buliwyf 4 Posted April 15, 2005 My configuration... TURBO == Mouse Button #4 Strafe LEFT/RIGHT == Cursor LEFT/RIGHT Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 15, 2005 mine is shift and the arrow keys, works beautifuly with that. use my pinky to press shift and my pointer finger for right, middle finger for foreward/back and my ring finger for left, middle finger also reachs the Delete End Page-Down keys too fo kneeling, laying down, returning to standing postions. Share this post Link to post Share on other sites
rekster 0 Posted April 15, 2005 Any plans to make this compatible with the finmod? I see a config was done for CSLA. This looks great. Hope to incorpate it at our server. Only problem is that lately we have been using the finmod, so will have to wait and see if a compatible version comes out. Keep up the good work. Share this post Link to post Share on other sites
black dragon 0 Posted April 15, 2005 personaly i like the way it is right now. i mean you are seen but theres less of you to shoot at. i think its fine how it is.anyway i was goofin around with the animation features [ig]http://tootallinc.atwar.net/images/Rocket%20Dodger.jpg[/img] na na na na na naa you missed me Really funny pic Share this post Link to post Share on other sites
dob 0 Posted April 15, 2005 Thank papy i go test it on dedicated ;) Share this post Link to post Share on other sites
Gedis 0 Posted April 15, 2005 FFUR spec ops are making another secret operation in Locke cartel's laboratory, searching for secret information about new released animations for OFP... http://free2.angeltowns.com/gds/ofpr/anims1.jpg http://free2.angeltowns.com/gds/ofpr/anims2.jpg http://free2.angeltowns.com/gds/ofpr/anims3.jpg http://free2.angeltowns.com/gds/ofpr/anims4.jpg http://free2.angeltowns.com/gds/ofpr/anims5.jpg http://free2.angeltowns.com/gds/ofpr/anims6.jpg ... dam they just find out that new animations are in use with all humans for years:) P.S. FFUR should update it self, because now there is no crauched lean anims Share this post Link to post Share on other sites
Locke@Germany 0 Posted April 15, 2005 Any plans to make this compatible with the finmod? I see a config was done for CSLA.This looks great. Hope to incorpate it at our server. Only problem is that lately we have been using the finmod, so will have to wait and see if a compatible version comes out. Keep up the good work. Hope to have a FDF MOD V1.3 Config + Animations Enchancement V0.52 ready tomorow. Share this post Link to post Share on other sites
Tomislav 0 Posted April 15, 2005 who is doing the csla one? Share this post Link to post Share on other sites
Lupus-WD- 0 Posted April 16, 2005 i really enjoy these new features, but, i have customized it myself, and for instance made the roll move default when prone and strafing, whereas i now have to use shift to do a regular strafe as it seems to me that the roll move is more of an amergency move that should be more easilly done and the regular strafe more of a forethought precision move which does not require fast and instinctive execution. just my .02€ in case it gives some ideas ;) Share this post Link to post Share on other sites
Rommel 2 Posted April 16, 2005 Locke has done it again. mate setup a paypal account or something :P . You should sell this stuff hehe. FFUR specops are using handsignals. Share this post Link to post Share on other sites
honchoblack 2 Posted April 16, 2005 Lupus[WD] - i use the roll over as substitution for the left/right-front-crawl anim, the leaning standing up for the walking-left/right-front anim, and the leaning kneed as substitution for the walking-left/right-backwards anim, and sanctuarys VBS1 standready animation, all inserted into Sanctuarys Patrol 1.5 anim, no config changes needed and everything but the crouch walk included Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 16, 2005 hey locke since your doing csla and fdf configs, would it be too much trouble if you tacked on a Y2K3 config too (the default exploding bodies one) into your rar files until this thing goes "Final" ? if it is then dont worry about it Share this post Link to post Share on other sites
Locke@Germany 0 Posted April 16, 2005 hey locke since your doing csla and fdf configs, would it be too much trouble if you tacked on a Y2K3 config too (the default exploding bodies one) into your rar files until this thing goes "Final" ?if it is then dont worry about it I think this shouldn't be to much of a problem for me. I'am also releasing updated configs for FDF MOD V1.3, CSLA 2 and, probably a few more MOD's with new upcomming versions . Stay tuned, Locke@Germany. Share this post Link to post Share on other sites
Locke@Germany 0 Posted April 16, 2005 FDF troops securing a village: ---------------------------------- (Config will be available soon) Little Preview: ------------------------------------ [im]http://gallery.image4free.com/albums/userpics/10665/HGun%20Lean%20preview2.jpg[/img]>100kb The Handgun Leaning Anims still need a some work and won't make it into the FDF Config released later today . Share this post Link to post Share on other sites
berghoff 11 Posted April 16, 2005 Hmm I installed the entire Locke_AnimMOD to the OFP dir, added cmd line and launched ofp. Then I tried on of the button-combo's as stated in the readme but nothing happens.. same old OFP animations. It is installed like this OFP\Locke_AnimMOD\addons \bin \bin + crouchedwalk Share this post Link to post Share on other sites
StealthTiger 0 Posted April 16, 2005 You gotta love the innovation.. things like this revolutionise the gameplay! High speed data transfer mirrors from Stealth-Net: OFP Animation Enchacement V0.52 Enjoy! Share this post Link to post Share on other sites
MAA 127 Posted April 16, 2005 Animations works wery good with CSLA II. Update1 too Thanx Locke@Germany for great addiction to gameplay ! Share this post Link to post Share on other sites
Locke@Germany 0 Posted April 16, 2005 http://www.stealth-net.co.uk/files/low-res.jpg[/img]You gotta love the innovation.. things like this revolutionise the gameplay! High speed data transfer mirrors from Stealth-Net: OFP Animation Enchacement V0.5 Enjoy!  Current Release-Version  is V0.52 ! See first post. Also atm the mirror seem to be not working (at least when i tested). Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 16, 2005 omg i was just playing "interdiction" again from the 1985 campaign and after i killed those 4 soldiers on the moutian.. instead of running down the hill i found a quicker way to get down! lay down longways so that your facing the base and roll down the hill.. wheeeeeeeeeeeeeeeeeeee Share this post Link to post Share on other sites
KeyCat 131 Posted April 16, 2005 Locke, after enjoying this great addon the latest couple of days I must ask what is that "stomping" sound (think it sounds just like the "halt" sound) when you lean (and also when you pick up your binocs as well)??? /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
crassus 0 Posted April 16, 2005 Hmm I installed the entire Locke_AnimMOD to the OFP dir, added cmd line and launched ofp. Then I tried on of the button-combo's as stated in the readme but nothing happens.. same old OFP animations.It is installed like this OFP\Locke_AnimMOD\addons \bin \bin + crouchedwalk BergHoff, try this: put Locke_Anims.pbo in the MAIN OFP add-ons directory. The BIN folder you keep in the Mod folder. Just my two cents: I remapped the X key to handle the Stand/Prone, and C to Kneel/Stand. I mapped Q to Turbo and Strafe Left, and E to Turbo and Strafe Right. (And I use the right mouse button to bring up the iron sights. This arrangement of course make driving or commanding a vehicle next to impossible....oh well. Share this post Link to post Share on other sites
Locke@Germany 0 Posted April 16, 2005 Locke, after enjoying this great addon the latest couple of days I must ask what is that "stomping" sound (think it sounds just like the "halt" sound) when you lean (and also when you pick up your binocs as well)???/Christer (a.k.a KeyCat) I'am gonna correct this ASAP. The CfgMoves class i've started with came from my own Custom Config that included the changes made in the Dynamic Range Config's. For now i've only updated the first post with the FDF MOD V1.3 Configs which are also going to be updated with further versions. An updated version with new features is already on the way. For FDF Configs see first Post !!! Locke@Germany Share this post Link to post Share on other sites
KeyCat 131 Posted April 16, 2005 I'am gonna correct this ASAP. The CfgMoves class i've started with came from my own Custom Config that included the changes made in the Dynamic Range Config's. Ahh cool! So it wasn't just my imagination then  Looking forward to the next update where this is fixed since it started to get really annoying having that "stomp" sound when you leaned or picked up the binocs. Thanks again! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 16, 2005 hmm it always sounded like a gear rattle sound to me which is realistic cuz if i lean sideways all the shit i got on my belt rattles (and trust me i carry more on my belt as a civi then i would as a soldier) Share this post Link to post Share on other sites
desantnik 0 Posted April 16, 2005 I am sorry I am too lazy to read the previous 9 pages but did he mention if he was going to do pistol anims as well for this pack? edit: Nevermind, guess I'm not too lazy after all. Found what I was looking for previous page. Good work! Share this post Link to post Share on other sites