colonel well 0 Posted February 22, 2006 wow   i want it now !!!!!!!!  !!! me too !!!    I think stargate mod for ofp will be the most best mod  the sgc sim program Share this post Link to post Share on other sites
BlackWolf 0 Posted February 22, 2006 wow VERY VERY NICE WORK DSF GO ON! @ walmis do you need any help with the puddle jumper? Share this post Link to post Share on other sites
colonel well 0 Posted February 22, 2006 Goald take sgc command this night ! Â : Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 Has any one got any stargate travel videos with the stars and stuff? and a hyperdrive one? also i could do with some enage hyperdrive sounds if there is any? Share this post Link to post Share on other sites
TheWraith 0 Posted February 22, 2006 walmis, cheers dude that code works sweet  also work'd out its 1,0 and not 0,1 to do the other  now i just have to figure out my sound problem i was in fits of laughter last night ide walk to the gate and hammond shouts close the iris & and it shuts, walked back and he shouts open and it opens now i just need to make a script that can run optional commands  (for example) [Hammond,Open1] exec bal bla [open,1]  being one of many numbers wich plays a voice then the action but i cant figure out how to run 1 comand then exit the sqs, withought the 1st option being the only one usable  : / im to dumb for this lmao ps is it me or do anything under cfgsounds have to be in an EXT instead of a ccp  ? when i try and do a playSound "ppp" in an SQS it says file not found for the sound but the Unit Say "ppp" works for other classes Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 just making a mission for my campain where gliders attack the alpha site, this got me thinking of two addons that i dnt fink would be to difficult to make. one is the heavy staffweapon that appears on some episodes. this would be used as the JAffas Michine gun. another was a SGC rail cannon for the SG teams to destroy enemy fighters so its like a AA batery. this rail cannons are used in the series to defend atlantis from wraith attack. i would make these myself but hav no experience in making addons so i thought id put it all out there 4 someone else Share this post Link to post Share on other sites
LordHorusNL 0 Posted February 22, 2006 I'm already working on the staffcannon Should be out next week Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 kool i have already intergrated your Gliders into my campain makes the second mission much better now thanks for the glider man Share this post Link to post Share on other sites
CRIONYK 0 Posted February 22, 2006 me and team Stargate mod will release next week a beta pack of weapons (M249, M4s, MP5, MP5 int'har, beretta 92F, SPAS12, usas 12, HK-416, staffweapon and zat niktel both updated ) next week Share this post Link to post Share on other sites
Placebo 29 Posted February 22, 2006 Dingmatt please don't hotlink images greater than 100kb. Share this post Link to post Share on other sites
Dingmatt 0 Posted February 22, 2006 Dingmatt please don't hotlink images greater than 100kb. Sorry, didn't realize All fixed. Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 wow kool. sounds great. guess ill have to upgrade the missions again lol. and how about a F302 update so that it has vulcan cannons on it or the one off the A10? Share this post Link to post Share on other sites
Dingmatt 0 Posted February 22, 2006 walmis, cheers dude that code works sweet  also work'd out its 1,0 and not 0,1 to do the other  now i just have to figure out my sound problem i was in fits of laughter last night ide walk to the gate and hammond shouts close the iris & and it shuts, walked back and he shouts open and it opens now i just need to make a script that can run optional commands  (for example) [Hammond,Open1] exec bal bla [open,1]  being one of many numbers wich plays a voice then the action but i cant figure out how to run 1 comand then exit the sqs, withought the 1st option being the only one usable  : /  im to dumb for this lmao ps is it me or do anything under cfgsounds have to be in an EXT instead of a ccp  ? when i try and do a playSound "ppp" in an SQS it says file not found for the sound but the Unit Say "ppp" works for other classes What are you both up 2? Anything you need a hand on? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 22, 2006 me and team Stargate mod will release next week a beta pack of weapons   (M249, M4s, MP5, MP5 int'har, beretta 92F, SPAS12, usas 12, HK-416, staffweapon and zat niktel both updated )next week  In the hands of the U.S. military the M92F is designated as the M9, and I don't recall seeing HK-416's used on the show, but recently I've seen the G36 and even the MP7 make an appearence. And, I'm allready working on a P90 that is far better than the one allready released, I hope it makes public release... Share this post Link to post Share on other sites
LordHorusNL 0 Posted February 22, 2006 Sweet guys, looking forward to the updated staff and zats Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 are the new weapons gonna come with new troops like SGsolider (M249)? Share this post Link to post Share on other sites
CRIONYK 0 Posted February 22, 2006 Quote[/b] ]how about a F302 update so that it has vulcan cannons on it or the one off the A10 i don't know, it's honza_sg1 working on Quote[/b] ]In the hands of the U.S. military the M92F is designated as the M9, and I don't recall seeing HK-416's used on the show, but recently I've seen the G36 and even the MP7 made an appearence. yes for the M9, i'll change it. HK-416 is the Carter Special weapon if you have seen G36 and MP7 give me pictures and i add them to SG mod  Quote[/b] ]are the new weapons gonna come with new troops like SGsolider (M249)? yes news weapons adds news soldiers ( there's SG-6 Operator, SG-6 MG Operator, SG-13 Operator... ) but i miss informations on SG team configurations  Share this post Link to post Share on other sites
TheWraith 0 Posted February 22, 2006 Dingmatt, i could do with some help on some scripts if possible the StargateFxandAudio.pbo is generaly sounds at the moment but im hopeing to create some pre made conversation scripts with unit animations, phrases and commands for example: IrisControl.sqs #Start #OpenIris1 playsound "???" (would be hammond saying open the iris) ~1.05 <then the command to open the iris> but the script needs sections so it can be run by trigger/waypoint or another sqs, using [Hammond,OpenIris1] exec "bal bla with a choice of open iris/ close iris and so on (so it can jump sections in the script) each section having a diffrent character saying it i can get it to do it as individual scripts but thats messy main thing im stuck on (wont work at all for me) is making it play a sound if its listed under soundfx class within the addon, it'll "play/say" everything else besides cgfsoundfx also making it choose the right part of the sqs to jump to, when selecting the number. reason i want sections is ile be able to choose wich voice says close the iris (when i find them) although i already have hammond saying it in 2 diffrent styles but all this could be useless when the other gate comes out anyway Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 [ig]http://stargate-sg1-solutions.com/imagesblog/916weapons.jpg[/img]>100kb theres a pic of some of the new series 9 weapons. MP7s and G36 and heres a link that shows the weapons on their website. http://www.hkdefense.us/pages/military-le/smg/mp7/mp7.html Share this post Link to post Share on other sites
CRIONYK 0 Posted February 22, 2006 Quote[/b] ]theres a pic of some of the new series 9 weapons. MP7s and G36 i'm searching for pictures galleries, especially pics where zoom on weapons  Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 the link to HK defense then try that Share this post Link to post Share on other sites
4 IN 1 0 Posted February 22, 2006 so here again, why they done use the G36C version? Share this post Link to post Share on other sites
Bearclaw 0 Posted February 22, 2006 but i miss informations on SG team configurations The omnipedia have some information on the diffrent SG-Units. http://www.gateworld.net/omnipedia/miscellany/menu_s.shtml Really great seeing the sudden interest in the Stargate world and it will keep us busy while waiting for the new seasons to begin Share this post Link to post Share on other sites
LordHorusNL 0 Posted February 22, 2006 BTW is the collor of the offworld gate going to be darker in the new release?, the old one is to light for a gate in the outside world. Share this post Link to post Share on other sites
johnwilso007 0 Posted February 22, 2006 is anyone working on horus guards? Share this post Link to post Share on other sites