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Brothers in Arms, Earned in Blood demo

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Crap.

Just more of the old stuff bundled again with a few minor enhancements. Sure they presented it really well but hey this isnt supposed to be a movie its a game.

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Crap.

Just more of the old stuff bundled again with a few minor enhancements. Sure they presented it really well but hey this isnt supposed to be a movie its a game.

Well, as far as this genre goes BiA is possibly the most open-ended product on the market. crazy_o.gif

Tells more about ww2 shooters than BiA itself though. sad_o.gif

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I liked it, it was enjoyable I thought. I didn't like the new city environment though, i liked the old ones from bia.

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Crap.

Just more of the old stuff bundled again with a few minor enhancements. Sure they presented it really well but hey this isnt supposed to be a movie its a game.

Well, as far as this genre goes BiA is possibly the most open-ended product on the market. crazy_o.gif

Tells more about ww2 shooters than BiA itself though. sad_o.gif

Yeah i guess so but how is it open ended? The only thing open minded i saw in this was the new MP game modes. otherwise its just the same linear gameplay as CoD (go there kill that and yeah only follow THAT specific route , how dare you go through the level of yuor own accord crazy_o.gif ) , except they have documented and made their envoirnments very well , the locations are historically acurate but the gameplay sucks its too simple and too consolish.

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Crap.

Just more of the old stuff bundled again with a few minor enhancements. Sure they presented it really well but hey this isnt supposed to be a movie its a game.

Well, as far as this genre goes BiA is possibly the most open-ended product on the market. crazy_o.gif

Tells more about ww2 shooters than BiA itself though. sad_o.gif

Yeah i guess so but how is it open ended? The only thing open minded i saw in this was the new MP game modes. otherwise its just the same linear gameplay as CoD (go there kill that and yeah only follow THAT specific route , how dare you go through the level of yuor own accord crazy_o.gif ) , except they have documented and made their envoirnments very well , the locations are historically acurate but the gameplay sucks its too simple and too consolish.

They were quite linear but not CoD-linear and your squadmates would be actually something else than scripted props. crazy_o.gif

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Meh, someone should build a OPF style WW2 game with up to date graphics and really big environments and freedom of action, nothing new or even interesting there, just another WW2 fps sad_o.gif .

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I think your'e all being too negative here. Sure, it's another FPS. But in my opinion it's one heading in the right direction. The control you have over your squad (atleast in the original BiA) is very welcome. Sure, it's no über realistic soldiersim with all that goes with it, it's a mainstream game that atleast attempts to incorporate some more advanced gameplayfeatures, and actually make the player think (to a pretty limited extent, I do admit). And that is alot better than just doing a MoH-clone and slapping a new title on it.

Sure, it is very similar to alot of games out there. But it tries, and actually succeeds, to some extent to make a better name for itself. And besides, it's fun, and the detail is lovely. But there's more to wish for. In this game, atleast I have the choice to flank the enemy (unlike other similar games), granted I can't bomb the shit out of them with a T-22. Take (or leave) a game for what it is, and not for what it isn't. Saying "M3h th1s is not teh 0fP, it's teh suX" just won't cut it tounge2.gif

"Sure they presented it really well but hey this isnt supposed to be a movie its a game." - Oh, and whats with that comment? The game tells a story, it's designed to do so. It's designed to put the player in certain situations, and does so fairly well at times. Not all games can, nor should leave the player with supreme freedom of action. Just like there are certain films that DON'T tell a story, and just revolves around nothing. I guess following a storydriven game requires a good attention span in the same way following a free game does.

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Quote[/b] ]Oh, and whats with that comment?

What i was getting at was that they , the game devs have been constantly pulling the emotional strings involved in the whole WW2 scenario for selling games , its always usually like 'hey we fought here and this place was like this so we made it exactly like that brick by brick' .... well who cares i can take it if a few buildings are off the mark and if i dont get to read every guys personal history at that time aslong as i get good gameplay out of a GAME. I am looking for better ballistics system and physics handling for one in this title , you can sit all day and shoot at germans hiding behind crates but never hit them even if you can see there body parts and aim for it , because the game decides that they are 'behind' and you need to flank them as thats the ultimate move the game devs could think of putting in the game.

P.S: Did anyone also see any med packs or something around? I found it difficult to get back up after being injured plus theres no medic?

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I think your'e all being too negative here. Sure, it's another FPS. But in my opinion it's one heading in the right direction. The control you have over your squad (atleast in the original BiA) is very welcome. Sure, it's no über realistic soldiersim with all that goes with it, it's a mainstream game that atleast attempts to incorporate some more advanced gameplayfeatures, and actually make the player think (to a pretty limited extent, I do admit). And that is alot better than just doing a MoH-clone and slapping a new title on it.

Sure, it is very similar to alot of games out there. But it tries, and actually succeeds, to some extent to make a better name for itself. And besides, it's fun, and the detail is lovely. But there's more to wish for. In this game, atleast I have the choice to flank the enemy (unlike other similar games), granted I can't bomb the shit out of them with a T-22. Take (or leave) a game for what it is, and not for what it isn't. Saying "M3h th1s is not teh 0fP, it's teh suX" just won't cut it tounge2.gif

"Sure they presented it really well but hey this isnt supposed to be a movie its a game." - Oh, and whats with that comment? The game tells a story, it's designed to do so. It's designed to put the player in certain situations, and does so fairly well at times. Not all games can, nor should leave the player with supreme freedom of action. Just like there are certain films that DON'T tell a story, and just revolves around nothing. I guess following a storydriven game requires a good attention span in the same way following a free game does.

EXACTLY. You guys are way too negative, you need to take a game for what it is and not for what it isn't.

I like BIA, i wish opflash had the squad control system it has (very simple yet flexible).

You cannot compare to BIA to medal of honor or call of duty, because BIA is miles ahead in realism, cinematics and gameplay IMO. My only major gripe with the game is that there is a little too much weapon sway.

Every game cannot be uber flashpoint on a 100km battlefield, but this game at least tries to be better than the rest.

Quote[/b] ]P.S: Did anyone also see any med packs or something around? I found it difficult to get back up after being injured plus theres no medic?

The game tries to be realistic, so there are no med packs or medics. Medics didn't push magic button and heal in reality, which is one of my gripes with flashpoint.

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Is it me, or did the AI squadmates seem a little dumber?

I dunno. Nothing new and it's just seems the same to me. I think I'll skip the hype this time.

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It looks exactly like the first one wich was a console port and the graphics and textures were nothing great considering the small size of it, the gameplay tried to be diferent but with partial success, it would have worked alot better if the game was bigger and more open ended, it was still too linear, personaly not enough of a game to be worth spending on, small, repetitive gameplay, no replay value, bad MP, etc.

This new game could have been an expantion tounge2.gif .

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I was really happy that I found a buyer for BIA on Ebay.

I had high hopes but the gameplay was neither interesting nor innovative. For me it was just boring...

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I think your'e all being too negative here. Sure, it's another FPS. But in my opinion it's one heading in the right direction. The control you have over your squad (atleast in the original BiA) is very welcome. Sure, it's no über realistic soldiersim with all that goes with it, it's a mainstream game that atleast attempts to incorporate some more advanced gameplayfeatures, and actually make the player think (to a pretty limited extent, I do admit). And that is alot better than just doing a MoH-clone and slapping a new title on it.

Sure, it is very similar to alot of games out there. But it tries, and actually succeeds, to some extent to make a better name for itself. And besides, it's fun, and the detail is lovely. But there's more to wish for. In this game, atleast I have the choice to flank the enemy (unlike other similar games), granted I can't bomb the shit out of them with a T-22. Take (or leave) a game for what it is, and not for what it isn't. Saying "M3h th1s is not teh 0fP, it's teh suX" just won't cut it tounge2.gif

"Sure they presented it really well but hey this isnt supposed to be a movie its a game." - Oh, and whats with that comment? The game tells a story, it's designed to do so. It's designed to put the player in certain situations, and does so fairly well at times. Not all games can, nor should leave the player with supreme freedom of action. Just like there are certain films that DON'T tell a story, and just revolves around nothing. I guess following a storydriven game requires a good attention span in the same way following a free game does.

EXACTLY. You guys are way too negative, you need to take a game for what it is and not for what it isn't.

I like BIA, i wish opflash had the squad control system it has (very simple yet flexible).

You cannot compare to BIA to medal of honor or call of duty, because BIA is miles ahead in realism, cinematics and gameplay IMO. My only major gripe with the game is that there is a little too much weapon sway.

Every game cannot be uber flashpoint on a 100km battlefield, but this game at least tries to be better than the rest.

Quote[/b] ]P.S: Did anyone also see any med packs or something around? I found it difficult to get back up after being injured plus theres no medic?

The game tries to be realistic, so there are no med packs or medics. Medics didn't push magic button and heal in reality, which is one of my gripes with flashpoint.

I am not treating this title as some sort of a wannabe OFP title because it isnt.

As for the medic part , so i take it that all of the realism in the game was simply redirected to the medic part instead of delivering it to other much needed sectors like ballistics. Also i am still wondering over this wisdom of totally leaving a medic out of the equation , if you have played Americas Army then you probably know of the medic system in it i think thats the most realistic one. It heals the person to the point that his injury doesnt get worse and stops at the amount of damage already taken , whats wrong with THAT? compared to a no medic at all system.

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Quote[/b] ]Oh, and whats with that comment?

What i was getting at was that they , the game devs have been constantly pulling the emotional strings involved in the whole WW2 scenario for selling games , its always usually like 'hey we fought here and this place was like this so we made it exactly like that brick by brick' .... well who cares i can take it if a few buildings are off the mark and if i dont get to read every guys personal history at that time aslong as i get good gameplay out of a GAME. I am looking for better ballistics system and physics handling for one in this title , you can sit all day and shoot at germans hiding behind crates but never hit them even if you can see there body parts and aim for it , because the game decides that they are 'behind' and you need to flank them as thats the ultimate move the game devs could think of putting in the game.

P.S: Did anyone also see any med packs or something around? I found it difficult to get back up after being injured plus theres no medic?

God i know what you mean,

its like they prefer to make the games after the films (Saving private ryan, band of brothers, ect) than the actual events in most of these ww2 shooters. confused_o.gif

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Quote[/b] ]its like they prefer to make the games after the films (Saving private ryan, band of brothers, ect) than the actual events in most of these ww2 shooters.

I think that that's maybe a bit harsh. BiA has done some work in being more accurate than any other WW2 FPS, but that's not enough in my book.

It's still all centred on the Genre of some sort of Special Force, whether that's Commandos, Airborne, Tanker - whatever. Why can't we just have an infantry simulation instead of all these innovative forays into rescue missions, spy missions, driving missions? Call me a miserable prude, but the sooner that someone produces a game centred on a Tommy or a G.I. just struggling to make it through the day, then I'll be happy.

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Quote[/b] ]Oh, and whats with that comment?

What i was getting at was that they , the game devs have been constantly pulling the emotional strings involved in the whole WW2 scenario for selling games , its always usually like 'hey we fought here and this place was like this so we made it exactly like that brick by brick' .... well who cares i can take it if a few buildings are off the mark and if i dont get to read every guys personal history at that time aslong as i get good gameplay out of a GAME. I am looking for better ballistics system and physics handling for one in this title , you can sit all day and shoot at germans hiding behind crates but never hit them even if you can see there body parts and aim for it , because the game decides that they are 'behind' and you need to flank them as thats the ultimate move the game devs could think of putting in the game.

P.S: Did anyone also see any med packs or something around? I found it difficult to get back up after being injured plus theres no medic?

God i know what you mean,

its like they prefer to make the games after the films (Saving private ryan, band of brothers, ect) than the actual events in most of these ww2 shooters.  confused_o.gif

I dont even mind the games being done on the films sometimes such endeavours have been very acceptable and successful. However the problem with WW2 shooters is basically the emotional element is the one primarily under the focus of these game devs as they try to squeeze every ounce of the marketing element to sell the game from it rather then genuine gameplay.

Its all about the characters in the game crying and getting all emotional then we got diary's and stuff , the whole games punctuated with such stuff , we never got it with OFP sure a few words now and then but none of the sort with which we have in WW2 shooters. If only they'd put these resources to making the GAME better and less of a movie/documentary/history lesson experience.

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Cool, an EIB thread and I knew not.

Man, I loved the first one and EIB is essentially more of the same, but a greater challenge. TRH30 was more of a puzzle game, and I'll be honest in saying that EIB is similar, only it has more options as to where the pieces go and you have to think far more quickly to keep everything from falling apart. I'm currently on the last mission and it's proving itself to be an overwhelming one if you don't think about it. I should have it completed the next time I play.

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Moderator baiting is a surefire way to restore the 4th and 5th warning levels. Your recent poor behaviour in a number of ways in a number of threads means you're a whisker away from having your forum amnesty revoked and next time a permanent ban will be more permanent.

As I said in another thread, you're supposedly one of the more mature members of this forum, please act like it, older members of the forum should be setting an example to the younger ones, not the other way around.

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