Hawkins 8 Posted March 27, 2005 Ah, thanks for clearing that up. Frankly I'm not afraid of editing it to be MP compatible. ;) Been making MP only missions for the last... three years. Still, hoping to see both of them (Your's and TacRod's version) released soon. Share this post Link to post Share on other sites
sanctuary 19 Posted March 27, 2005 HawkinsDaFin, If you are interested , i can send you the latest alpha of my work on the template, most of everything is already setup and working, but it is not finished yet as it needs several things i am working on to be implemented. But it could familiarize you with the system and you can already begin to work on it (and finish your own version of it, by adding what you want or addons you need). Share this post Link to post Share on other sites
Hawkins 8 Posted March 27, 2005 Heh, thanks for the offer! If it's not a big trouble, it would be nice to get familiar with the system beforehand. How many features is there left to add to the current version? If they are (and I'm 100% sure that they are) some cool and neat ones, I can wait for the public template. So yes, if you want you can send the current version over, but I have no problem on waiting for the public version either. Share this post Link to post Share on other sites
sanctuary 19 Posted March 27, 2005 As i send it tonight to my Dynamic Alliance partners, if they want to give a look, my alpha 0.855 version i will add you to the list. The final version is not really for tomorrow, as i have lot of idea but needs time (to optimize them and make sure they are working without lagging out the mission) to implement them to make the template as complete as i can. So you have all the time you need to give a look to the system. I will add an instruction.txt inside the mission folder so you can have an overlook to what are those funny triggers and game logic that can be found everywhere Share this post Link to post Share on other sites
Commando84 0 Posted March 27, 2005 at Sanctuary, thx dude that would be great because when i tried to edit my own version with usmc marines vs the jjr updated rebels my head got all twisted when i tried to figure out what those game logics did i made a bas tonahl island version but somehow i think i made it lag very much i'll try again but with a less object intense island, haven't figured out wich one to use yet Share this post Link to post Share on other sites
sanctuary 19 Posted March 27, 2005 You want to tweak around my alpha version too Commando84 ? Share this post Link to post Share on other sites
Winters 1 Posted March 28, 2005 Hey Guys, i am loving this idea and Dynamic Afghan is tons-o-fun. I have been working on a dynamic 007 mission and am currently using the AI on demand scripting. The problem with this is that missions are will "flow" from one to the next without any randomness. I was wondering if theres a template that either TacRod or Honcho or anyone else can provide to help out. Basically, you report to M at MI6 HQ and she will give you a mission to carryout, after it's done you head back to HQ and she gives you another one. I think your systems would do wonders for this mission as theoretically it wont play the same way twice. Thanks for the help Share this post Link to post Share on other sites
sanctuary 19 Posted March 28, 2005 I can provide you with an alpha version of my template, just ask. But be warned that it is not finished , and as i am constantly updating it , it will look nothing like the finished template. But it can be used as a basis for edition and port to any context, it will just need more work from the mission maker than for when my template will be finished. Share this post Link to post Share on other sites
Winters 1 Posted March 28, 2005 I could defiently use it as long as it explains whats going on, I took a look at Dyn. Afghan in the editor and got a headache after a few minutes of trying to figure out what everythings doing Anyway, i appreciate the offer and as long as its in a workable condition with a little guide of whats what i can take it from there. Share this post Link to post Share on other sites
Drongo69 117 Posted March 28, 2005 In Dynamic Afghanistan the important thing to look at is the server\mission_control.sqs (and the scripts called from it). I believe it's called mission\missionchoice.sqs in Sanctuary's version. This script is the heart of the mission. Maybe we need a dedicated thread in Mission Editing? Share this post Link to post Share on other sites
Winters 1 Posted March 28, 2005 Thanks Tac, that will be a huge help now that i know where to start. But, i still would like to take a lookie-look at the template Share this post Link to post Share on other sites
sanctuary 19 Posted March 28, 2005 you have a PM good luck Share this post Link to post Share on other sites
Commando84 0 Posted March 28, 2005 mm i don't know, i would like to see what lies ahead but im not good with scripts me think group link 2 script was difficult to tveak a little inside and it got messed up and ctd'ed my ofp with some big well written guides i could try to make something out of it but not alone Share this post Link to post Share on other sites
sanctuary 19 Posted March 28, 2005 Well, you should wait in that case for TacRod or my template when they will be completed, it should be easier to understand and use by the user than the alpha/beta versions. Share this post Link to post Share on other sites
Drongo69 117 Posted March 29, 2005 I just wanted to suggest some ideas for anyone who was considering making their own dynamic mission. As well as the counter-insurgency infantry-based theme, it would also be possible to make dynamic campaigns based on the following: - Helos (CAS, strikes, S&R, etc) - Conventional actions (take the hill, hold the town, meeting engagement, etc) - Resistance (hit and run actions, killing the enemy increases your support, improves your weapons etc) - Spec-ops (emphasis on secrecy, little support) - Zombies (Clean out towns to raise supply levels, find new guns, gain specialists. Maybe throw in some roadgang action too) Any other ideas? Share this post Link to post Share on other sites
Winters 1 Posted March 29, 2005 Any other ideas? "My name is Bond, James Bond" sneak peek vid coming out tonight Share this post Link to post Share on other sites
honchoblack 2 Posted April 2, 2005 I wanted to inform, that version 1.2 of "Dynamic Afghanistan" is available, the latest release, of the Dynamic Mission Alliance, get it here: http://www.flashpoint1985.com/cgi-bin....;st=120 and i had the pleasure of betatesting TacRods Coop CoIn-Nam adaption, here are some impressions Perimeter Secure Charlie Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted April 3, 2005 Yes! More 'Nam! p.s. Oh and yes V1.2 of Dyn. Afghanistan is out! Share this post Link to post Share on other sites
Drongo69 117 Posted April 3, 2005 Here's an update on my next version of Coin. The focus is on: - Coop with SP functionality - Natural variable/script names and commented code for easy modification - Script modularity There are currently 5 mission types functional in-game, from human wave attacks to patrols. At least one more mission type is planned. Coop has been tested with some success (and, errr, some failure...). PM me if you can test thoroughly in Multiplayer (requires SEB Nampack 2 only). The release date depends on how soon I get coop working properly. My plan for the release is to include the following plug-in scripts: Friendly weapons: SEB NP2, ADF, Marine Assault Pack, UKF OPFOR: SEB NP2, Generic Middle East, Edges Retextured, Generic OPFOR OPFOR weapons: SEB NP2, JAM2, Marine Assault Pack HD Helos: SEB NP2, BIS default, BAS Facepacks: SEB NP2, Arab, African Share this post Link to post Share on other sites
hellfish6 7 Posted April 3, 2005 Would it be possible to please include the BAS Tonal-Tangos in those scripts? I'm planning on making a South Africa v. Tonal dynamic campaign to coincide with the Bushfires mod's first release and that'd totally help me out. And maybe Frenchpoint would be cool too... if only because I have a thing for the Foriegn Legion. Share this post Link to post Share on other sites
Drongo69 117 Posted April 4, 2005 Sure, the plugin scripts are the easiest thing to make, just the addon name is changed in the script. If you know the names of what you want to use, it only takes a minute or two. I'll also add some blank templates for people to make DIY scripts. Share this post Link to post Share on other sites
Drongo69 117 Posted April 5, 2005 I've been playing around with different enemy/equipment scripts. A 4RAR section on patrol (undisclosed location in SE Asia) Jemaah Islamiah terrorists attack an Australian FOB. After action reports note the poor stopping power of suppressed M4 rifles. Share this post Link to post Share on other sites
sanctuary 19 Posted April 6, 2005 A bit of status report, Once my work on the template will be finished, the release of this DMA pack will contain the template in several versions Player West : Enemy Resistance Player West : Enemy East Player East : Enemy Resistance Player East : Enemy West Player Resistance : Enemy East Player Resistance : Enemy West This way , it will be easy to anyone to launch the mission editor, replace the east/west/resistance units by the ones he wants, then replacing with the specific units he wants the unit names in the spawn scripts should be no problem once you know the units names of your favorite addons. The templates are taking place on Malden, but moving the template mission you want to another island will be easy to do. I am planning to add some step by step documentation about an example conversion to help the user. But the release is not really soon as despite lot have been already implemented, lot is remaining to do. Share this post Link to post Share on other sites
chaztheducky 0 Posted April 6, 2005 Quote[/b] ]lot is remaining to do. could you enlighten us? Share this post Link to post Share on other sites
sanctuary 19 Posted April 6, 2005 Not yet, the work of the DMA on our current projects is changing so much with the ideas and suggestions from each of us , that i can't really say what will be in or not when it will be released. Share this post Link to post Share on other sites