sim 0 Posted June 18, 2005 Dude that camo is soooooooooo nice Share this post Link to post Share on other sites
Blackblood 0 Posted June 18, 2005 sounding real nice mate  , you planing any woodland guys as a possible future exention to the pack?  INCLUDES: -Singleplayer versions and experimental MP units. -RMC, PARA and SAS in desert and desert/DPM scheme. -Sig Sauer P226 -A lowprofile laser designator (no tripod). Thanx BAS for the idea of using two p3d's. -Two different SAS models with applied randomness. I personally recommend latest addition: SAS2. -Paras in berets, helmets, webbing and assaultvests. -RMC's in berets, helmets and webbing. -An unspecified desert unit (webbing+helmet) simply called 'UK Soldier' -A bonus unit, and not very desert. Check the 'readme'. Share this post Link to post Share on other sites
sim 0 Posted June 18, 2005 Quote[/b] ]-A bonus unit, and not very desert. Check the 'readme' oooooooo Share this post Link to post Share on other sites
SFWanabe 0 Posted June 18, 2005 Quote[/b] ]It was just a question SF And I answered it as polite and logical as I can. Share this post Link to post Share on other sites
@cero 0 Posted June 19, 2005 SAS and SAS2 (just different looks)SAS: patrolpack, shemaghtype 1, standard goggles SAS2: bergen, shemaghtype 2, 2 types of sunglasses (actually 6 - black,blue and yellow lenses) No helmets for the SAS. Sue me... So with the option of putting weapon first it's gonna look like this in the editor: Para Rifleman (web,hlm) Para Rifleman (web,beret) Para Rifleman (web,hlm,brg) Para Rifleman (vest,hlm) Para Rifleman (vest,beret) ... I could ofcourse make a universal unit (P:UKF style) with hidden bergens and helmets. Needs no additional modelling since it's already there. ...keep posting your opinions so we can finally have these f***ers crawling in the sand of (input desert map here)... I supose this is going to use lots of hiden selections. Can they afect performance? In the Generic OPFOR pack I noticed a cuple of bugs, the same ones that everybody noticed   I think that the lagg problem was not just to do with the scripting, but with them hiden selections, are they runing smooth for you BB? I would like to be able to make some good big battles with them. I like the idea of being able to decide what features they will have by init input, you don't want to have a mission or campaign that at any time makes a point or coment about one or various units in the level, and end up not maching the looks of them  lol. Blackblood Posted on June 18 2005,23:13 Quote[/b] ]-A bonus unit, and not very desert. Check the 'readme'. Thanks from many of us BB. Regards. @CERO Share this post Link to post Share on other sites
Hornet85 0 Posted June 19, 2005 geting beter and beter 3am jesus Share this post Link to post Share on other sites
UKFMav 0 Posted June 19, 2005 Troops look good. Going back to what somebody was saying about "5 colour" helmet covers, they're not. It's a normal cover with another cover made of net with some sort of printed desert pattern over it. Share this post Link to post Share on other sites
Blackblood 0 Posted June 19, 2005 @cero About the performance. My specs are: Athlon TB 1.3Ghz GeForce3 Ti200 512 Mb RAM ...nothing to write home about, but it works fine with the units. Tested it with 36 random guys: ~25fps. Although it's been debated numerous times I'm fairly convinced that there will be an fps drop when 'unhiding' hidden selections. But afaik it's the only way to implement randomness. I did start a model combining SAS + SAS2 but the polycount along with texturecount went skyhigh. The randomness is not that massive. It's simply there to take away the clone feeling. Random stuff in SAS (model 1): Wrapped shemagh type 1 Gasmaskpouch Patrolpack Longsleeves Goggles Headset Boonie Random stuff in SAS (model 2): Wrapped shemagh type 2 Gasmaskpouch Tactical holster Bergen Shades type 1 x 3 colours Shades type 2 x 3 colours Longsleeves Headset You will find generic units (no randomness) to use if it lags too much. BTW thanx for the kind words everyone but, honestly, it's really, really not that good. It's no LSR, BAS or P:UKF, ok? Real life forces me to let it go. *insert violins and sniffing here* Share this post Link to post Share on other sites
TwentyFourSeven 0 Posted June 19, 2005 Blackblood, dont worry m8,, they BRITISH and they look great, thats all that matters to the majority of people who want your addon. good job Share this post Link to post Share on other sites
stainer 0 Posted June 19, 2005 Oooooooo the suspense! Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted June 19, 2005 it's really, really not that good. It's no LSR, BAS or P:UKF, ok? you are very wrong, you dont do yourself justice . i played with the beta you gave to raab a few months back and these units are outstanding... Share this post Link to post Share on other sites
Munk 0 Posted June 19, 2005 I second that and we only had an early beta. You've some how managed to make this pack even better, its just a shame the random gear scripts arent MP compatible (did I send you my suggestion to get around this in the end?). Share this post Link to post Share on other sites
-HUNTER- 1 Posted June 19, 2005 have you got a shot of the bergen and other rucksacks? What kind of packs does the British army use? and how much Liter can go into them? all BB Share this post Link to post Share on other sites
Munk 0 Posted June 19, 2005 Pics of the bergen are on page 10 Share this post Link to post Share on other sites
stainer 0 Posted June 19, 2005 @manhunter09 I believe the British army use the PLCE system... PLCE rucksack Share this post Link to post Share on other sites
harley 3 1185 0 Posted June 19, 2005 If you want to see what the British Army tends to use, look here. Look at anything which has "Official" in the description. . Share this post Link to post Share on other sites
Messiah 2 Posted June 19, 2005 BB... if it makes life any easier, you're very welcome to ship the ukf weapons pbo's with your addon Share this post Link to post Share on other sites
SWIFT88 0 Posted June 19, 2005 BB...if it makes life any easier, you're very welcome to ship the ukf weapons pbo's with your addon sounds cool Share this post Link to post Share on other sites
Stelios 1 Posted June 19, 2005 On a sidenote, hows that new landy coming with the UKF? The one that was better armored or so. Could be handy in use with BB's SAS, regular landies rock too for now. The cargo anims are just elite. Share this post Link to post Share on other sites
SWIFT88 0 Posted June 19, 2005 pinkie? WIMK? Snatch? http://www.project-ukf.com/infantry/landrovers.php come onto UKF forums if you want to discuss UKF items Share this post Link to post Share on other sites
SFWanabe 0 Posted June 19, 2005 BB...if it makes life any easier, you're very welcome to ship the ukf weapons pbo's with your addon Hell you guys should have on the UKF team Share this post Link to post Share on other sites
SWIFT88 0 Posted June 19, 2005 BB...if it makes life any easier, you're very welcome to ship the ukf weapons pbo's with your addon Hell you guys should have on the UKF team  what? Share this post Link to post Share on other sites
Blackblood 0 Posted June 19, 2005 BB...if it makes life any easier, you're very welcome to ship the ukf weapons pbo's with your addon Faxing over a crate of Swedish Lager (as agreed). In the midst of a coding marathon now, peeps. If you don't hear anything for a day...it's a good sign. Share this post Link to post Share on other sites
Munk 0 Posted June 19, 2005 Maybe you should release two versions, 1 with ukf weapons 1 without so people who already have them dont have to download them again? Share this post Link to post Share on other sites
DBR_ONIX 0 Posted June 19, 2005 "Hell, you guys should be in UKF team" I think he means Units look good, really hope you either include a MP-working guy (I.e normal guy with the change gear stuff hidden), or whatever Munk suggested works HYK's units had two different versions, with two different weapon-sets, seemed to be fine, as long as you keep the classnames the same (I.e not BB_Guy1_UKFWeapons) - Ben Share this post Link to post Share on other sites