walmis 0 Posted February 17, 2006 yeah, classnames are changed. Share this post Link to post Share on other sites
biggerdave 56 Posted February 17, 2006 my little SGC base Tut-tut, you didn't ask permission to use those textures, did you? Share this post Link to post Share on other sites
Landorin 0 Posted February 18, 2006 I'm not sure if it's just me, I doubt it will be; but in the SG7 mission, the Jaffa are replaced with regular old soldiers once you install Walmis' new jaffa pack. Just to forewarn That's quite likely since the mission was designed using the older jaffa version. Share this post Link to post Share on other sites
boo-dro 0 Posted February 18, 2006 How sad... Landorin, has DingMatt sent you the beta yet? Cuz I havent gotten it Share this post Link to post Share on other sites
Icer_Jag 0 Posted February 18, 2006 Any possibility of some interesting objects, such as the crated Beta Gate or the mount for a UAV? It would be fun to see some of the other props used in the show And how about a woodlands version of the gate, built in a dirt mound rather than sandstone? It would fit with non-desert isles a little better... or so in my opinion. Thanks for the awesome work, and good luck with perfecting the code on this wild-ass endeavor! Share this post Link to post Share on other sites
colonel well 0 Posted February 18, 2006 my little SGC base  Tut-tut, you didn't ask permission to use those textures, did you? it's fml head carter and research facility  , I put it on a map to make a gateroom  perhaps can I put in in a rar.files and you can download it ?  Share this post Link to post Share on other sites
Col_Finder 0 Posted February 18, 2006 Please do that i want one too Share this post Link to post Share on other sites
colonel well 0 Posted February 18, 2006 Please do that i want one too  ok ! copy this mission in your user files in ofp directory , and in the editor select desert island and load "AREA62" mission . http://rapidshare.de/files/13525627/AREA62.Intro.rar.html who can make a area62 addon whit this mission ? help please Share this post Link to post Share on other sites
colonel well 0 Posted February 18, 2006 for area 62 mission , you need addon , download them on : http://ofp.gamepark.cz/index.php?newlang=eng and put addon in res/addon directory G8mod-objects : ITA Aircraft Shelter 2 everon FML research complex : Head Quarters and Research Facility 3wx Buildings : warehouse 4 (no ramp) and Aircraft hangar SLC objects : Panneau Area 61 BDKS -weapon : M2 Machinegun ( shield) RKSL Buildings : light hanger ( grn) Â ... and of course stargate mod . Â Share this post Link to post Share on other sites
johnwilso007 0 Posted February 18, 2006 i like the HD jaffa walmis there great. in the show it is very rare that any1 gets hit by a staff blast. hows the puddle jumper coming Share this post Link to post Share on other sites
walmis 0 Posted February 18, 2006 it is coming along nicely Share this post Link to post Share on other sites
BlackWolf 0 Posted February 18, 2006 walmis you're jaffa are nice how about the option to close and open the staffweapon?? Share this post Link to post Share on other sites
walmis 0 Posted February 18, 2006 walmis you're jaffa are nicehow about the option to close and open the staffweapon?? already tried that, didnt work Share this post Link to post Share on other sites
BlackWolf 0 Posted February 18, 2006 damn it! can i trie it? i'm a noob in scrpiting but maybe i have luck^^ Share this post Link to post Share on other sites
walmis 0 Posted February 18, 2006 it's not scripting, it's config-ing Share this post Link to post Share on other sites
BlackWolf 0 Posted February 18, 2006 you see i'm a noob Share this post Link to post Share on other sites
Col_Finder 0 Posted February 18, 2006 for area 62 mission , you need addon , download them on :http://ofp.gamepark.cz/index.php?newlang=eng and put addon in res/addon directory G8mod-objects : ITA Aircraft Shelter 2 everon FML research complex : Head Quarters and Research Facility 3wx Buildings : warehouse 4 (no ramp) and Aircraft hangar SLC objects : Panneau Area 61 BDKS -weapon : M2 Machinegun ( shield) RKSL Buildings : light hanger ( grn) Â ... and of course stargate mod . Â ican't find BDKS weapon and its saying this http://img151.imageshack.us/my.php?image=59pb2.jpg Share this post Link to post Share on other sites
colonel well 0 Posted February 18, 2006 for area 62 mission , you need addon , download them on :http://ofp.gamepark.cz/index.php?newlang=eng and put addon in res/addon directory G8mod-objects : ITA Aircraft Shelter 2 everon FML research complex : Head Quarters and Research Facility 3wx Buildings : warehouse 4 (no ramp) and Aircraft hangar SLC objects : Panneau Area 61 BDKS -weapon : M2 Machinegun ( shield) RKSL Buildings : light hanger ( grn) Â ... and of course stargate mod . Â ican't find BDKS weapon and its saying this http://img151.imageshack.us/my.php?image=59pb2.jpg oups ! i have make Å• mistake , I put an another link to download area 62 sorry Share this post Link to post Share on other sites
johnwilso007 0 Posted February 18, 2006 are the people who are beta testing the V1.2 got their betas yet? an is it good? is any1 else having trouble getting on to http://bxbx.atrey.vdsoft.org Share this post Link to post Share on other sites
johnwilso007 0 Posted February 18, 2006 neva mind bout the site it works now Share this post Link to post Share on other sites
colonel well 0 Posted February 18, 2006 I hope this download work good http://rapidshare.de/files/13533995/SGC-AREA61.intro.rar.html tell me if you are problem whits this you need this addon too : http://ofp.gamepark.cz/index.php?newlang=eng G8mod-objects : ITA Aircraft Shelter 2 everon FML research complex : Head Quarters and Research Facility 3wx Buildings : warehouse 4 (no ramp) and Aircraft hangar SLC objects : Panneau Area 61 BDKS -weapon : M2 Machinegun ( shield) RKSL Buildings : light hanger ( grn) ... and of course stargate mod . Share this post Link to post Share on other sites
Landorin 0 Posted February 18, 2006 i like the HD jaffa walmis there great. in the show it is very rare that any1 gets hit by a staff blast. hows the puddle jumper coming That's probably because if SG-1 gets hit and killed too often, the show becomes boring and if they remain dead the show is dead. Walmis: I thought the skill selection bar makes a difference on the accuracy of the jaffa units? So if I set their skill to minium they shouldn't be very accurate or is this an exception? Share this post Link to post Share on other sites
CRIONYK 0 Posted February 18, 2006 Hi all stargate mod is working on Int'hars. now we are searching for sounds (firing, hiting man/buildings/armor...) if anyone can help us, send us here. thks Share this post Link to post Share on other sites
johnwilso007 0 Posted February 18, 2006 you mean a intar i may be able to help you ill see if i can download the episode with them in then i can send it to you or parts of it to u Share this post Link to post Share on other sites