Sinister-tnuC- 0 Posted March 24, 2005 FANTASMO mission, got me playing OFP again after many months of playing new flashy games ive missed something somewhere, how do i reinforce my squad? ive taken some casualties. bagels dynamic veitnam is my favourite mission ever, if this was able to carry some of those "hearts and minds" elements it would be take the cake keep up the good work please! Share this post Link to post Share on other sites
void_false 1 Posted March 24, 2005 New version is much funnier, S&D missions are the best imho. But i cant complete RAID missions where you have to kill rebel leader. I can wipe out all the rebels but cant find the leader and mission never ends. I thougt leader escapes so used stealth tactics but still no success. Share this post Link to post Share on other sites
honchoblack 2 Posted March 24, 2005 Sinister[tnuC] - hi there, glad you liked the mission, and that it got you back to playing flashpoint as i mentioned in the readme, the conflict is to be fought by the one squad, so its your responsibility to keep them alive but since i enlarged the conflict duration for the next update, i guess its time to think about reinforcements too so i guess you can expect them in the next, or maybe following update i havent played your favorite mission till now, i guess i have to try it, since i am hearing more and more from it, i dont know how it could slip by me void_false - those leaders tend to be slippery b....... i experienced how one was running away from the hotzone, leaving his men behind , expect a new leader model, once munk got the work on the up-up-updated rebels done, to better make out the target, and to be able to move in alone on a snipe mission greets Honcho Share this post Link to post Share on other sites
hellfish6 7 Posted March 24, 2005 Some requests: 1. Reinforcement infantry squads (helo, foot or paradropped) 2. Reinforcement mech infantry squads (with BMPs, BTRs or BMDs) 3. Reinforcement tank platoons (with RHS T-55/64s, or T72s) 4. Artillery! We're Soviets... we like artillery. Thats about it for now. Share this post Link to post Share on other sites
honchoblack 2 Posted March 24, 2005 Hellfish6 - rumors go that moscow has decided to move in heavy artillery as we speak, 4 big callibre guns are approved, able to reach any target destination of the VDV operation area, armed with high explosive rounds and flare fire missions thanks to another great addition by TacRod to the CoIn system greets Honcho Edit: concerning the other points, well they are on my personal wish/to do list, but they might take a little longer Share this post Link to post Share on other sites
void_false 1 Posted March 24, 2005 Quote[/b] ]We're Soviets Russians... Just russians Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted March 24, 2005 this is the best single player mission ive played thnx no island release shud be without one of these style missions and a coop version would be too good Share this post Link to post Share on other sites
hellfish6 7 Posted March 24, 2005 Quote[/b] ]We're Soviets Russians... Just russians Wasn't it the Soviets in Afghanistan? Share this post Link to post Share on other sites
Munk 0 Posted March 24, 2005 Quote[/b] ]We're Soviets Russians... Just russians  Wasn't it the Soviets in Afghanistan?  I believe this is set after that war... Share this post Link to post Share on other sites
honchoblack 2 Posted March 25, 2005 wheres my rabbit ? - glad you like it that much now that the dynamics are brought closer to the community i think you can expect different ports soon why dont you give it a spin yourself? its great fun figuring out good target locations, to keep the player on his toes very little skripting is required, depending on the wishes you want to implement, as i said designing this is at least as much fun as playing it or wait for the next update, new hardware for the conflict is pending greets Honcho Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted March 25, 2005 why dont you give it a spin yourself? its great fun figuring out good target locations, to keep the player on his toesvery little skripting is required, depending on the wishes you want to implement, as i said designing this is at least as much fun as playing it or wait for the next update, new hardware for the conflict is pending greets Honcho i might doat some point but i'm having too much fun nicking the pickup trucks and seeing how much air i can get from mountains on the way back to base plus me n munk busy trying to get u some proper civillians.. Share this post Link to post Share on other sites
pravit 0 Posted March 27, 2005 This is a great mission. I noticed some things, though: My medic got injured and I got a medevac to take him out. Afterwards to get him back I used "RALLY TROOPS" and sure enough the soldier with his number was back. But he wasn't a medic! Is there a better way to heal everyone other than loading them up into BRDMs and driving over to the hospital? During an extraction, our helicopter got hit with AA and everyone got hurt; I then had to drive everyone to the hospital and sort them out one by one. About rescue missions: The heli went down not far from our base. I figured I would drive there since it would be faster than taking the heli(which seems to take a couple hours to prepare). But after only ~5 minutes of driving I got a message saying the pilots had died. How is it they die so quickly when I drive there, yet I can ask for a heli insertion which seems to take hours(I get the mission when it's still light and by the time we take off it's sunset) and they don't die? Share this post Link to post Share on other sites
Rommel 2 Posted March 27, 2005 I havent downloaded this yet, but overall would you guys class its rating. Because I might not be bothered downloading required addons... Share this post Link to post Share on other sites
pravit 0 Posted March 27, 2005 Well, I thought it was amazing and a novel idea. And it's pretty fun, too. Share this post Link to post Share on other sites
Rommel 2 Posted March 27, 2005 So worth downloading? Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted March 27, 2005 It's worth downloading m8 Share this post Link to post Share on other sites
honchoblack 2 Posted March 27, 2005 pravit - Great that you like it, i know that the mission has some unlogical events, the hours for the takeoff being one, i reworked that for the next edition the problem seems to be, that the game time isnt the same as the time intervall in the scripts, so the hours for the takeoff just dont count for the scripts, so let me advice you, any helicopter down mission can only be succesfully completed with an heli insertion or paradrop, since the terrorist are on the way to the crew, time is of an essence about the healing of all your troops, i guess you need some rest, soldier, to fix your squad back up ( Resting heals all your troops), or if outside the base perimeter, you can allways call a medevac to fix your squad up about the missing medic, i guess that son of a ----- has deserted, i will send the MP to find him rommel - read through the thread, it should provide you with an answer warrior x - right on bro greets Honcho Share this post Link to post Share on other sites
USSRsniper 0 Posted March 27, 2005 Nice mission. i remade it formyself using soldiers from Afghan Pack http://ofp.gamezone.cz/news/pics2/afg5.jpg Share this post Link to post Share on other sites
honchoblack 2 Posted March 27, 2005 USSRsniper - nice one, actually i looked at those while making "Dynamic Afghanistan" but i didnt like the taliban in the pack, and the addondependencies are too big and since i wanted to make a conflict taken place today i even skipped the KZM i used before http://ofp.gamezone.cz/index.php?showthis=7744 greets Honcho Share this post Link to post Share on other sites
Drongo69 117 Posted March 27, 2005 @USSRSniper: If you want to share your conversion, I can host it for you. Share this post Link to post Share on other sites
honchoblack 2 Posted March 27, 2005 some pictures from the coming update Joint together, until the death departs us ....... The OPFOR Artillery strike on crossroads Flying Home Mission Success Base Security greets Honcho Share this post Link to post Share on other sites
sanctuary 19 Posted March 27, 2005 Nice promo picture It gives me more will to finish my template instead of sleeping during those nightly parts of the day Share this post Link to post Share on other sites
pravit 0 Posted March 28, 2005 The pics from the next version look nice. I was just playing the mission again and I noticed that when your extraction chopper gets shot down on the way to pick you up, there's no way to get another one to come out for you(although you can get as many medevacs as you want). When the chopper got shot down I managed to find the pilots who had parachuted out but I couldn't rescue them. It would be a nice touch to be able to medevac out pilots who crash unintentionally(as opposed to just the ones you get sent on a mission to rescue). Is the one extraction chopper only deal intentional? We all had terrible blisters after this trek across Afghanistan: One more thing - the rebel leader does wear a mask, as far as I can tell. I'm using JJR Rebels 1.1. He's the guy with the desert camo coat and the dishdash. EDIT: The extraction chopper thing seems to be a real bug. After walking back to base from that mission and getting a new mission, then finishing that one, the extraction choppers just won't come anymore. He'll drop red smoke and it says "Stay around here", but no matter how long I wait, the chopper doesn't come. You've left us to die out here! Share this post Link to post Share on other sites
combat-agent 0 Posted March 28, 2005 I got to say I love this idea. Dynamic enviroments is pretty much what i look into ofp for anymore. But I never seemed to be pleased. I converted a Dynamic Afgan over to Nogova and also added the COC Command engine in so I could command a company and have better control over support. But ive had only one problem so far. When on a pilot rescue mission, I call in the medevac. The medevac onsingleclick thing ruins the COC onsingleclick functionality. Dont know if anyoneknow how to integrate the two. If anyone wants to try this or thinks they know how to resolve this problem pm me, i made it use the orginal OFP and OFPR units only, so you wont have to dl any addons. Sorry if wrong place to ask. Thanks Share this post Link to post Share on other sites
honchoblack 2 Posted March 28, 2005 pravit - It is indeed a bug you discovered, but luckily one i know about, and have allready fixed in the next version When running into trouble like this, its a good thing to try to abort mission, and to take a rest, since everything gets reverted to the starting position, or wait for the next update, in which the bug is fixed I like the idea of rescueing the chopper pilots, but if you want to rescue the extrac chopper pilots, who is supposed to pick you up, as you see it involves more work to integrate the option, but i still like it, and will see what i can do By the way, nice trek through Afghanistan, not many can say they walked the country Combat-Agent - sounds good combat agent, would love to see your port to nogova about the problem you have with the single klick option, that messes up the the command engine, ask Sanctuary if he can send you his DynaWar0854 alpha. He uses action menus to call in support or transport, you could use this system, to free the radiocodes for the command engine it is more or less in the right thread, there is also one for all dynamic missions, you can find here http://www.flashpoint1985.com/cgi-bin....t=45597 Greets Honcho Share this post Link to post Share on other sites