped=1; }; class OWPMi8pilotDying: DefaultDie { actions=NoActions; file="\ffur_rua\hip\anim\OWPMi8pilotsmrt2.rtm"; speed=-1; looped=0; soundEnabled=0; connectFrom[]={OWPMi8pilot,1}; }; class OWPMi8pilotDead: OWPMi8pilotDying { actions=DeadActions; file="\ffur_rua\hip\anim\OWPMi8pilotsmrt.rtm"; speed="SPEED_STATIC"; terminal=1; connectFrom[]={OWPMi8pilotDying,1}; connectTo[]={DeadState,1}; }; ///////////////////////////////////////////////////////////////////// class OWPMi8copilot:Driver { file="\ffur_rua\hip\anim\OWPMi8copilotstat.rtm"; speed="SPEED_STATIC"; looped=true; variantsAI[]= {OWPMi8copilotV1,0.7,OWPMi8copilot}; interpolateWith[]={OWPMi8copilotV1,0.5}; equivalentTo=OWPMi8copilot; interpolationSpeed=1; connectTo[]={OWPMi8copilotDying,1}; }; class OWPMi8copilotV1: OWPMi8copilot { file="\ffur_rua\hip\anim\OWPMi8copilot.rtm"; speed=-1; looped=1; }; class OWPMi8copilotDying: DefaultDie { actions=NoActions; file="\ffur_rua\hip\anim\OWPMi8copilotsmrt2.rtm"; speed=-1; looped=0; soundEnabled=0; connectFrom[]={OWPMi8copilot,1}; }; class OWPMi8copilotDead: OWPMi8copilotDying { actions=DeadActions; file="\ffur_rua\hip\anim\OWPMi8copilotsmrt.rtm"; speed="SPEED_STATIC"; terminal=1; connectFrom[]={OWPMi8copilotDying,1}; connectTo[]={DeadState,1}; }; ///////////////////////////////////////////////////////////////////// class OWPMi8GunnerFront:Driver { file="\ffur_rua\hip\anim\OWPMi8GunnerFrontstat.rtm"; speed="SPEED_STATIC"; looped=true; variantsAI[]= {OWPMi8GunnerFrontV1,0.7,OWPMi8GunnerFront}; interpolateWith[]={OWPMi8GunnerFrontV1,0.5}; equivalentTo=OWPMi8GunnerFront; interpolationSpeed=1; connectTo[]={OWPMi8GunnerFrontDying,1}; }; class OWPMi8GunnerFrontV1: OWPMi8GunnerFront { file="\ffur_rua\hip\anim\OWPMi8GunnerFront.rtm"; speed=-1; looped=1; }; class OWPMi8GunnerFrontDying: DefaultDie { actions=NoActions; file="\ffur_rua\hip\anim\OWPMi8GunnerFrontsmrt2.rtm"; speed=-1; looped=0; soundEnabled=0; connectFrom[]={OWPMi8GunnerFront,1}; }; class OWPMi8GunnerFrontDead: OWPMi8GunnerFrontDying { actions=DeadActions; file="\ffur_rua\hip\anim\OWPMi8GunnerFrontsmrt.rtm"; speed="SPEED_STATIC"; terminal=1; connectFrom[]={OWPMi8GunnerFrontDying,1}; connectTo[]={DeadState,1}; }; //////////////////////////////////////////////////////////////////// class OWPMi8LeftGunner:Driver { file="\ffur_rua\hip\anim\OWPMi8LeftGunnerstat.rtm"; speed="SPEED_STATIC"; looped=true; variantsAI[]= {OWPMi8LeftGunnerV1,0.7,OWPMi8LeftGunner}; interpolateWith[]={OWPMi8LeftGunnerV1,0.5}; equivalentTo=OWPMi8LeftGunner; interpolationSpeed=1; connectTo[]={OWPMi8LeftGunnerDying,1}; }; class OWPMi8LeftGunnerV1: OWPMi8LeftGunner { file="\ffur_rua\hip\anim\OWPMi8LeftGunner.rtm"; speed=-1; looped=1; }; class OWPMi8LeftGunnerDying: DefaultDie { actions=NoActions; file="\ffur_rua\hip\anim\OWPMi8LeftGunnersmrt2.rtm"; speed=-1; looped=0; soundEnabled=0; connectFrom[]={OWPMi8LeftGunner,1}; }; class OWPMi8LeftGunnerDead: OWPMi8LeftGunnerDying { actions=DeadActions; file="\ffur_rua\hip\anim\OWPMi8LeftGunnersmrt.rtm"; speed="SPEED_STATIC"; terminal=1; connectFrom[]={OWPMi8LeftGunnerDying,1}; connectTo[]={DeadState,1}; }; ///////////////////////////////////////////////////// Quote[/b] ]the value is called dexterity. thanks for MSMS_KDXer for the name of it. Thanks for pointing that out. Quote[/b] ]So will be seeing no M16A2s in FFUR 06? Cause you just got a first hand account of what the Army is currently using from majoris23. ACUs and M16A4s. I hope to see a authentic modern conversion mod. In my judgement, ACU camo won't fit with OFP green field, but if people would appreciate its use instead of the oldy BDU, then, we'd proceed to converting US Army personnel camo. But we still have to collect more infos from several people about the current M16 variant which is mostly used in the US Army. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Ukraineboy 0 Posted February 9, 2006 Quote[/b] ]Don't mean to insult you or anything, but where in the hell are you getting your information from? If you get a look on some previous pages, you might notice that several people have suggested implementing the M16A2 instead of the A4 because of realism, plus this has even been authentified by some militaries and ex-militaries. Quote[/b] ]I used the M16A4 in basic training over a year ago. I'm a 240B gunner As far as I know, the M16A4 is mostly used by USMC guys, but glad to learn that some US army sections use it as well. Regards Thunderbird84 So will be seeing no M16A2s in FFUR 06? Cause you just got a first hand account of what the Army is currently using from majoris23. ACUs and M16A4s. I hope to see a authentic modern conversion mod. One person saying they used M16A4 in his basic training is not first hand information. Some army sections have it but from the info out there it looks like A2 is still more in use. Share this post Link to post Share on other sites
456820 0 Posted February 9, 2006 well my opinion is keep with the current BDU's and use the M16A2. But only my opinion. Share this post Link to post Share on other sites
BlackBurn 0 Posted February 9, 2006 The Army is using both M16A2 and M16A4... The M16A2 can equipped with a M203 The M16A4 can't... But they are using the M16A2 without M203 more than the M16A4 because the A2 is trustier with the 3-Fire-Mode The A4 got FullAuto... Share this post Link to post Share on other sites
Thunderbird 0 Posted February 9, 2006 Did a poll in order to get people's opinion about the current question. Please vote here. Best Regards Thunderbird84 Share this post Link to post Share on other sites