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Ozzzzzzy

64-bit version of AA

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I don't know much about how the 64-bit system works, but I

guess ArmA will support 64-bit CPUs if it's possible to do that

on one single version of the game.

But nothing is known yet, so there isn't much point in asking

anything about the game. confused_o.gif

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Why? No, seriously, what benefit does 64-Bit addressing add to games functionality? Hmm? It's an honest question, and I've yet to hear any useful or coherent answer other than larger scale precision located maps, or extended bits for embedded GPU commands into next-gen image formats.

What I've heard little or no discussion on is what this is going to do to net traffic. Are you going to just double your packet size by shifting all your data formats from 32bit to 64bit? That will also halve your sync rate on the same bandwidth. Packet fragmentation lag? What about upstream routing? Trunk ATM encapsulation? ATM cells are fixed size, and EA's whining can't hold a candle to real enterprise big-iron infrastructure.

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I got this from the AMD website - With an AMD64 processor and the new Windows® XP Pro x64 operating system, higher frame rates, enhanced textures, longer view distances, and more objects with real-time physics

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My uncle has a amd 64 processor and he tells me that he gets much better net speed in unreal tournament 2004.

he said he got like 14 or more in ping and now he get from 6-12 or something like that. he says its a big difference wehn playing games biggrin_o.gif

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I got this from the AMD website - With an AMD64 processor and the new Windows® XP Pro x64 operating system, higher frame rates, enhanced textures, longer view distances, and more objects with real-time physics

Want to buy a bridge?

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Want to buy a bridge?

Mate - WTF?

He's right, the 64-Bit CPU's do boost your framerate on games that allow it, I have a AMD FX-57 with Dual 7800GTX's and on HL2, A had a 2800+ and my frame rate was 150, but with my 64Bit CPU (fx-57) it bumped up to 170FPS, this came with greater detail and more viewing distances, this was without changing the video settings...

So don't flame someone is who perfectly corrected just because you know jack s**t.

Hopefully ArA is 64bit supported...

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Well.. must be some damn advanced addressing if it makes textures look better.

Quote[/b] ]

He's right, the 64-Bit CPU's do boost your framerate on games that allow it, I have a AMD FX-57 with Dual 7800GTX's and on HL2, my frame rate was 150, with my 64Bit CPU (fx-57) it bumped up to 170FPS, this came with greater detail and more viewing distances, this was without changing the video settings...

Uhh.. what? You say that your 64bit FX-57 could do 170FPS in HL2 as opposed to your 64bit FX-57 could do 150FPS in HL2? huh.gif

Quote[/b] ]

So don't flame someone is who perfectly corrected just because you know jack s**t.

You do have some strange ideas about flaming.

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20 extra fps? I fail to see a real point in that,why does anyone even need 150 fps,after 20-30 its pretty much the same.

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So don't flame someone is who perfectly corrected just because you know jack s**t.

His comment wasn't flaming, yours pretty much was, please refrain smile_o.gif

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'Want to buy a bridge'??

What the hell is that? Not flaming? Just being an idiot?

Posted by EiZei: Uhh.. what? You say that your 64bit FX-57 could do 170FPS in HL2 as opposed to your 64bit FX-57 could do 150FPS in HL2?

I used my old Socket A 2800+ and got 150FPS, put in my FX-57 and got 170FPS (my bad..)

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I used my old Socket A 2800+ and got 150FPS, put in my FX-57 and got 170FPS (my bad..)

It is well known that 64bit CPU's boost performance in games considerably regardless of the applications being 32 or 64 bit but are you using XP64 bit edition and is there a 64 bit HL2 edition, patch or whatever? I know they released a Far Cry one. Seems like you just got a performance boost because of the uber CPU regardless of the app being 64 or not to me confused_o.gif .

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You wont get performance gains from moving to 64bit addressing, quite the opposite since the instructions will then use double the cache and memory bandwidth. What you get is the ability to address more than 4GB of memory and thats it. (Well, there propably are some performance gains when handling 64bit integers but its unlikely those will be used in any game in such amounts that you would notice a major performance difference). The AMD 64bit extensions do add some new registers to the CPU which can -when properly utilised- give performance benefits but I doubt they will do much other than bring the performance back to the "32bit" level, at least yet when the compilers aren't matured enough.

The most ridiculous thing about the issue is the idiotic marketing they have going on with the "improved features" that supposedly come from using 64bit processors which are used to fool the general public.

I have a AMD FX-57 with Dual 7800GTX's and on HL2..

I wasn't aware that a 64bit build of Half-Life 2 was available?

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I wasn't aware that a 64bit build of Half-Life 2 was available?

Maybe it was like Heatseeker said, I just upgraded to a l33t CPU thats why my graphics FPS went up.. wink_o.gif

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Posted by EiZei: Uhh.. what? You say that your 64bit FX-57 could do 170FPS in HL2 as opposed to your 64bit FX-57 could do 150FPS in HL2?

I used my old Socket A 2800+ and got 150FPS, put in my FX-57 and got 170FPS (my bad..)

So the twice as large L2 cache, improved instruction sets, general architecture improvements (Socket-A vs. 939), 250MHz FSB, and extra 800MHz had nothing to do with that? huh.gif

Do you even know what that 64bit feature means actually?

Quote[/b] ]

'Want to buy a bridge'??

What the hell is that? Not flaming? Just being an idiot?

You certainly are easily offended for somebody that keeps calling others idiots.

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I've tried some 64bit versions of apps (Windows XP 64, Farcry) and I don't notice anything different :P only thing different is that a 64bit 3000+ cpu is faster than a regular 3000+ cpu.

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FX57 Its a expensive and powerfull CPU and seems to boost performance quite a bit in regular 32bit apps, i think a 64bit ARMA edition would be a waste of developing time considering they made real virtuality engine run well on a crappy xbox biggrin_o.gif .

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dualcore (multithreading) support will be nice too lol smile_o.gif

imagine AMD x2 5000+ smile_o.gif))

ok ok i know OFPR / ArmAs was single thread coded so this is prolly impossible to happen ...

maybe with next gen game ...

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Yeah, real time Tactical AI, Strategic AI, Sound engine, and database on one CPU; Graphics, physics, and interface on the other. Munch those numbers.. thumbs-up.gif

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Native 64-bit CPU's do NOTHING for your gameplay unless your data is 64-bits.

1) On the AMD64 platform, the memory controller was moved to the CPU. NOTHING TO DO WITH 64-BITS.

2) On the AMD64 platform, hypertransport was introduced to clean out a lot of the crap on the bus interfaces. NOTHING TO DO WITH 64-BITS.

3) On the AMD64 platform, local CPU cache was increased. NOTHING TO DO WITH 64-BITS, rather, there's the risk of only the same amount of cache slots due to the doubled buffers.

4) On the AMD64 platform, PCI-Express interface buses are becoming more prevelent, reducing the strangling bottlenecks for the GPU and system devices. NOTHING TO DO WITH 64-BITS.

5) On the AMD64 platform, reduced component trace sizes create shorter paths for 32-bit operations. NOTHING TO DO WITH 64-BITS.

6) On the AMD64 platform, technological design improvements to instruction logic flow have decreased 32-bit operation pipeline time. NOTHING TO DO WITH 64-BITS.

7) On the AMD64 platform, increased CPU processing cycle times lead to decreased operation times, regardless of addressing length. NOTHING TO DO WITH 64-BITS.

Btw, AMD just announced huge quarterly profits. Suprised? I'm not.

@Eizei...

Was that the North Bridge, the South Bridge, or ... the Brooklyn? wink_o.gif

For now, all you need is a 64-bit Dual Core, but not for gaming. No, you need it to be able to address a suitable amount of RAM to keep Windows satisfied, and secondly to have a CPU to work with since the formerly usermode Windows Shell got jammed into the formerly multitasked executive kernel back in NT4, ruining any hope of Windows being more than a brain dead crippled O$. So one core will just sit there locked up in Windows, while the other core dishes out all your other apps.

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......

Are you actually trying to tell me that all the other processor of a dual core system can possibly do is babysit the OS?  Really?

Hmm, then all the multi threadded apps, 3dsmax and NI's TestStand analysis and validation software (games or not) that execute amazingly fast on my workstation, compared to the single proc I use to have has nothing to do with the sharing on the dual cores?  So the high speed cam input that is on one thread on core 1 (with the OS) and the 23 inputs (multiple threads) from the sensor suite on the other core didn't increase my accuracy, nor allow me to run the realtime tests 30% faster? (Could do quite a bit more, but we were already running the system at 125% of design  tounge2.gif )  So then exactly what was going on, from p4 3.6 to AMD 3800 x2 same NI DIO card (PCI)?  Doesn't add up.  Multi threaded apps allow them to do more work, or (if the string of instructions or tasks can be split and rejoined) work faster.  That's my uneducated understanding of it.

Edit: If you care to, please explain. The only reason I'm being so hard-headed about this, is because I'd like to support the suggestion (if it's factual) that BIS look at multithreading (sorry, This is OT, and should be in NG2 forum won't say more here, will move it to proper thread)

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with single threaded aps, yes. One prossesor looks after running of virus scanner etc, while other runs game. When Multithreaded games appear in the future then yes, there will be a big performance increase.

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shinRaiden ... i got little question on You

let say You have 8 GB RAM (let be rich what about 16, 32, 64 smile_o.gif) ... now ... where went Your "NOTHING TO DO WITH 64-BITS"

? smile_o.gifwhistle.gif

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Quote[/b] ]20 extra fps? I fail to see a real point in that,why does anyone even need 150 fps,after 20-30 its pretty much the sam.

My theory on why you need more frames per second is that they say the human eye can only see around 30 fps. If something can produce 60,100,200 or more than there must be gaps in between each frame. So by producing more fps you have more of a chance youre eyes frame will see the one being rendered.

Quote[/b] ]My uncle has a amd 64 processor and he tells me that he gets much better net speed in unreal tournament 2004.

he said he got like 14 or more in ping and now he get from 6-12 or something like that. he says its a big difference wehn playing games  

Ya when I have the lowest ping I usely get allot more kills, If he upgraded to  64 bit he probably got a new motherboard and it probably came with on board giga-lan, I read somewhere that it bypasses the pci bus (network card) and should be much faster. I think i did notice a diffrence with 64-bit internet explorer thoe.

I also read a little bit about the new windows vista and it said that it shuts down windows all together and just runs the game by itself like a console. and they are going to release a 64-bit version of it. Sounds good to me.

I cant comment on all that technical stuff but i would think if 64-bit wasn't better than 32-bit we would still be on 16-bit

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