FerretFangs 0 Posted July 29, 2005 If I have something to add, I'll post it here. I can GUARANTY that I won't post at your personal webpage. Indeed, have a good evening. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted July 29, 2005 If I have something to add, I'll post it here. I can GUARANTY that I won't post at your personal webpage.Indeed, have a good evening. I GUARANTEE you, i am grateful for that. Sweet dreams Share this post Link to post Share on other sites
Messiah 2 Posted July 29, 2005 'Saucer of milk, table five' Classic guys... that little exchange's had me in stitches Small question... get much further with the Rapier and the little present i sent you a while back? Share this post Link to post Share on other sites
Colossus 2 Posted July 29, 2005 How is the Comms Pack1 going?I really really like to see a radar dome in OFP. I mean think of it, everytime some war is going on they intend to knock out the radar and communication system first. OFP needs a military radar dome. Its actually getting a complete make over. Â Ive never loke the domes how they were so i'm trying to get the right geodesic effect. The SSPAR array is getting a new base structure and stair ways etc. Â The old one was reallyonly meant as a target. Â I wasnt anticipating so much interest in it. I'll post some more screenies next week. Nice! Looking forward to that Do have a estimated time for the completion? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted July 29, 2005 Small question... get much further with the Rapier and the little present i sent you a while back? Â ok small answer...not very far. Â but its still in the list. Â I started on the High cap back but got side tracked with paid work. Quote[/b] ]Nice! Looking forward to that Do have a estimated time for the completion? Erm...i really hate saying this but...when its done. I cant say more than that to be brutally honest. Â Thinks just crop up that put me behind. I will say that I'm trying to get all the main objects like that together and release them with the RKSL test island. as an object pack. There is a few reasons for this but mainly it because several MoD teams have asked for it this way. Â I will split off the different groups into: Genral Airfield Hanger Pack 2 Comms Pack 1 etc Most of these really aren't that far off - just need some LoD or texture work etc. Cheers Rock Share this post Link to post Share on other sites
Colossus 2 Posted July 30, 2005 I wish I could help, but my skills is zero when it comes to modding/texturing. Share this post Link to post Share on other sites
ruff 102 Posted July 30, 2005 I DOWNLOADED your sniper pack acouple of days ago and i just gotta say that the readme info is pretty wrong in giving the weapon and magazine classnames i love the sniper pack since its the only one so far i know of which actually uses the scope range properly proper classnames and magazine RKSL_L96A1cam RKSL_L96A1 RKSL762NATO_MAG was on readme 762NATO_MAG RKSL_L96Acam RKSL_L96A12 Share this post Link to post Share on other sites
Guest RKSL-Rock Posted July 30, 2005 I DOWNLOADED your sniper pack acouple of days ago and i just gotta say that the readme info is pretty wrong in giving the weapon and magazine classnames i love the sniper pack since its the only one so far i know of which actually uses the scope range properly proper classnames and magazine RKSL_L96A1cam RKSL_L96A1 RKSL762NATO_MAG was on readme 762NATO_MAG RKSL_L96Acam RKSL_L96A12 Its over a year old now By the time i realised it had been so well distributed its seemed pointless issuing a new file because of a mistake in the readme. The release (which is due very soon) will be correct i promise you. Share this post Link to post Share on other sites
ruff 102 Posted July 30, 2005 hooray seriously man those sniper rifles are the best ones ive tried so far the scope range is just excellent Share this post Link to post Share on other sites
-HUNTER- 1 Posted July 30, 2005 sound is nice to but I got a small texture bug on the end of the barrel with the lapua and that is just the model I want for meh missions. I await the shelter/hangar pack because the beta hangar doensnt work in wrptool. The larger hangars do work but I need those shelters to work because I cannot adjust the trees arround it for camo. Share this post Link to post Share on other sites
mattxr 9 Posted July 30, 2005 well ive got to say.. ALL your work looks 10/10 i cant wait to fly those planes makes me excited lol Share this post Link to post Share on other sites
Guest RKSL-Rock Posted July 30, 2005 sound is nice to but I got a small texture bug on the end of the barrel with the lapua and that is just the model I want for meh missions.I await the shelter/hangar pack because the beta hangar doensnt work in wrptool. The larger hangars do work but I need those shelters to work because I cannot adjust the trees arround it for camo. The L96 & L115 have had a revamp recently. Â I've reduced the poly count a bit and i'm hopefully sorting the textures out...and of course the sight is now plainer and uses a different recticle.. a slight mod (necessary due to game limits)of a Leuchtab L12 use on S&B scopes. The Shelters are having a slight revamp. Â The bug you refer to is due to problems with binarising multiple models at once. Â It wont be a problem in the full release, i promise. On another note... I'd like to thank everyone for the interest via PM and email but unfortunately I'm not taking any other BETA testers into the team at this time. I'm going to try and get some public betas for the most popular addons released ASAP - Nimrod MR2 etc and a sample of the environment pack so please bear with me. Cheers Rock Share this post Link to post Share on other sites
Guest RKSL-Rock Posted September 3, 2005 By way of a little update: I'm reorginaising a few projects and dropping some. Â Specific details will follow shortly. But as most people with be aware in collaboration with UNN we've set out on a SAM System Firecontrol Project. Essentially its a system of scripts that allow a Search radar to detect incoming threats, pass that info to one or more Firecontrol radars which in turn then designate individual targets for the Launchers or Guns under their command. Â This means that the AI will no longer missile spam the closest single target but spread thier fire over multiple threats. While the first version is tailored specifically for the Rapier FSC addon the second version of the scripts should allow any addon maker to update existing or future addons to be controlled in the same way. The system is based on a three tiers: Search Radar - Detects the targets in a certain radius Firecontrol Radar - Provides targeting data and control to the launchers Launcher/Gun - Attacks the the target. The scripts allow you to use just Firecontrol & launcher or you can just use the addons in stand alone mode. As was announced on the SAM Ranges thread on the BIS forums we're developing a series of realisitic addons to use the scripts to the fullest. Starting with: Rapier FSC Aspide/Skyguard Oerlikon 35mm AAA/Skyguard SA-2 "Guideline"/Fansong E/SPOON REST SA-4 "Ganef"/PAT HAND/LONG TRACK SA-5 "Gammon"/SQUARE PAIR/BAR LOCK SA-6 "Guideline"/STRAIGHT FLUSH/LONG TRACK Heres 2 SA-6 Screenies for the Curious Im also collaborating with DKM Jaguar to release the C-130 Pack as soon as possible. edits - some days typing just dont work. Share this post Link to post Share on other sites
eestikas88 0 Posted September 3, 2005 i sure don't want to be hit by one of those but it looks sweet and i would like to hit someone with those babes Share this post Link to post Share on other sites
orson 0 Posted September 3, 2005 Looking good ... what chasis is that system based on ? Share this post Link to post Share on other sites
Raptor 10 Posted September 3, 2005 wow great work Raptor Share this post Link to post Share on other sites
Guest RKSL-Rock Posted September 3, 2005 Looking good ... what chasis is that system based on ? Its called the SPU - Russian industrial index designation 2P25) a derivative design of the ZSU-23-4 Shilka GM-569 tracked chassis base. But slightly lower and with a different internal layout. The SA-11 uses the same hull config as the Shilka but again has a different internal layout Quote[/b] ]The TELAR vehicle is of all-welded construction with the crew compartment at the front, missiles on the turntable immediately behind the crew compartment and the engine at the rear. The transmission is at the rear of the hull. The torsion bar suspension system consists of six rubber tired road wheels with the drive sprocket at the rear and the idler at the front. There are no track return rollers. The vehicle has an air filtration and over pressure NBC system and infra-red night vision equipment fitted as standard but the vehicle has no amphibious capability. Three SA-6 Gainful missiles are carried on a turntable which can be traversed through a full 360ÅŸ with the missiles elevated on their launchers to a maximum of 85ÅŸ. When traveling the turntable is normally traversed to the rear and the missiles are horizontal to reduce the overall height of the vehicle. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted September 3, 2005 Looking good with those projects, theres some hard work going in to them thats for sure...... One question though, will the rifles be Jam'med up? Share this post Link to post Share on other sites
belgerot 33 Posted September 3, 2005 Holy crap! I didn't expect to see that beauty, very nice job!! Share this post Link to post Share on other sites
Guest RKSL-Rock Posted September 3, 2005 Looking good with those projects, theres some hard work going in to them thats for sure......One question though, will the rifles be Jam'med up? I havent really looked at the JAM 3 stuff but aslong as they support a .338 Lapua and 7.62 Nato then yes they will support JAM3 EDIT - Ok just had a look through the JAM3 list...no lapua .338 and the 7.62 sniper values arent the same as my own. I'll test it at somepoint to check if it makes any performance difference. This mean the L96 could be JAM3 compatible but the L115 wont be. Share this post Link to post Share on other sites
-HUNTER- 1 Posted September 4, 2005 yeah gotta keep the lapua ammo! I use this weapon for the Dutch forces which also use this sniper rifle for their designated marksman Share this post Link to post Share on other sites
the_shadow 0 Posted September 4, 2005 could you (or are you) making a HAWK SAM system? Share this post Link to post Share on other sites
-HUNTER- 1 Posted September 4, 2005 maybee with the http://www.ipms.nl/mip/hawk_04.jpg and the mickey mouse radar http://www.ipms.nl/mip/hawk_06.jpg Share this post Link to post Share on other sites
Guest RKSL-Rock Posted September 4, 2005 yeah gotta keep the lapua ammo! I use this weapon for the Dutch forces which also use this sniper rifle for their designated marksman Im not going to make the pack depend on JAM but it will be comapatible if you really want ot use it. Quote[/b] ]could you (or are you) making a HAWK SAM system? Calm Terror is making a Hawk for the Lost Bros Mod so im not planning on making one. Besides ive got far too much one right now to consider another project. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted September 5, 2005 Sounds good to me, Looking foward to the rifles however you decide to release them. Good work mate Share this post Link to post Share on other sites