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Thunderbird

FFUR - Huge Release !!

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I tested the same situation with the default BIS islands and they fight properly. When I use the Hi Res islands the two enemy squads just keep running for ever at a few feets from the enemy and never shoot, just run. I walked to an enemy soldier and stand in front of him at 2 feets and nothing happens, he dont shoot. This is not happing winth the default islands. Hope this helps.

blockquote><p>I conclude that the problem

Already in the list of errors/bugs that need to be fixed, this is due to the fact that soldiers can't lock the tanks using the RPG-29, I'll try to find a way to fix that.

This works fine with the FFUR 2005,though. I'll fix it as well,Thx.

Really glad to see that OFP community's still alive alt='smile_o.gif'>

Thanks a lot for the mirrors,though.

Ok.

Already answered you in one of my latest posts.;)

->

XM-177E2 -> SJB CAR-15 => No, cuz '85 day specops' already carry Car-15sd.

XMS -> SJB CAR-15/Aimpoint => No, cuz aimpoints weren't used too much at the era 85.

M-21 -> SJB M-21 Camo => sounds good as replacement's suggestion.

Ingram -> Crime City MAC-10 => Maybe we'll do that only for the '05 pack.

HK G3 -> No, the G3's a very famous weapon, sold to a bunch of countries and appreciated a lot, if we'd replace it then we'd use another enhanced G3 model, maybe the BW mod's already done one.

Spetznatz Mod Fuel Truck missing mass value, already reported but we've already fixed it,

Wait for the incoming patchs that will bring a lot of enhancements.

wink_o.gif

Best Regards

Thunderbird84

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Thanks for the help thundrbird! i passed the mission using a downloaded "completed campign savegame".

there is anyone who know the title of ffur 2005 music?

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just unpbo the .pbo in the dta folder for all the music

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Thanks for the help thundrbird! i passed the mission using a downloaded "completed campign savegame".

there is anyone who know the title of ffur 2005 music?

Lube - Kombat.

Quote[/b] ]just unpbo the .pbo in the dta folder for all the music

No. you won't find songs titles over there.

Regards

TB84

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incoming patchs ohhh, new shilka model prehaps ?

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Quote[/b] ]No. you won't find songs titles over there.

i was persuming that he would want the song name to download the song so it owuld be easier not to download it and extract it from the .pbo

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incoming patchs ohhh, new shilka model prehaps ?
Quote[/b] ]//will replace BIS shilka by Spetznatz incoming one

For more infos -> Here.

Quote[/b] ]i was persuming that he would want the song name to download the song so it owuld be easier not to download it and extract it from the .pbo

You won't find songs titles in music.pbo files, they have "numbers" as names.

Regards

TB84

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uhmm i tried to unpack the pbo for the music, but they are in low quality, and i want to know, fo example, from witch movie they are taked.

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uhmm i tried to unpack the pbo for the music, but they are in low quality, and i want to know, fo example, from witch movie they are taked.

Never use this way, or avoid it as maximum as possible please.

It isn't a movie's song, look for it in "Google".

Lube - Kombat,

This song belongs to an ex russian military who created a nice group in russia... they're very famous over there.

For more infos -> Here.

Regards

TB84

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XM-177E2 -> SJB CAR-15 => No, cuz '85 day specops' already carry Car-15sd.

XMS -> SJB CAR-15/Aimpoint => No, cuz aimpoints weren't used too much at the era 85.

HK G3 -> No, the G3's a very famous weapon, sold to a bunch of countries and appreciated a lot, if we'd replace it then we'd use another enhanced G3 model, maybe the BW mod's already done one.

For the first one I meant for the Regulars (tank crew, helicopter pilots), the ones youve got already look out of place with the SJB M16s you use.

Secondly, I thought so my self, but the XMS is still in your 85 pack.

Third one, yes, BWMOD made one, and the NorFor one looks like it (same camo and feaures) but just alot better cuz the BWMOD one was made a while ago. The AG3 doesnt have to be an AG3, it could pass off easily as a G3, theres no difference as far as Im aware.

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Been away for a few days, and what news to come back to. Downloading winter first (always wanted to play CWC in winter), then maybe desert, then woodland, then either asian or 2005.

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sorry but my explaination was pretty bad. i meant the title even of the other music such track1,2.... ecc.

thanks for the title of lube.

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I've just been using the 2005 pack,and playing as a spetznaz with a default rifle( can't remember name coz i'm in a rush) when you shoot the rifle, and so far i havn't noticed it with other rifles,although i suspect they will all be the same,i think you have overdone the weapon clouds, ie the smoke that comes out of the end when you shoot the gun! It looks like a 100 year old musket or blunderbus as just been fired.I think their is to much smoke,especialy since this is the year 2005. Any chance you could tone it down a little in a further patch wink_o.gif p.s the mods great thanks for the hard work,and don't get the impression i am just whinging

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i dont think the smokes too much for rifles but for machine gunners when they start firing the smoke never stops coming and then it just gives them away far too much if theyre in an ambush or it its like a mini smoke shell

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Quote[/b] ]sorry but my explaination was pretty bad. i meant the title even of the other music such track1,2.... ecc.

thanks for the title of lube.

Sorry, we lost the list of all songs names, but you may recognize a lot of them.

Quote[/b] ]and playing as a spetznaz with a default rifle( can't remember name coz i'm in a rush) when you shoot the rifle, and so far i havn't noticed it with other rifles,although i suspect they will all be the same

Yeah, I will decrease a bit the ammos values of SD firearms.

Quote[/b] ]i think you have overdone the weapon clouds, ie the smoke that comes out of the end when you shoot the gun! It looks like a 100 year old musket or blunderbus as just been fired.

Watch this movie.

Quote[/b] ]Third one, yes, BWMOD made one, and the NorFor one looks like it (same camo and feaures) but just alot better cuz the BWMOD one was made a while ago. The AG3 doesnt have to be an AG3, it could pass off easily as a G3, theres no difference as far as Im aware.

Will check it.

Best Regards

Thunderbird84

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On the 2005 CWC campaign on the mission "Rescue" the resistance don't destroy the T72

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Just watched the movie,then played the mission again. I still think their is to much smoke!

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Quote[/b] ]On the 2005 CWC campaign on the mission "Rescue" the resistance don't destroy the T72

yep i encountered the same thing i had to -endmission that

and about the rifle smoke i think that the smoke may not be transparant enough, on the vid you can see it but its not thick white smoke, but im not sure if you can actually change the transparancy of the smoke but its not a big deal still looks good

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On the 2005 CWC campaign on the mission "Rescue" the resistance don't destroy the T72

Please make sure to read the thread or at least 2,3 previous pages before posting "report of bugs/errors" cuz this may cause confusion.

It seems that all of bugs have been reported,though and we already expect to make patchs.

Check this page for more infos as well: here.

smile_o.gif

Regards

Thunderbird84

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1985

- V-80 also has the AI not putting gear up problem.

- AA launchers won't lock on to flying planes.

1985/2005

- The debris left from a plane crash litters the radar as west units.

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1985

- V-80 also has the AI not putting gear up problem.

- AA launchers won't lock on to flying planes.

1985/2005

- The debris left from a plane crash litters the radar as west units.

There's nothing we can do for the debris, you have to live with that except if we'd take out the script but I don't think that it should be removed for a such reason.

btw I'll re-define some settings in the cpp to giv'em "debris" as name in the goal to avoid confusion when you use the radar.

Regards

TB84

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1985

- V-80 also has the AI not putting gear up problem.

- AA launchers won't lock on to flying planes.

1985/2005

- The debris left from a plane crash litters the radar as west units.

There's nothing we can do for the debris, you have to live with that except if we'd take out the script but I don't think that it should be removed for a such reason.

btw I'll re-define some settings in the cpp to giv'em "debris" as name in the goal to avoid confusion when you use the radar.

Regards

TB84

I dont mind it showing up on the radar, but is there anyway to redefine it as Empty instead of West?

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Plz help me out on this been trying for days now sad_o.gif How do i install the sky pack? I run it and it says ok, so i go to play and noting changed? Iv never installed an sky pack befor plz just help me out on this step by step. Like say if i was to dl the new sky pack by llumax how would i go about installing it to ffur2005 iv read the readme file but iv done as its says, noting still i know im doing someting wrong but i dont know what. Plz.

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------------------------------------------------------------------------------------

--> At first you have the choice between 2 packs :

*RusFlag and BIS sky :::::::::::::::::>>>>>> Intended to low graphic cards (>forth generation [Geforce4...etc]).

&

*RusFlag and Llauma sky :::::::::::::::::>>>>>> Intended to high graphic cards (< fifth generation [Geforce5...etc]).

------------------------------------------------------------------------------------

--> Now you must extract the files from one of these 2 packs to your "ffur2005"

--> Then launch "install.bat" , press a key and let it to do.

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