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Eddie Haskel

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About Eddie Haskel

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    Sergeant
  1. Eddie Haskel

    Nem Zombies with TCP anims

    K, the fix for this problem is REAL simple: 1) open the mission.sqm found in the NEM_ZOMBIESV0.61c_TCP\CZMDemo2.Sara folder with Notepad, or your favorite word editor 2) search for AntiBox, this is to get the general location of where it's located. 3) Looking 10 spaces above the first line containing AntiBox, you will see a: }; right above: class vehicles 4) Starting at that row, the one containing the }; above class vehicles, highlight all rows down to but NOT INCLUDING the }; located right above class markers. class markers is found shortly after the 4th AntiBox. delete the highlighted area you made. This will leave you with the mission.sqm going now from class item70, a NeM_Zombie_4Slow, directly to class markers. Worked for me, loaded and ran fine for, no holdups.
  2. Eddie Haskel

    Nem Zombies with TCP anims

    you did everything except reading a couple of answers up this thread i guess ? argh, read that... antibox1 would be an antidote box... duh.. need... more.... brains...... Thanks for waking me up, will see if i can fix the mission.sqm and make it playable with the new Zs
  3. Eddie Haskel

    Nem Zombies with TCP anims

    I also get the "No Entry 'bin\config.bin/cfgVehicles.Antibox1' error, although the NEW_Zombies and Event Handlers are in the original Addons folder, with NO other Addons added...... K, so where do I FIND the addon that contains Antibox1, lol and yes, everything is patched, upgraded, and I even downloaded the "new" Rapdishare link of NEW_Zombies, no difference I DID find this when I opened the mission.sqm file for the CZMDemo2.Sara mission: class Vehicles { items=4; class Item0 { position[]={10697.503906,163.332199,8973.175781}; azimut=350.000000; id=38; side="EMPTY"; vehicle="AntiBox1"; skill=0.600000; init="this setpos [getpos this select 0,getpos this select 1,0]"; }; class Item1 { position[]={10697.902344,163.332199,8971.182617}; azimut=350.000000; id=39; side="EMPTY"; vehicle="AntiBox1"; skill=0.600000; init="this setpos [getpos this select 0,getpos this select 1,0]"; }; class Item2 { position[]={10695.139648,163.332199,8970.729492}; azimut=350.000000; id=40; side="EMPTY"; vehicle="AntiBox1"; skill=0.600000; init="this setpos [getpos this select 0,getpos this select 1,0]"; }; class Item3 { position[]={10694.820313,163.332199,8972.723633}; azimut=350.000000; id=41; side="EMPTY"; vehicle="AntiBox1"; skill=0.600000; init="this setpos [getpos this select 0,getpos this select 1,0]";
  4. Eddie Haskel

    Creative Labs X-Fi Drivers

    I have the same problem... WinXP SP2 Audigy SE Latest drivers from their site... and Armed Assault cracks and such. Tried Americas Army, works fine. Tried UFO: Extraterristrial, works fine... So appears to be a direct conflict between Armed Assault and Audigy SE direct, as other games, MP3s, etc are not affected. Any tips?
  5. Eddie Haskel

    Start up issues.

    Installed now for the 9th time..... when I FINALLY get around the all too known Securom CD check, I get this REALLY nice and new message: Data file too short 'addons\air.pbo'. Oh, and the installation ends with a "success", and the option to play or read the readme.txt ya know, I've always been the quiet supporter, knowing that every game, program, comes with some bugs.... but this.... this is nothing short of taking advantage of the customer... Let them be the Beta testers, the Guinea Pigs... This game ain't that old, and we're already at 8 updates, more if your count the beta fixes and hot fixes, and still we dont, well, alot of us, have a game we can actually play..... I'm beyond disappointed... my son got this for Christmas 2006/07, and he is still pretty much "waiting for his present". Thanks guys.
  6. Eddie Haskel

    Start up issues.

    I installed a USB 2.0 Card and a 320GB External drive. Now AA won't install properly... 6 times installing, using a different Harddrive each time.... Install goes fine, I even get the screen to "play now" and "read notes"... but guess what? The pbo's in Addons are mostly 1kb big, and when I try to apply the 1.05 patch, of course I get messages about this and that file being corrupt..... German DVD version, installed fine before, just now that I've formatted and added the USB card and USB drive, now it wants to cause trouble......
  7. Eddie Haskel

    Beta 1.07.5154 feedback thread

    Upon booting I get 2 error Messages, the game will NOT load, with or without any outside Addons. Have upgraded up to 1.05 Euro DVD version. No Entry 'bin\config.cpp.ControllerSchemes'. and Error Compiling Pixel Shader PSSpecularAlpha I won't bore you with my comp info, dont ask me why.
  8. Eddie Haskel

    Zmod (Crappy Zombie Mod)

    Thnx, on the way!
  9. Eddie Haskel

    Zmod (Crappy Zombie Mod)

    Addon NeM_ZombieDefs' requires addon 'ZS_BDU_Woodland' Anyone know which addon this is that is missing? I have: NEM_ZOMBIESV0.6c NewZombieDefsV1 SLX_People
  10. Eddie Haskel

    *Former* crashing user

    Wanna sell your computer? I like to download the addons and such, and now, I get CTD anytime I connect to a server. Looking now to see if it's addon related, but for some reason I have a feeling it isn't AMD 1.8Ghz 1.25GB RAM Ati 9600Pro Yes, it's old, but the game does run well on it sometimes....
  11. Eddie Haskel

    Burning Buildings

    Demo mission runs fine, effects are EXACTLY what I wanted! Now I have to work on changing it from Radio commands to a trigger, where when a player gets just before view distance, it turns on buildings that will become visible, and turn them off again if no players within view distance. Not sure if this will slow the game down, or speed it up.... lol Will play around, see what I can figure out
  12. Eddie Haskel

    Burning Buildings

    Copying now, will try it out! VERY much appreciated!
  13. Eddie Haskel

    Burning Buildings

    ObjectID to setdamage works, I have a container that crumbles now, just cant get it to burn! lol Would love to have the effects ColonelSandersLite is working on, I am working on sme Zombie missions, where certain buildings are burning or blowing up (ovens left on, fireplace unattended, etc.) Keep in mind, not ALL objects in Arma are destroyable, I got lucky on my 3rd try, and found the container would be destroyed, the 2 buildings I tried before not though....
  14. I'm trying to get certain buildings to be in disrepair, burning, etc. I know the setdammage and setdamage I also know the inflame true command as well Examples: object397338 inflame true object397338 setdamage 1 NONE of these are damaging the buildings, producing smoke, or fire.... I did this back in OFP, but for the life of me, can't remember HOW I did it! I also looked around the forum, but nothing popped up either.... Thanks in advance!
  15. Eddie Haskel

    Zmod (Crappy Zombie Mod)

    Cool, started playing around with them. I have soldiers using the Patrol Script patrolling the airfield in Sahari, some choppers in the middle of the runways, 2 Harriers taking off side by side. runs fine. After a few minutes, civilians start coming out of the woodwork, from all directions, running across the airfield to the other sides, etc. etc. Why are they running? Well, when you see the Zs coming out of the woods shortly after them..... choppers take to the air, patrolling units hit the ground, all heck breaks loose, and the game slows down ALOT.... but, I'm getting an idea of what I can/can't do. If we can port scripts from OFP with only minor changes, then the only thing I'm worried about is only having 4 Zs to choose from.....
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