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FischKopp

SEF_CH53

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i see all other cloudlets, so they are on... but i dont see any helidust from the CH53... :/

oh well.. have to check again..

[edit] i spotted the dust on the Navy sea dragon, not on the others... and that was when the rotors was of...

and even then i had a really hard time to see any rotorwash...

surely, a chopper of this size must produce a huge amount of rotor dust, the one that is now is almost impossible to see (atleast on my comp).. and then there is that bug with still having dust when the engine is off and the rotors are still

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guys, sorry if this has been mentioned before, but I havent been following this thread.

I cant figure out how to make my units fastrope. confused_o.gif I did what the readme but I still cant get it to work

thanks

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You cant fastrope, even if it says fastrope what is available is rapel and you can only drop one guy at a time, just put your squad in cargo and try to follow the readme instructions from there, i havent tried issuing the order but i have rappeled myself plenty of times, it feels great yay.gif .

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anychance of anyone posting the readme since ive deleted my rar copy already

dunno how to rappel

thanks

great choppers by da way

too badd i dun have time to play at the moment

sad_o.gifpistols.gifband.gif

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OMG I CANT BELIVE THIS PACK IS SOO AMAZING..... q, q, q' q,

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band.gif  ermm how to get the CH53 to carriey a hummer, iv tryed to but i cant, can any help me out

You should be able to use a script from like ofpec or something and execute it ingame;

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "chopper_carries_hummwve.sqs"

I'm not 100% sure about it but it should work

smile_o.gif

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Several minor problems on my end.

1) when the chopper touches down, and I've tried with several in the set, it sinks in the ground.

2) sometimes, not always, when the soldiers get in they drop through the floor, lower half under the chopper, upper half in chopper.

3) for the humvee pickup (I was about 150m away from water), the chopper went to the shorline and waited there. replayed this, and paid attentio exactly where i picked on the map, and it was 150-200m off, and just over the water so the Humvee couldn't get under it. This happened 4 times before I quit.

Positive Note: Nice looking machines, good sound, great ideas. maybe troubleshoot the vehicle pickup a little more though, within 150m of water.

Eddie

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why doesnt it just use the BAS script that would be easy smile_o.gif

because we couldnt get the damn thing to register the memory points we needed for the BAS script (which is why i had a short lived run in the project)

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It is great but I think you need to improve the maneuverability. Still it is one of the few helicopters around that are NOT a modified BIS model.

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anychance of anyone posting the readme since ive deleted my rar copy already

dunno how to rappel

thanks

great choppers by da way

too badd i dun have time to play at the moment

sad_o.gif  pistols.gif  band.gif

please

just a quick stick and paste with the readme

i dont wanna dl the whole thing again just for the readme

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Quote[/b] ]Copyright © 2005 Semper Fidelis Addons - OFP Addons

CH-53 Pack 1.0 ReadMe

Contents

A. Installation

B. List of Addons

C. Features

D. Scripts/Markings

E. Credits

F. Bugs & Critics

G. Disclaimer

H. Change Log

_

B) List of Addons

West/US Marine Corp: Air/

CH-53D Sea Staillion (Camo)

CH-53D Sea Staillion (Desert)

CH-53D Sea Staillion (Green)

CH-53D Sea Staillion (Grey)

CH-53E Super Staillion (Camo)

CH-53E Super Staillion (Desert)

CH-53E Super Staillion (Green)

CH-53E Super Staillion (Grey)

West/US Air Force: Air/

MH-53J PAVE LOW III (camo)

MH-53J PAVE LOW III (Grey)

West/US Nav: Air/

MH-53E Super Staillion

Empty/Objects (SEF)/

CH-53E Super Staillion (Camo)

CH-53E Super Staillion (Desert)

CH-53E Super Staillion (Green)

CH-53E Super Staillion (Grey)

CH-53E Super Staillion (Wreck, Camo)

CH-53E Super Staillion (Wreck, Desert)

CH-53E Super Staillion (Wreck, Green)

CH-53E Super Staillion (Wreck, Grey)

_

D) Scripts/Markings

Squadron markings:

There is big selection of squadron marking, but not all. To make use of them type this in the init line: this setObjectTexture [0,"\SEF_Misc\_markH\HMH361b.paa"]; this setObjectTexture [1,"\SEF_Misc\_markH\HMHYNb.paa"];

Here is the full list of the available markings. The b means black letters and s is for beige letters. Should be used for the desert camo CH-53:

Marine medium helicopter squadrons:

HMM-161 HMM161b.paa/ HMM161s.paa and YRb.paa/ YRs.paa

HMM-162 HMM162b.paa/ HMM162s.paa and YSb.paa/ YSs.paa

HMM-163 HMM163b.paa/ HMM163s.paa and YPb.paa/ YPs.paa

HMM-165 HMM165b.paa/ HMM165s.paa and YWb.paa/ YWs.paa

HMM-166 HMM166b.paa/ HMM166s.paa and YXb.paa/ YXs.paa

HMM-261 HMM261b.paa/ HMM261s.paa and EMb.paa/ EMs.paa

HMM-262 HMM262b.paa/ HMM262s.paa and ETb.paa/ ETs.paa

HMM-263 HMM263b.paa/ HMM263s.paa and EGb.paa/ EGs.paa

HMM-264 HMM264b.paa/ HMM264s.paa and EHb.paa/ EHs.paa

HMM-265 HMM265b.paa/ HMM265s.paa and EPb.paa/ EPs.paa

HMM-266 HMM266b.paa/ HMM266s.paa and ESb.paa/ ESs.paa

HMM-268 HMM268b.paa/ HMM268s.paa and YQb.paa/ YQs.paa

HMM-364 HMM364b.paa/ HMM364s.paa and PFb.paa/ PFs.paa

HMM-365 HMM365b.paa/ HMM365s.paa and YMb.paa/ YMs.paa

Marine heavy helicopter squadrons:

HMH-361 HMH361b.paa/ HMH361s.paa and YNb.paa/ YNs.paa

HMH-362 HMH362b.paa/ HMH362s.paa and YLb.paa/ YLs.paa

HMH-363 HMH363b.paa/ HMH363s.paa and YZb.paa/ YZs.paa

HMH-461 HMH461b.paa/ HMH461s.paa and CJb.paa/ CJs.paa

HMH-462 HMH462b.paa/ HMH462s.paa and YFb.paa/ YFs.paa

HMH-463 HMH463b.paa/ HMH463s.paa and YHb.paa/ YHs.paa

HMH-464 HMH464b.paa/ HMH464s.paa and ENb.paa/ ENs.paa

HMH-465 HMH465b.paa/ HMH465s.paa and YJb.paa/ YJs.paa

HMH-466 HMH466b.paa/ HMH466s.paa and YKb.paa/ YKs.paa

FastRope inseration:

Every unit inside the chopper can execute the maneuvre except the pilot.

After "Fastrope" was selected from the action-menue, click on the map where you want to be extracted.

The chopper then flies into postition. When it' s in position and rope is rolled down you have two options

in the action-menue:

1. "Rappel": If you klick this, you gonna rappel, like the name says wink_o.gif. If you wish one or more AI-members of

your group to rappel, hit the f-key for the specific unit, then 6 and then 1 for rappeling.

Selecting all units at once and then hitting 6 and then 1 is not possible due to the ofp-engine,

unfortunately. you have to execute the procedure for every unit you want ro rappel, one after the

other, and you don' t have to wait until the subsequent unit is on the earth.

2. "Finish rappel": Finishes the maneuvre. The rope will be moved in, the helicopter will return to formation with

it' s leader.

Transport:

Only the leader of the chopper can execute the transport.

After choosing "Initiate transport", click on the map where the vehicle is located you want to transport.

The helicopter goes into pisition and waiting for the vehicle. Drive your vehicle under the rope and select

"Append vehicle" from the menue to append the vehicle standing under the rope. If a vehicle was found that can be

transported, the helicopter will return to formation. A second click on the map assigns the area for unloading the

vehicle. The chopper will fly there, unload the vehicle automatically and then return to formation.

_

F. Bugs & Critics

If you find any bug or do you have some critic you can contact me through BI Forum or send me a E-Mail at FischKopp_210@hotmail.com . Look there in the "Semper Fidelis Addon Studio" Thread."

_

H. Change Log

1.0 - Initiale release

>SEMPER FIDELIS!<

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isnt there just a rappel script just to do it like the bas fastrope? or is it meant ot be like that?

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I've run into a problem using these chopers in a mission. About 3 minutes into the mission, I get this error:

error.jpg

I'm not sure if this is to do with the addon or my mission, but i'm not using any scripts yet (rappeling etc).

It very annoying, as it stays there until I exit the editor.

Has anyone else had this error, or know how to fix it? I've tried everything I can think of, except re-doing the entire mission.

Thanks.

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Choppers are v1.0, and I have SEF Misc v1.0

Is there a newer version out?  huh.gif

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FK,

found some bugs:

1. CH-53D external fuel tanks are not the same as CH-53E in reality(look in that H-53 pdf which i gave you)

2. CH-53D has six-bladed rotor and CH-53E has seven-bladed rotor(i forgot checked it or not...)

3. CH-53D didin't have refuel probe, it was RH-53D which had them...

4. all 53 have texture bug, when you look from it's right side to it's right engine, you will see what i mean... smile_o.gif

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Choppers are v1.0, and I have SEF Misc v1.0

Is there a newer version out?  huh.gif

Er, I meant is it the CH-53D, CH-53E, CH-53 Navy, MH-53 Pave Low...?

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Hi guys!

Nice Addon and works really fine yay.gif

But do u get this one

Quote[/b] ]'0|#|:': Error unbekannter Operator

by the start of OFP?

I get it and some other users too.

crazy_o.gif

Also get that error. And I was patient, took the time to remove ALL my addons, replacing 10 at a time, until I narrowed it down to the SEF Misc v1.0.pbo. D/l'd it several times and still get that error. Anyone know a fix?

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Er, I meant is it the CH-53D, CH-53E, CH-53 Navy, MH-53 Pave Low...?

Its the CH-53E I think. The Super Stallion.

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