Homefry 0 Posted May 19, 2005 I've seen the press release stating that there is a new engine contained in AA... well I'm wondering what details this new engine contains... Do we have any of the improvement to physics or to the vehicle code, or is it just the graphics detail? Some detail would be nice. Share this post Link to post Share on other sites
Marss911 0 Posted May 19, 2005 Mostly graphics, of what i've heared. Lets say its OFP 1.5 (Like the xbox version) Share this post Link to post Share on other sites
meio_maluco 1 Posted May 19, 2005 Quote[/b] ]Map covering over 100 sq. km, in extreme detail i guess the was seen in pic is a new feature ;) Share this post Link to post Share on other sites
Hornet85 0 Posted May 19, 2005 so its basicly OFP XBOX for PC then? Share this post Link to post Share on other sites
meio_maluco 1 Posted May 19, 2005 from what i know its the same engine as vbs2, but this can be only specualation, it makes sense, BIA does the work for BIS and we get happy :P Share this post Link to post Share on other sites
Charon-VW:BB- 0 Posted May 19, 2005 No multi gun positions? No improved weapon handling like for example my personal favorite Vietcong? etc. etc. Hey they have to improve the physic engine, please Share this post Link to post Share on other sites
Basher5_2 0 Posted May 19, 2005 graphics arent the main focus at all, accorind to a interveiw with AA's developer (forgot the name, sorry dude) the main focus was phyisics, and graphics least Share this post Link to post Share on other sites
Heatseeker 0 Posted May 19, 2005 @ May 19 2005,19:11)]No multi gun positions?No improved weapon handling like for example my personal favorite Vietcong? etc. etc. Hey they have to improve the physic engine, please You want 3D sights that dont line up and a static weapon toggle glued to your screen? Or the feel of not being able to use your arms? Wow . Quote[/b] ]graphics arent the main focus at all, accorind to a interveiw with AA's developer (forgot the name, sorry dude) the main focus was phyisics, and graphics least Im listening, please tell us more about the physics . Share this post Link to post Share on other sites
D.murphy man 0 Posted May 19, 2005 Quote[/b] ]graphics arent the main focus at all, accorind to a interveiw with AA's developer (forgot the name, sorry dude) the main focus was phyisics, and graphics least damn right lol! my no.1 concern is the physics. I also hope theyve done away with the 'screwed up paper' look to destroyed vehicles and buildings! Maybe even dynamic destroyble buildings that blow apart at the spot where it was hit. But i presume that most properly wont be in AA. Share this post Link to post Share on other sites
Gollum1 0 Posted May 19, 2005 I remember that an interview said that the collision bug was already fixed for OFP xbox, that was over a year ago so I'm sure they've fixed it. VBS also has some type of new building destruction mode (Anyone have the video!? PM me please so that should be implemented already. Also the terrain streaming that improves performance, self-shadowing on models and proper shadow casting on objects overall, probably some shader support, maybe 3d clouds as seen in the latest screens (I think), water with waves...these things are all evident in the screenshots. edit: And how could I forget, Join in Play functionality and probably reworked netcode. Share this post Link to post Share on other sites
Charon-VW:BB- 0 Posted May 19, 2005 Quote[/b] ]You want 3D sights that dont line up and a static weapon toggle glued to your screen? Or the feel of not being able to use your arms? Yes something similar or better! You know why? Because its nicer than the handling of ofp and ofp res. I don't want to be as conditioned as in ofp (for example throw a nade). And i like the idea of crouch and aim over an obstacle. That's all Share this post Link to post Share on other sites
D.murphy man 0 Posted May 19, 2005 Quote[/b] ](Anyone have the video!? PM me please me too With improve phyisics hopfully we might even be able to have 'loose' cargo, by that i mean instead of selecting 'enter vehicle as passanger' you can simply just walk or jump on to a tank/plane/boat and be able to walk around on/in it as well as fire of it. Also placing weapons or barrels and other types of cargo loosly in the back of a vehicle and watch as they slid back n forth whiles the vehicle takes turns and moves. Althou maybe thatll be a bit too much for a large scale enviroments of AA Share this post Link to post Share on other sites
Heatseeker 0 Posted May 19, 2005 I remember that an interview said that the collision bug was already fixed for OFP xbox, that was over a year ago so I'm sure they've fixed it. VBS also has some type of new building destruction mode (Anyone have the video!? PM me please so that should be implemented already. Also the terrain streaming that improves performance, self-shadowing on models and proper shadow casting on objects overall, probably some shader support, maybe 3d clouds as seen in the latest screens (I think), water with waves...these things are all evident in the screenshots. edit: And how could I forget, Join in Play functionality and probably reworked netcode. I had the VBS1 DIB video but i threw it away yesterday, sry , i already posted that it looked fake because there was a big cloud of smoke covering it up and i couldnt see any parts of the buildings colapse, im not expecting to see a new damage model for buildings and vehicals in Armed Assault and ive also heard that the colision detection for VBS was the same . Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 19, 2005 Quote[/b] ](Anyone have the video!? PM me please me too  yes please! anyway, i would be *very* happy with multiple gunner positions... Share this post Link to post Share on other sites
Billabong81 0 Posted May 19, 2005 (Anyone have the video!? PM me please me too  I uploaded the video (RARed) onto Tactical Blunder.  It is 23mb. I think the new engine has basically all the engine upgrades the community wanted, but couldn't make without modifiying the engine itself.  I doubt multiple gun positions will be added, but maybe in a future patch .  New graphics look nice and 100km^2 islands sounds sweet . EDIT: To clear things up, the video is of an upcoming module for VBS1. This is not of Armed Assault! Share this post Link to post Share on other sites
MES-Hoot 0 Posted May 19, 2005 WOW! NICE VIDEO!!! That is OFP:AA? Share this post Link to post Share on other sites
adumb 0 Posted May 19, 2005 WOW! NICE VIDEO!!!That is OFP:AA? VBS1 Share this post Link to post Share on other sites
FW200 0 Posted May 19, 2005 and 100km^2 islands sounds sweet . Pssst. we already have 100kmË› islands, 12.8x12.8km = 163kmË› Share this post Link to post Share on other sites
Billabong81 0 Posted May 19, 2005 Oh...I thought we only have 25km^2 islands . Shows that I am surely not an addons maker! Share this post Link to post Share on other sites
Colossus 2 Posted May 19, 2005 I wonder how the SP is gone be like. Guba Jr. Share this post Link to post Share on other sites
D.murphy man 0 Posted May 19, 2005 Wow that VBS1 div is pretty impressive, now why cant some one do that for OFP1 Share this post Link to post Share on other sites
shinRaiden 0 Posted May 19, 2005 Bah. 102.4km*102.4km (that's 10485 and 76/100ths sq km) is where it's at, now if they'd do something about the CTD's at that level, loosen the buffers, and gimme streaming terrain... oh and I need at least 24bit objectID's just for the maps... Share this post Link to post Share on other sites
Gollum1 0 Posted May 19, 2005 (Anyone have the video!? PM me please me too I uploaded the video (RARed) onto Tactical Blunder. It is 23mb. Thanks a lot, that was cool. Do you have the other new VBS videos or know where to get them btw? Share this post Link to post Share on other sites
Billabong81 0 Posted May 19, 2005 Do you have the other new VBS videos or know where to get them btw? Yeah mate. I got the VBS1 Convoy Trainer advanced features, Dynamic destructable buildings, Advanced functionality module, TELOE (VBS1 operating system), and Observer 3 movies. They are near 100mb though, so they will take some time to upload . Share this post Link to post Share on other sites
sanctuary 19 Posted May 19, 2005 It looks really great, i hope to see something like this in OFP 1.5 But is this video featuring Colonel Klink's Dynamic Interactive Buildings system inside VBS1 , or is it something completely different only in VBS1 ? Share this post Link to post Share on other sites