shadow 6 Posted November 17, 2005 just wondering, any news on the EECP mod ? regards shwiing Wrong thread Share this post Link to post Share on other sites
Messiah 2 Posted November 17, 2005 are the ECP guys aware of the their grenades causing crashed on dedicated servers? Or at least in our experience... any clues? Share this post Link to post Share on other sites
C4P741N 0 Posted November 17, 2005 Zayfod will be pissed to hear that. I think he (and others) spent a considerable amount of time trying to fix the grenade issues. Share this post Link to post Share on other sites
OFPCAT 0 Posted November 18, 2005 For me, all is nice, just wanna get more sounds of ordering and others during battle... Share this post Link to post Share on other sites
kallex 0 Posted November 22, 2005 Hi, Fast question. At first i say that i've searched readme for this and i am not reading all these 42 pages to look if here have already answered to this. So, my question: Is there anyway to disable ECP's "Release units" action during mission. I don't want it to my missions, it would only happen problems there.. So that was it. Sorry my english, hope someone will understand... Share this post Link to post Share on other sites
shadow 6 Posted November 22, 2005 At first i say that i've searched readme for this... Is there anyway to disable ECP's "Release units" action during mission. You should read it again  ECP_Settings.sqf: Quote[/b] ]// ECP_AI_release_enable  // enable the player to release "Man" type units from his/her squad? (true/false)  // defined by server in MP  // default is true ECP_public set [36, false ]; Share this post Link to post Share on other sites
456820 0 Posted November 22, 2005 im also wanting the same thing and ive changed the .sqf but i still have the option nothing has apeared to change i also disabled some other things which are all the same Share this post Link to post Share on other sites
LoTekK 0 Posted November 22, 2005 456820: Did you remove the // from the beginning of the line you changed? Share this post Link to post Share on other sites
kallex 0 Posted November 23, 2005 At first i say that i've searched readme for this... Is there anyway to disable ECP's "Release units" action during mission. You should read it again ECP_Settings.sqf: Quote[/b] ]// ECP_AI_release_enable // enable the player to release "Man" type units from his/her squad? (true/false) // defined by server in MP // default is true ECP_public set [36, false ]; So every campaign player need to turn it of from ECP settings? But thanks for your information... Share this post Link to post Share on other sites
RED 0 Posted November 23, 2005 By each campaign player you mean all your friends? You only need to turn it off once for every computer, and it will work for all campaigns, unless they have it switched on by defualt. Share this post Link to post Share on other sites
kallex 0 Posted November 23, 2005 Yep, that was what i meant. Thanks, will stop stupid questions now... Share this post Link to post Share on other sites
456820 0 Posted November 23, 2005 Quote[/b] ]Did you remove the // from the beginning of the line you changed? DOH what a simple mistake cheers i got it working now Share this post Link to post Share on other sites
zigzag 0 Posted November 24, 2005 can i make the resistance side talk english instead of russian? thanks for this amazing piece of work Share this post Link to post Share on other sites
456820 0 Posted November 26, 2005 how do i turn of the sound saying "Pull up" ? i looked it had the option but it also came with a load of different option which got me confused and made me think that i have to disable the whole Radio chatter from choppers which i dont want i ust want to get rid of the Pull up message cause im usually high up flying vertical and it keeps saying "Pull Up" really anoying Share this post Link to post Share on other sites
DracoPaladore 0 Posted November 26, 2005 Look for the option called 'altitude warning' Share this post Link to post Share on other sites
PEPE 0 Posted November 27, 2005 thanks, for this nice screenshots, I'm waiting your plane Share this post Link to post Share on other sites
privateguba 0 Posted November 28, 2005 I've been trying to find the WSS version of Satchel's Dynamic Range Sound Pack, but only found the old OGG format one. It's good, but I don't like the AKs and M16s. There are dozens of other good sounds from JAM to FDF but they are in WSS so I can't edit. Also I've read from searching here that the WSS is more efficient. The only place to find it is the ECP pack. It's really great, but some heavier missions I'd like to play with only the improved sounds. Installing the ECP CORE+DynRan is already laggy sometimes. Could you guys please release the DR as a stand alone without the need for ECP? BTW, many other sound mods are without links. Kyllikis, Mungers, etc. I've searched a lot. Share this post Link to post Share on other sites
hamis 0 Posted January 6, 2006 Well,i can't get lighting/fountain effects to work on original islands i have edited with wrptool!I have added such things like radars(spinning),windmills,cornfields and some small stuff.Get matrix doesn't help. Share this post Link to post Share on other sites
hamis 0 Posted January 6, 2006 Hi!I played pmc_heros path campaign,it didn't go to next mission,i used "campaign" cheat but mission didn't end!Since then @ecp version have started about every fourth time,but normal resistance starts always.What could cause this? Share this post Link to post Share on other sites
MGJoe 0 Posted January 24, 2006 Hi, I get CTD's when playing at my ECP-server. The Crashes only occur for me if two or more players are connected to the server, never when I'm alone at the server. A bizare thing is that the CTD's only tend to occur for me att my own server... not for my friends with the exact same installations. It's often happen when in a tank-battle, in connection with a "ka-boom" or when I get overthrown by enemy mortar. The fps don't decrease, the CTD's just seems connected with ECP's execution of it's speical effects, and only for me, at my own server . Any ideas? Share this post Link to post Share on other sites
Guest Posted January 30, 2006 Where does ECP handle the distance between soldiers in a formation? I would like to edit it a bit or tun it back to the standard BIS distances. Thanks! Share this post Link to post Share on other sites
vektorboson 8 Posted January 30, 2006 As far as I remember it's either in the class Man or class Soldier; look for the formationX- and formationY-properties. Share this post Link to post Share on other sites
Guest Posted January 30, 2006 Ah! Thanks! I found it. Now as it is possible to actually change the distance intervals is it also possible to change the formation itself? I mean where does the game get the information from where to position each soldier in a formation (so that a wedge actually becomes a wedge for example)? Share this post Link to post Share on other sites
C4P741N 0 Posted January 30, 2006 To the best of my knowledge, formations are hard coded into OFP and cannot be changed. From memory I believe someone (General Barron?) made a scipt for custom formations but atm I can't get to OFPEC to check. Someone feel free to correct me if I'm wrong. Share this post Link to post Share on other sites
Extremeus Decimus 0 Posted January 30, 2006 C4P741N - you are correct General Barron made a custom formation script. Share this post Link to post Share on other sites