bn880 5 Posted January 29, 2005 BN_tracers 1.24 V1.24 Changelog: 04/07/2005 Fixed ricochet sometimes causing damage to firing unit who has very large recoil. (Modded weapons) V1.23 Changelog: 21/06/2005 Fixed ricochet floating down from barrel in burst fire at very close range targets. (thanks to Terox of Zeus for bug report) Improved mission editor's ability to override settings bn_trcolor[side] and bn_trrhit. Added visible tracer functionality in intros and outtros. (thanks to Killswitch of Zeus for pointing this out) This release will not add any CPU, Network, or Graphical load over version 1.22. V1.22 Changelog: 05/02/2005 Small improvement to make AI spawn manager scripts more reliable with the tracer initialization. V1.21 Changelog: 31/01/2005 Improved CPU useage somewhat through more function/trigenometry optimisation. V1.2 Changelog: 30/01/2005 Fixed: Vehicles which started empty always inherited civilian tracer color. Fixed: Very rare occurance of an exploding tracer on target. Fixed: MP code reworked for client issues including a null speed reading. V1.1 Changelog: 29/01/2005 Added default config to PBO and optional boolean parameter to use mission config. Removed tracers from rifle grenades (slow projectiles). Removed a reported reflector light from the tracers. Fixed ricochet synchronisation code on dedicated server. Features: [*]2 colors, green and redish (more like red/yellow) [*]true bullet trajectory path and speed (no adjustments allowed) [*]realistic and complex ricochet physics (for the most part of course) [*]ricochet does some damage (optional) [*]ricochet synchronized across MP (without any additional network load) [*]tracer frequency adjustment (every which bullet) [*]tracer color adjustable per side, memory for weapon types Enjoy, hope it's allright. Readme inside. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 29, 2005 hey grate! Dl'ing now! I'm wondering if there is this any different from the Wolfsbane addon? I guess I'll have to test it and find out Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 By reading the features it should already tell you, they are tottally different. A different way, differnt style etc. The main thing I like in these over WB's is the proper trajectory, and just more proper physics. Share this post Link to post Share on other sites
dm 9 Posted January 29, 2005 Very nice. Excellent work Bn, nice job. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 29, 2005 Yes, I indead read the munual and it looks different too. But I know shit about scripts so for me a tracerscript is just a tracerscript. Very nice looking ingame though. Quote[/b] ]There are no size configurations, at least not yet I hope you will add this. The tracers look a bit small to me, but can be clearly seen and work very well. But for larger weapons like the .50 it's just too small. For soldiers it's a great addon. Share this post Link to post Share on other sites
hardrock 1 Posted January 29, 2005 bn880 made it, so it has to be good . . . downloading Share this post Link to post Share on other sites
Thunderbird 0 Posted January 29, 2005 -Good looking tracers, I wonder what tracers are the best thus far- Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 Well, these are two different styles like I said. My tracers should be better visible in low FPS environments. Which is _better_, neither, both have advantages and dis-advantages. It is up to you to decide. Share this post Link to post Share on other sites
Stelios 1 Posted January 29, 2005 Does having tracers increase lag by much? Got about 1700 mhz to work with and Ge-Force 3. Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 Yes, I indead read the munual and it looks different too. But I know shit about scripts so for me a tracerscript is just a tracerscript.Very nice looking ingame though. Quote[/b] ]There are no size configurations, at least not yet I hope you will add this. The tracers look a bit small to me, but can be clearly seen and work very well. But for larger weapons like the .50 it's just too small. For soldiers it's a great addon. Yeah? I dunno, they seem quite big already to most people who fired or saw these IRL. Of course, this is on the list though. Sizes would probably be 3 or 4 different ones tops. Another suggestion is to have X bullets with no tracers then Y with tracers. Again, on the list, but a bit of work, don't hold your breath for either. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 29, 2005 -Amazing tracers, really- Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 Config? well for your master man class you could do class eventhandlers { init = "[_this select 0,2]call loadFile""\bn_tracer\addTracerUnit.sqf"""; }; And in your mission you must still place the .cfg file. But you would ideally want different settings for different soldiers, so do an init EH for each. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 29, 2005 and how to choose the color of the tracer ? Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 Thanks for the positive feedback BTW. I was expecting more "meh, it will do..." Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 and how to choose the color of the tracer ? Based on side, configurable in the .cfg file placed in a mission. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 29, 2005 Ok thanks But is it possible to introduce the cfg file to the pbo ? Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 Of course, but then the mission editor has no options... I can tell you how to do that for personal use, if you want to play like a campaign with the tracers. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 29, 2005 I would have liked to know how to introduce your script to be able to play missions and campaigns, I would like to also know if you allow that I use your script in the config FlashFX so that the players can benefit from it Thank you in advance Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 Extract PBO move tracersettings.cfg in root of addon folder modify addTracerUnit.sqf line 16 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">call loadfile{tracerSettings.cfg};to<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">call loadfile{\bn_tracer\tracerSettings.cfg}; re-PBO and you are done. I should have made that a parameter. I will next time. Share this post Link to post Share on other sites
Tomislav 0 Posted January 29, 2005 very nice tracers bn880 Share this post Link to post Share on other sites
Yssabem 0 Posted January 29, 2005 I prefer Wolfbane's visually, but can someone tell me if bn880's ones are better in terms of CPU load. Share this post Link to post Share on other sites
bn880 5 Posted January 29, 2005 They are not really better CPU wise. Probably evens out. Share this post Link to post Share on other sites
Acecombat 0 Posted January 29, 2005 Just what i was looking for , thanks bn880 Share this post Link to post Share on other sites
Thunderbird 0 Posted January 29, 2005 Very realistic and very nice but it's really lagy Share this post Link to post Share on other sites