Thunnder Bunny 0 Posted September 10, 2005 I've only been able to play with the Tu-22 sofar , and oh my god is it beautiful. Been waiting for an east bomber of this quality for some time. I was surprised it was a beta as it looked so good Only problem I've found beside what already has been posted is someone ejects out of the bomber on the start of a mission. Might be because of the # of fighter escorts I had in the group , not sure. How many men start out in the plane? Gunner/pilot/tailgun/.....(navigator)? in position behind pilot? I've been grabbing the biggest maps I can find for some Acecombat hunt the bomber missions! Can't wait for the updated beagle!!! Keep up the great work! Share this post Link to post Share on other sites
sa8gecko 0 Posted September 10, 2005 Quote[/b] ]Only problem I've found beside what already has been posted is someone ejects out of the bomber on the start of a mission. This may be due to the fact NOT ALL position in the Tu-22M (pilot and co-pilot) were occupied at mission start. The tail gunner is created automatically. So for every Tu-22 you place in the editor you must keep count of this third crew member. If a co-pilot seat isn't occupied, the AI leader usually says to a tail gunner to disembark, to occupy the vacant seat. Usually, then, just be sure pilot and co-pilot are inside the plane and you shouldn't encounter this kind of problems. Also (untested) if you have some cargo space in another plane in the group the Tu-22M is, the AI leader may order a tail gunner to disembark and occupy the cargo seat. Share this post Link to post Share on other sites
UNN 0 Posted September 10, 2005 Quote[/b] ]Also (untested) if you have somecargo space in another plane in the group the Tu-22M is, the AI leader may order a tail gunner to disembark and occupy the cargo seat. Yeah, it will. The com orders any guy in his group that’s left sitting in a vehicle, without a driver. To disembark and enter a vehicle that does have a driver. One way round it, is to add a drivers position to the extra gun and populate it with a game logic. Thats enough to keep the commander happy. Just make sure you stick with the default, gunner as commander. Otherwise the gunner will disappear from the group display. Perhaps setting the threat to {0,0,1} and, type to VAir might stop the AI from taking pot shots at the rear gun? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted September 10, 2005 After giving them a good try, I gotta say, Hats off. The Cockpits look awesome and everything is just great. But how about new afterburner sounds. Share this post Link to post Share on other sites
somebloke 0 Posted September 10, 2005 But how about new afterburner sounds. Â I have a solution to that but can't find a free website host. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted September 10, 2005 Footmunch, Can't stop singing your praises with regards to the Merlin! Is this your first Helo you've released, it's fantastic work! Keep it up man! Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 10, 2005 They certainly are <span style='color:DARKRED'><span style='font-size:11pt;line-height:100%'>VERY pretty addons</span></span> FM, all 3 of them !!! BTW, one of them has a JAM dependancy, not sure which. (RKTMod) Now the beta1 of the B52 can be finished Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 10, 2005 I love the Backfire, just great piece! A big THANK YOU for that, Footmunch! http://lee.plankton.ch/TU-22M_Backfire.jpg <- 250kb MfG Lee Share this post Link to post Share on other sites
the_shadow 0 Posted September 10, 2005 footmunch, whats the name of the fast insertion script for the EH101 Merlin? and why is it only possible to execute it when you fly low and slow? (actually, it didnt pop up for me when hovering 1m above the ground, and if that isnt low and slow then i dont know what it is) i would like to be able to use it in, say the initfield of the chopper, so that if it has cargo and gets a transport unload waypoint it will make a fast insertion (ofcourse on the first open spot it can find so that it doesnt crash into the trees) or maybe being able to use it via the "scripted" waypoint. same goes with the cargo lifting and rappeling scripts, i need the names of them (not good at scripting so i cant figure out wich ones it is by de pboing the merlin pbo) oh, and finaly some questions and comments. can you make a german and a USMC version of the EH 101? and great job, the TU22 is wonderful, looks really great, but how about some GP bombs? the F15C is nice too, cant say anything about that realy great work as always footmunch. Share this post Link to post Share on other sites
Footmunch 0 Posted September 10, 2005 The Merlin has a JAM dependency because of the ammo palette. I may push the palettes into a seperate PBO to stop this happening. Kyle's right - the turret 'works' because it's close to the roll axis of the plane. There _may_ be a way around this (using a proxy position rather than camSetRelPos, perhaps?), but it's unlikely that we'll be able to put together a B-17, for example. Fingers crossed for ArmA. I may be able to 'hide' the turret from the AI a little bit better to stop the Tanks firing on the plane. Thanks for spotting this. As Gecko mentioned - be careful when making big groups of Backfires - the gunner is created automatically, and you have to leave 'room' for him in the group. The Merlin fast insertion is available between 5m and 15m height above ground, speed < 10, and only if there are soldiers in the back. The action name is 'FastInsertion'. There probably _won't_ be specific US/German editions, but there _will_ be 'international' versions where the roundel can be set in the init line to represent the many users of the 101. Share this post Link to post Share on other sites
crave22 0 Posted September 11, 2005 Footmunch, you've done it again! Some great planes to add to OFP. I am not worthy of you. Nice work, as always. Share this post Link to post Share on other sites
sasyboy 0 Posted September 11, 2005 Fantastic work you genius you. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 11, 2005 lol, this is exactly what I mean. Footmunch is like... holy to them... Share this post Link to post Share on other sites
mr reality 0 Posted September 11, 2005 I also appreciate his skill in modeling and texture work but i'm not a big fan of aircraft in OFP. I just don't see there role in the game other than support. What i mean by that is the flying characteristics are just cray. Maybe it's me and my crappy flying skills but i just can't handle aircraft. I love helos though, they have a big role in any mission i create. offtopic: If the German army uses the Merlin i hope the BWMOD guys are thinking of incorparating this into there already fantastic addon list. I would love to see there texturing applied to this great model. Share this post Link to post Share on other sites
the_shadow 0 Posted September 11, 2005 Footmunch, you know what would have been useful in this chopper? (the EH101 that is) a "fast unload" script... that makes the troops unload very fast... working sort of like a paradrop script... maybe made so that it "feels" if the chopper has got a "transport unload" waypoint and then automatically activates... sort of lke thelandingear script... no idea if it´s possible, but it would be very nice, since the way troops unload now is way to slow,, and not very realistic (irl you would unload as fast as you can, bot tho lower the risk of the chopper being a sitting duck on the ground and to shorten the time in the open ground (by running as fast as possible to cover) strangely enough i havnt found a script like this on Ofpec so i guess there isnt one made, maybe someone could make one and put it up for download? to be used with any chopper by using a simple chopper exec "fastunload.sqs" line in the init of a waypoint or trigger, would be very useful in missions i think Share this post Link to post Share on other sites
franze 196 Posted September 11, 2005 lol, this is exactly what I mean. Footmunch is like... holy to them... Â And there's something wrong with that, because...? Footmunch puts a lot of work into these things, and he's done upwards of 20 of them. I think he deserves some credit for that. It isn't easy making such a vast array of aircraft. Share this post Link to post Share on other sites
mads bahrt 0 Posted September 11, 2005 Footmunch, you know what would have been useful in this chopper? (the EH101 that is)a "fast unload" script... that makes the troops unload very fast... working sort of like a paradrop script... maybe made so that it "feels" if the chopper has got a "transport unload" waypoint and then automatically activates... sort of lke thelandingear script... no idea if it´s possible, but it would be very nice, since the way troops unload now is way to slow,, and not very realistic (irl you would unload as fast as you can, bot tho lower the risk of the chopper being a sitting duck on the ground and to shorten the time in the open ground (by running as fast as possible to cover) strangely enough i havnt found a script like this on Ofpec so i guess there isnt one made, maybe someone could make one and put it up for download? to be used with any chopper by using a simple chopper exec "fastunload.sqs" line in the init of a waypoint or trigger, would be very useful in missions i think You can just use the eject command instead of the get out command - then they'll all jump out at the same time. I use it for Deltas sitteng on the side of a littlebird - it looks soo cool when they jump off simultaneusly. Share this post Link to post Share on other sites
meyamoti 0 Posted September 12, 2005 lol footmunch, they practically worship you.. Nice work though. Of course we do,hes come out with excellent planes,the F16,the F15 (F14 I think) the bomber (which I can't think of the name) and whats the laughing face about buddy edit: Ah yes -takes out a list and puts on some glasses- lets see...the An-72,the Su-27 (F4,bomber),the A-6,very enjoyable craft might I add,the Mig-23,the British Sea Furry Hawker WWII plane,given this list I'd say hes done a superb job. Share this post Link to post Share on other sites
somebloke 0 Posted September 12, 2005 The entire list: Mig-17 Mig-23 Mig-27 SU-27 F4 F14 F16 F15 F-5 Thunderchief Skyraider Sea Vixen Bucanneer Jaguar Canberra Vulcan Merlin (wip) Backfire (wip) Sea Fury Hunter A6 Mig-21 Drahken IL-2 Beagle Lightning (wip) JSF (wip) That's 27 aircraft that We know about. Share this post Link to post Share on other sites
Guest major gandhi Posted September 12, 2005 Footmunch, you know what would have been useful in this chopper? (the EH101 that is)a "fast unload" script... that makes the troops unload very fast... working sort of like a paradrop script... maybe made so that it "feels" if the chopper has got a "transport unload" waypoint and then automatically activates... sort of lke thelandingear script... no idea if it´s possible, but it would be very nice, since the way troops unload now is way to slow,, and not very realistic (irl you would unload as fast as you can, bot tho lower the risk of the chopper being a sitting duck on the ground and to shorten the time in the open ground (by running as fast as possible to cover) strangely enough i havnt found a script like this on Ofpec so i guess there isnt one made, maybe someone could make one and put it up for download? to be used with any chopper by using a simple chopper exec "fastunload.sqs" line in the init of a waypoint or trigger, would be very useful in missions i think I agree the troops in ofp are disembarking too slow. You could use the normal eject command, and time it so that the troops jump out in pairs. You could also let the helicopter hover slowly over the ground (1m) and let the troops jump out during this. Looks very good with blackhawks, but should look good with the merlin too. Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted September 12, 2005 Quote[/b] ] lol, this is exactly what I mean. Footmunch is like... holy to them... Â I'm WAY overdue to incorporate Footmunch into my home-made cult. Â Very nice job Footmunch. Â Share this post Link to post Share on other sites
meyamoti 0 Posted September 12, 2005 The entire list:Mig-17 Mig-23 Mig-27 SU-27 F4 F14 F16 F15 F-5 Thunderchief Skyraider Sea Vixen Bucanneer Jaguar Canberra Vulcan Merlin (wip) Backfire (wip) Sea Fury Hunter A6 Mig-21 Drahken IL-2 Beagle Lightning (wip) JSF (wip) That's 27 aircraft that We know about. Whoa dang I was waaay off it seems. Share this post Link to post Share on other sites
Gedis 0 Posted September 12, 2005 yeah, footmunch is really hard worker... he works near his desk, like aircraft engineer-creates 3d plane modules, then tests in the aerodynamic tube and then releases newly built aircraft... then we, ofp's test pilots take control over project and "correct" it, to be built i mass production... and how can he do it almost all by himself...??? just look to bae, mc donel douglas, bell and other companyes... there are 10 thousands of workers, but footmunch seems to have them all in himself... ...handy and we get candyes... Share this post Link to post Share on other sites
Daniel 0 Posted September 12, 2005 About not seeing aircraft as anything other than support: you can have very enjoyable dogfights in OFP, especially with joysticks. And while it might be nowhere near as impressive and realistic as games like "Lock On", you can always ejcect, run to the nearest ammo depot, grab a satchel and blow up your enemy's airbase on foot, or grab a Shilka and rip your enemy from the sky! Betcha can't do that in Lock On! Â Ah, isn't OFP great... ...and again, nice work Footmunch! Can't wait for the IL2! Â Share this post Link to post Share on other sites
Acacyn 0 Posted September 12, 2005 Your addons are just incredible. They are really high detailed and it makes fun to dogfight with them. I cant wait to play your next project. You are definately an aircraft addonmaker ace !!! Share this post Link to post Share on other sites