Munk 0 Posted July 29, 2005 Sorry for the delay... Mirror from RAAB Share this post Link to post Share on other sites
The-Architect 0 Posted August 5, 2005 I want to have all my SAS men to have no backpacks and to all wear Shemaghs. What is the exact code to put in the Init? They'll all be in vehicles from the start of my mission and then they'll go straight into combat. Therefore no need for all the kit. Just beltkit and weapons. Share this post Link to post Share on other sites
Messiah 2 Posted August 6, 2005 read the read me perhaps? Or even just read a few posts futher up the page where blackblood has explained the process of how the scripts work for shemagh etc... bumping a thread because you want a personal script from the addon maker seems a little fruitless Share this post Link to post Share on other sites
The-Architect 0 Posted August 6, 2005 I've looked through the thread and I can't find it. Also I can't make sense of the readme. Also the readme says, "IF THIS PAGE IS HARD TO READ, CHECK "CODES.JPG." ALL CODES MUST BE PUT IN ANY INIT-FIELD." Unfortunatley there is no Codes.jpg to be found. Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 6, 2005 oh yes there is the code.jpg is included in the pack Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted August 6, 2005 I've looked through the thread and I can't find it. Also I can't make sense of the readme. Also the readme says,"IF THIS PAGE IS HARD TO READ, CHECK "CODES.JPG." ALL CODES MUST BE PUT IN ANY INIT-FIELD." Unfortunatley there is no Codes.jpg to be found. page 9 .. 6th post Share this post Link to post Share on other sites
The-Architect 0 Posted August 7, 2005 Doesn't work. It seems that add all the kit works but not the remove all the kit command. Share this post Link to post Share on other sites
The-Architect 0 Posted August 14, 2005 I'm making a mission with these units and have made some init details if anyone is interested. I made a patrol of 6 men with the option of having a sniper. If you want a sniper then the squad will have to become 8. You'll want RKSL's L96 for accuracy. For obvious reasons the AI guys don't have pistols or Binos. LAW is the 66 like in the first gulf war. One round only. Radio is the UKF Clansman. Here's the L96 http://ofp.gamezone.cz/index.php?showthis=6807 Here are the codes. TL removeallweapons this; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_M433Grenade"; this addweapon "JAM_M16GL"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "BLB_LD"; this addweapon "BLB_LD"; this addmagazine "BLB_Satchel"; this addmagazine "JAM_M433Grenade"; this addmagazine "JAM_M433Grenade"; this addmagazine "JAM_M433Grenade"; this addweapon "binocular"; this addweapon "NVGoggles"; this addmagazine "BLB_P226mag"; this addweapon "BLB_P226"; this addmagazine "BLB_P226mag"; this addmagazine "BLB_P226mag"; this addmagazine "JAM_flareWhite" GL removeallweapons this; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_M433Vest"; this addweapon "JAM_M16GL"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "BLB_Satchel"; this addweapon "NVGoggles" AT removeallweapons this; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_M433Grenade"; this addweapon "JAM_M16GL"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "BLB_Satchel"; this addweapon "NVGoggles"; this addmagazine "LawLauncher"; this addweapon "LawLauncher"; this addmagazine "JAM_M433Grenade"; this addmagazine "JAM_M433Grenade" Sig removeallweapons this; this addmagazine "JAM_W556_30bMag"; this addweapon "JAM_M16GL"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "JAM_W556_30bMag"; this addmagazine "BLB_Satchel"; this addweapon "NVGoggles"; this addmagazine "JAM_M433Vest"; this addweapon "UKF_CLANSMAN" MG removeallweapons this; this addmagazine "JAM_W556M_200mag"; this addweapon "UKF_LMG"; this addmagazine "JAM_W556M_200mag"; this addmagazine "JAM_W556M_200mag"; this addmagazine "JAM_W556M_200mag"; this addmagazine "JAM_W556M_200mag"; this addweapon "NVGoggles"; Sniper removeallweapons this; this addmagazine "RKSL762NATO_mag"; this addweapon "RKSL_L96A1"; this addmagazine "RKSL762NATO_mag"; this addmagazine "RKSL762NATO_mag"; this addmagazine "RKSL762NATO_mag"; this addmagazine "RKSL762NATO_mag"; this addmagazine "RKSL762NATO_mag"; this addmagazine "RKSL762NATO_mag"; this addmagazine "RKSL762NATO_mag"; this setunitpos "down"; this addweapon "nvgoggles" Share this post Link to post Share on other sites
The-Architect 0 Posted August 15, 2005 I just realised that the BLB PE4 doesn't work in my init line. I put the command, this addmagazine "BLB_Satchel" I have the satchel in my inventory but I can't put it on the ground. Any ideas what I'm doing wrong? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 15, 2005 maybe you need BLB_put or something like that? Isn't it the same like with addon handgranates? Share this post Link to post Share on other sites
The-Architect 0 Posted August 15, 2005 Yep that did it. Didn't know you had to do it with every addon though. Cheers man. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted September 14, 2005 Anyone got a clue what the BLB laser designator is under in the editor, I want to equip a unit with it! Share this post Link to post Share on other sites
Blackblood 0 Posted September 14, 2005 this addmagazine "BLB_LD";this addweapon "BLB_LD" Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted September 16, 2005 Cheers fella, your the man Share this post Link to post Share on other sites
RabidStoat 39 Posted September 30, 2005 So Blackblood.. have you finally given up patching? Share this post Link to post Share on other sites
bucket man 2 Posted September 30, 2005 I hope somebody is going to make ECP compatible version that does not crash when you place game logics in a mission. Share this post Link to post Share on other sites
Harmed 0 Posted September 30, 2005 Best troops pack there is Share this post Link to post Share on other sites
Shinbusan 0 Posted September 30, 2005 Agree, but I think the same level as LASER or RHS latest troops Share this post Link to post Share on other sites
fubar_diver 0 Posted September 30, 2005 sad to say i got bored with playing with american units and so i play with these now, really high quality stuff, good work dude Share this post Link to post Share on other sites
MeltedAd 0 Posted October 1, 2005 Please could someone help me with the BLB_Satchel. I cant seem to place it in game. I see from above that you require BLB_Put, but where do you need to put BLB_Put? Thanks Ad Share this post Link to post Share on other sites
mr reality 0 Posted October 1, 2005 Please could someone help me with the BLB_Satchel. I cant seem to place it in game. I see from above that you require BLB_Put, but where do you need to put BLB_Put?Thanks Ad You can place it in the "init" field of the soldier. this addweapon "BLB_put"; this addmagazine "BLB_Satchel" Share this post Link to post Share on other sites
akd 0 Posted October 1, 2005 1. The LSW carried by BLB troops is not be treated as an MG by the AI. They will not engage targets at range, unlike the MG or AR. 2. Would it be possible to add a leaf "iron sight" on the SAS M203s for those of us who don't use crosshairs. Really great troops. Having a blast with the Paras in Bleed for Oil (although the SAS are really my favorites). Only thing that bothers me is the black guy with white arms, but I suppose that is just an OFP thing. S! Share this post Link to post Share on other sites
mr reality 0 Posted October 2, 2005 1. The LSW carried by BLB troops is not be treated as an MG by the AI. They will not engage targets at range, unlike the MG or AR. When i served in the British army the LSWs role was for accurate rather than suppresive fire, as the magazine capasity is exactly the same as the SA80 which renders it pretty usless for a machinegun role. The platoon had one GPMG which was used to suppress fire for all 3 sections. Let me tell you that this was very hard work, as i had to keep up with the lead section while still being able to give covering fire to sections 2 and 3. Being a machinegunner is far from lying and fireing just giving suppressive fire. I started typing and couldn't stop.... Share this post Link to post Share on other sites
akd 0 Posted October 2, 2005 1. The LSW carried by BLB troops is not be treated as an MG by the AI. They will not engage targets at range, unlike the MG or AR. When i served in the British army the LSWs role was for accurate rather than suppresive fire, as the magazine capasity is exactly the same as the SA80 which renders it pretty usless for a machinegun role. The platoon had one GPMG which was used to suppress fire for all 3 sections. Let me tell you that this was very hard work, as i had to keep up with the lead section while still being able to give covering fire to sections 2 and 3. Being a machinegunner is far from lying and fireing just giving suppressive fire. I started typing and couldn't stop.... Very interesting. Perhaps it should be classified as a sniper rifle. Right now, AI uses it like an SA-80 and does not engage at long range. Share this post Link to post Share on other sites