Jump to content
bn880

Bn880's Tracers V1.0

Recommended Posts

BN_tracers 1.24

V1.24 Changelog:

04/07/2005

Fixed ricochet sometimes causing damage to firing unit who has very large recoil. (Modded weapons)

V1.23 Changelog:

21/06/2005

Fixed ricochet floating down from barrel in burst fire at very close range targets. (thanks to Terox of Zeus for bug report)

Improved mission editor's ability to override settings bn_trcolor[side] and bn_trrhit.

Added visible tracer functionality in intros and outtros. (thanks to Killswitch of Zeus for pointing this out)

This release will not add any CPU, Network, or Graphical load over version 1.22.

V1.22 Changelog:

05/02/2005

Small improvement to make AI spawn manager scripts more reliable with the tracer initialization.

V1.21 Changelog:

31/01/2005

Improved CPU useage somewhat through more function/trigenometry optimisation.

V1.2 Changelog:

30/01/2005

Fixed: Vehicles which started empty always inherited civilian tracer color.

Fixed: Very rare occurance of an exploding tracer on target.

Fixed: MP code reworked for client issues including a null speed reading.

V1.1 Changelog:

29/01/2005

Added default config to PBO and optional boolean parameter to use mission config.

Removed tracers from rifle grenades (slow projectiles).

Removed a reported reflector light from the tracers.

Fixed ricochet synchronisation code on dedicated server.

Features:

[*]2 colors, green and redish (more like red/yellow)

[*]true bullet trajectory path and speed (no adjustments allowed)

[*]realistic and complex ricochet physics (for the most part of course)

[*]ricochet does some damage (optional)

[*]ricochet synchronized across MP (without any additional network load)

[*]tracer frequency adjustment (every which bullet)

[*]tracer color adjustable per side, memory for weapon types

Enjoy, hope it's allright.

Readme inside.

Share this post


Link to post
Share on other sites

hey grate!

Dl'ing now!

I'm wondering if there is this any different from the Wolfsbane addon? I guess I'll have to test it and find out smile_o.gif

Share this post


Link to post
Share on other sites

By reading the features it should already tell you, they are tottally different. A different way, differnt style etc. smile_o.gif The main thing I like in these over WB's is the proper trajectory, and just more proper physics.

Share this post


Link to post
Share on other sites

Very nice.

Excellent work Bn, nice job.

Share this post


Link to post
Share on other sites

Yes, I indead read the munual and it looks different too. But I know shit about scripts so for me a tracerscript is just a tracerscript.

Very nice looking ingame though.

Quote[/b] ]There are no size configurations, at least not yet

I hope you will add this. The tracers look a bit small to me, but can be clearly seen and work very well. But for larger weapons like the .50 it's just too small. For soldiers it's a great addon.

Share this post


Link to post
Share on other sites

Well, these are two different styles like I said. My tracers should be better visible in low FPS environments.

Which is _better_, neither, both have advantages and dis-advantages. It is up to you to decide.

Share this post


Link to post
Share on other sites

Does having tracers increase lag by much?

Got about 1700 mhz to work with and Ge-Force 3.

Share this post


Link to post
Share on other sites
Yes, I indead read the munual and it looks different too. But I know shit about scripts so for me a tracerscript is just a tracerscript.

Very nice looking ingame though.

Quote[/b] ]There are no size configurations, at least not yet

I hope you will add this. The tracers look a bit small to me, but can be clearly seen and work very well. But for larger weapons like the .50 it's just too small. For soldiers it's a great addon.

Yeah? I dunno, they seem quite big already to most people who fired or saw these IRL. Of course, this is on the list though. Sizes would probably be 3 or 4 different ones tops.

Another suggestion is to have X bullets with no tracers then Y with tracers. Again, on the list, but a bit of work, don't hold your breath for either.

Share this post


Link to post
Share on other sites

Config?

well for your master man class you could do

class eventhandlers

{

init = "[_this select 0,2]call loadFile""\bn_tracer\addTracerUnit.sqf""";

};

And in your mission you must still place the .cfg file.

But you would ideally want different settings for different soldiers, so do an init EH for each.

Share this post


Link to post
Share on other sites

Thanks for the positive feedback BTW. biggrin_o.gif

I was expecting more "meh, it will do..." tounge_o.gif

Share this post


Link to post
Share on other sites
and how to choose the color of the tracer ? rock.gif

Based on side, configurable in the .cfg file placed in a mission.

Share this post


Link to post
Share on other sites

Of course, but then the mission editor has no options...

I can tell you how to do that for personal use, if you want to play like a campaign with the tracers.

Share this post


Link to post
Share on other sites

I would have liked to know how to introduce your script to be able to play missions and campaigns, I would like to also know if you allow that I use your script in the config FlashFX so that the players can benefit from it

Thank you in advance smile_o.gif

Share this post


Link to post
Share on other sites

Extract PBO

move tracersettings.cfg in root of addon folder

modify addTracerUnit.sqf line 16

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">call loadfile{tracerSettings.cfg};to<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">call loadfile{\bn_tracer\tracerSettings.cfg};

re-PBO and you are done.

I should have made that a parameter. I will next time.

Share this post


Link to post
Share on other sites

I prefer Wolfbane's visually, but can someone tell me if bn880's ones are better in terms of CPU load.

Share this post


Link to post
Share on other sites

They are not really better CPU wise. smile_o.gif Probably evens out.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×