Jump to content
Sign in to follow this  
Thunderbird

FFUR Incoming HUGE RELEASE !!!

Recommended Posts

Trust me buds , the new incoming FFUR pack won't be lagy like their ancestors wink_o.gif

Share this post


Link to post
Share on other sites

@Airborne Alcoholic...

There's a LOT of things in OFP that can affect FPS - to make a test absolutely fair you'd need to decide on set values for things like view distance, level of terrain detail, screen resolution, whether DXDLL is on, and if so, what parts are switched on (I get about a 15FPS drop when I turn on full processing and reflections, whether there's water in sight or not)... and above all - a test mission that everybody has...

I did something like this a while back when I compared Y2K3, FFUR and EECP, but that was a year ago and the post is probably long gone... so here's a quick check I did with all the crap I've currently got installed...

System:

P4 3.0Ghz

1024Mb Ram

GeForce 5700LE 256Mb Graphics

1280x1024 Screen Resolution

OFP Main Settings:

DXDLL full on

Terrain Detail: High

View Distance: 1200m

Textures: all on 1024x1024

Mission: Steal The Car

In all cases I played the mission to the end and kept an eye on the average framerate (usually didn't vary more than a point or two throughout)

Mods Tested & Results:

Y2K3 - 23fps

FFUR V5.0 - 21fps

ECP 1.085 - 27fps (only unit replacements done so far being the new RHS naval infantry replacing the standard rusky grunts)

FDF - 23fps (not entirely fair, since their version of Steal The Car is on a different island, I think)

CSLA2 - 23fps

So all the mods I've tried are much the same... the new ECP is slightly better, but a fairer test will be the new E:ECP when it finally arrives. FFUR 5 fared a little less well than the others, but Tbird assures us all he's done a little fat-trimming since that version, so I reckon it's gonna be just fine...

However, I remember Pappy from Y2K3 saying a while back that 15 or over was fine in his opinion and I tend to agree - If you can have total FFUR mayhem going on all around you and not go below about 15fps then you're sorted and don't really need any more... I'm so hi-detail the only time I see 30fps or more is in the editor! but it looks gorgeous and it's more than playable enough...

I get lag principally when there's lots of polygons AND explosions all visible at the same time, (50-odd ORCS hi-res Ruskies and calling in an heavy airstrike at the same time dropped me into single figures) so I'm now gonna go try the exact same thing with Battlefields or some other larger scale stock mission and see if things are any different... I'll post a (much shorter) report when I'm done...

B

Share this post


Link to post
Share on other sites

i dont know why but when i get my FPS in the top left corner i was using the new ECP 1.085 no DXDLL with msn messenger running i got 15FPS and the game ran fine it didnt seem laggy ive got either

a 1.8 or 2.2 GHZ comp i dont know much about it

but i dont seem to encounter much lag at all even though my FPS are rather low but i get no lag

well weve been told FFUR wont lag TB said he blew up a ton of tanks and could still watch in good FPS so dont wory about it

Share this post


Link to post
Share on other sites
Maybe test it using FRAPs benchmark thing (Logs FPS and then works out an averge)

- Ben

Problem with fraps though is it makes the frame count lower than it actually is,I ran OFP one day with fraps,no recording no nothin it seemed to run a bit slower,then I rain-err ran it without and it was faster,me I expect to get some lag cause I'm over here usin the new skies,animations,dxdll on full effects and so on but to me lag isn't really an issue.

Share this post


Link to post
Share on other sites
Quote[/b] ]FFUR V5.0 - 21fps

Yeah FFUR v5.0 (Beta) though

It was using a lot of scripts like "soldiers talking/soldiers surrendering/tracers/smoke for riffles/handcuffs and few other ones"...

-> All these scripts have been removed = Lag reduced by half !

So you can expect a fps definately higher than 21

wink_o.gif

Best Regards

Thunderbird84

Share this post


Link to post
Share on other sites

Yup! Sorry TB - perhaps I didn't make that very clear... that result was with the original FFUR 5.0 BETA pack that was released a while ago... As I did say - I'm expecting better performance from the new multipack with all the cool but unnecessary extras you mentioned taken out - even so, for my machine and with such high graphics settings, I rarely had below a solid 20fps even with the old pack - it runs just fine for me... and I shouldn't really even have counted the current ECP since apart from a couple of guys here and there, there's no replaced units in there - it's ONLY scripts, so it was bound to show a little higher than the rest...

Share this post


Link to post
Share on other sites

It seems the interpretation of "lag" is different from person to person.

But I played a mission with the old FFUR effect pack where you had to stop armor coming in the city using a chopper. It was playable until you get near the action and there are less than 4 destroyed vehicles around. Than it gets unplayable. Playing steal the car or testing it on desert island isnt an "accurate" testing.

My system: P4 2.66 GHZ

Geforce 6800 gt

1 gb of ram

I play ofp at about 1000m view distance, terrain detail on low and the other details at about 6-8. Also the resolution is 1024*768. And DXDLL on default.

I usually have the FPS meter up all the time, and noticed that when you destroy a vehicle, because of the effects, fps can drop from 10-30+ digits. I was testing it on desert island with two units on so I was getting about 60 FPS.

You guys seem to think I have something against FFUR. Well, I have nothing against it, Im just saying there is a problem and it needs to be fixed and I wonder why everybody just ignores the problem and starts praising FFUR or spaming the forum to let us know how much they are dieing to play the new version (than coming back here and wait for the next one).

And for those of you saying you get high fps, play a mission where you need to fly and destroy some vehicles. And it should be on nogova or everon. I really wonder what your fps will be...

Some of you might consider my arguements harsh and they probably are, but in this world harsh arguements do make a difference.

Share this post


Link to post
Share on other sites

how does the fps ticker in the video options menu change anything? I never messed with it because I was afraid to mess somethin or can I get better fps if I mess with it?

Share this post


Link to post
Share on other sites
Quote[/b] ]I wonder why everybody just ignores the problem and starts praising FFUR or spaming the forum to let us know how much they are dieing to play the new version

No doubt, it hardly leaves any room for your constant complaining about your FPS.

icon_rolleyes.gif

Share this post


Link to post
Share on other sites
@Airborne Alcoholic...

There's a LOT of things in OFP that can affect FPS - to make a test absolutely fair you'd need to decide on set values for things like view distance, level of terrain detail, screen resolution, whether DXDLL is on, and if so, what parts are switched on (I get about a 15FPS drop when I turn on full processing and reflections, whether there's water in sight or not)... and above all - a test mission that everybody has...

I did something like this a while back when I compared Y2K3, FFUR and EECP, but that was a year ago and the post is probably long gone... so here's a quick check I did with all the crap I've currently got installed...

System:

P4 3.0Ghz

1024Mb Ram

GeForce 5700LE 256Mb Graphics

1280x1024 Screen Resolution

OFP Main Settings:

DXDLL full on

Terrain Detail: High

View Distance: 1200m

Textures: all on 1024x1024

Mission: Steal The Car

In all cases I played the mission to the end and kept an eye on the average framerate (usually didn't vary more than a point or two throughout)

Mods Tested & Results:

Y2K3 - 23fps

FFUR V5.0 - 21fps

ECP 1.085 - 27fps (only unit replacements done so far being the new RHS naval infantry replacing the standard rusky grunts)

FDF - 23fps (not entirely fair, since their version of Steal The Car is on a different island, I think)

CSLA2 - 23fps

So all the mods I've tried are much the same... the new ECP is slightly better, but a fairer test will be the new E:ECP when it finally arrives. FFUR 5 fared a little less well than the others, but Tbird assures us all he's done a little fat-trimming since that version, so I reckon it's gonna be just fine...

However, I remember Pappy from Y2K3 saying a while back that 15 or over was fine in his opinion and I tend to agree - If you can have total FFUR mayhem going on all around you and not go below about 15fps then you're sorted and don't really need any more... I'm so hi-detail the only time I see 30fps or more is in the editor! but it looks gorgeous and it's more than playable enough...

I get lag principally when there's lots of polygons AND explosions all visible at the same time, (50-odd ORCS hi-res Ruskies and calling in an heavy airstrike at the same time dropped me into single figures) so I'm now gonna go try the exact same thing with Battlefields or some other larger scale stock mission and see if things are any different... I'll post a (much shorter) report when I'm done...

B

Whoa! Thanks for that!

You know what you're doing, unlike me tounge2.gif

I should probably leave it to you to test the upcoming FFUR, after all you do have far more results than me.

I thought a good testmap would be the first combat mission of the OFP campaign. It has a several squads, a few tanks and air support, a fair mix of units and vehicles and scripts (like cutscenes, radio etc).

But testing the Battlegrounds should be interesting, ECP tends to slow down significantly (in my game) when there are around more units, while FFUR tends not to change.

We'll see for sure in the final result. wink_o.gif

Share this post


Link to post
Share on other sites

"Battlegrounds" is a single-player mission in OFP. It has quite a few units on screen.

Share this post


Link to post
Share on other sites

Yeah , we're currently carrying out installers and some other extra stuff ! wink_o.gif

Screenshots of the FFUR Desert pack V5.0:

FFUR_desert_battle_7.JPG

FFUR_desert_battle_6.JPG

FFUR_desert_battle_4.JPG

FFUR_desert_battle_13.JPG

FFUR_desert_battle_14.JPG

Share this post


Link to post
Share on other sites

WOW that looks great i know it may be too late but i saw a light on the Mp5 but it could of been Y2K3

but wither way does this Mp5 have a light

Looks great

Share this post


Link to post
Share on other sites

NICE! Really cant wait for this  smile_o.gif

btw howd you get the flak in the air like that 2nd to last pic  wow_o.gif

Share this post


Link to post
Share on other sites

Those screenshots are excellent: notworthy.gif. Now I'm even more excited for release. Hopefully you can get it out by this thursday cause thats when I have to go back to the dreaded school.   help.gif  Keep up the excellent work!!!

Soldier out.  pistols.gif

Share this post


Link to post
Share on other sites
Those screenshots are excellent: notworthy.gif. Now I'm even more excited for release. Hopefully you can get it out by this thursday cause thats when I have to go back to the dreaded school.   help.gif  Keep up the excellent work!!!

Soldier out.  pistols.gif

which school would that be??

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×