sanctuary 19 Posted January 8, 2005 A superb work of ORCS has been released , with an updtaed weapon pack full of greatness. Quote[/b] ]Russian Federation Motorized Infantry V2 changelog:- Some textures & models optimized & fixed from 1.5 version - New Flora camo textures - New boots model for Drivers - New hands model - Engineer added Russian Weapons Pack v 3.2 changelog: - Modified Makarov Pistol (PMM) added (+ suppressed version) - VSK-94 Special Sniper Rifle added - SVD Dragunov camouflaged version added - AKM + PBS-1 added - Fixed GP-25 underbarrel launcher model - Fixed some bullet physic bugs - Sounds changed on more realistic ones - All pics in inventory redrawn Download list can be found by clicking there picture 1 picture 2 picture 3 picture 4 picture 5 picture 6 picture 7 picture 8 Share this post Link to post Share on other sites
Locke@Germany 0 Posted January 8, 2005 Yippie !!! I love their weaponpack, best AK's ever made for OFP !!! Share this post Link to post Share on other sites
nubbin77 0 Posted January 8, 2005 how much different are the 3 versions? Are the high res one's more or less laggy then say,,, HYK? Share this post Link to post Share on other sites
pandalefou 0 Posted January 8, 2005 the low version = 256*256 textures medium res = 512*512 textures high res = 1024*1024 textures i use the medium textures with my radeon 9600 256 mb because i use Y2k3 Share this post Link to post Share on other sites
Thunderbird 0 Posted January 8, 2005 very beautiful textures, for those which want to replace the Russian units in the cpp by those, here's data... Quote[/b] ] //EECP - Russian Soldier Base=====================> class SoldierEB : Soldier { displayName="$STR_DN_SOLDIER"; vehicleClass="Men"; scope=2; model="\icp_inf\icp_inf17"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; side=0; cost=40000; accuracy=0.700000; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\3\leg_r.paa","\icp_inf\3\leg_r_d.paa","\icp_inf\3\leg_l.paa","\icp_inf\3\leg_l_d.paa","\icp_inf\3\arm_l.paa","\icp_inf\3\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\3\chest.paa","\icp_inf\3\chest_d.paa","\icp_inf\3\6b13.paa","\icp_inf\3\6b13_d.paa"}; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","HandGrenade","HandGrena de","HandGrenade"}; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> class SoldierWFakeE: SoldierEB { moves="CfgMovesMC"; vehicleClass="Men"; scope=1; side=1; accuracy=2.000000; displayName="$STR_DN_SOLDIERFAKE"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","HandGrenade","HandGrena de","HandGrenade"}; cost=40000; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //EECP - RU Grenadier=============================> class SoldierEG: SoldierEB { model="\icp_inf\icp_inf17"; cost=50000; accuracy=1000; displayName="$STR_DN_GRENADIER"; weapons[]={"AK74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","EECP_GP25_Grena de","EECP_GP25_Grenade","EECP_GP25_Grenade","EECP_GP25_Grena de","EECP_GP25_Grenade","EECP_GP25_Grenade"}; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> //EECP - RU Medic=================================> class SoldierEMedic : SoldierEB { scope=2; cost=60000; accuracy=1000; weaponSlots="1 + 4 * 256 + 4096 + 2 + 4* 32"; vehicleClass="Men"; displayName="Russian Combat Medic"; model="\icp_inf\icp_inf15"; picture="\misc\medik.paa"; hiddenSelections[]={""}; attendant= 1; armor=4; armorStructural=1.5; armorHead=0.7; armorBody=3.5; armorHands=0.5; armorLegs=0.25; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\3\leg_r.paa","\icp_inf\3\leg_r_d.paa","\icp_inf\3\leg_l.paa","\icp_inf\3\leg_l_d.paa","\icp_inf\3\arm_l.paa","\icp_inf\3\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\3\chest.paa","\icp_inf\3\chest_d.paa","\icp_inf\3\back.paa","\icp_inf\3\back_d.paa"}; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74"}; nameSound="medic"; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> class SoldierENOG: SoldierEB { scope=1; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; class SoldierE: SoldierEG { scope=1; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //EECP - RU Crewman===============================> 10/04/04 class SoldierECrew : SoldierEB { model="\RHS_crew\RHS_crew1"; displayName="$STR_DN_CREW"; nameSound="crew"; nightVision=1; accuracy=5.0; sensitivity=3.5; sensitivityEar=0.7; audible=0.03; camouflage=0.8; weapons[]={"AK74SU","NVGoggles","Throw","Put"}; magazines[]={"AKS74UMag", "AKS74UMag", "AKS74UMag", "AKS74UMag", "HandGrenade","HandGrenade","HandGrenade","HandGrenade& quot;,"HandGrenade","HandGrenade"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa& quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zranen"," ;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zran en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa",&quo t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o. paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e _zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa" ,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xich t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen&qu ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xic ht_a_zranen","xicht_2z.paa","xicht_a_zranen","\rhs_crew\leg_l.paa","\rhs_crew\leg_l_d.paa","\rhs_crew\leg_r.paa","\rhs_crew\leg_r_d.paa","\rhs_crew\arm_l.paa","\rhs_crew\arm_l_d.paa","\rhs_crew\arm_p.paa","\rhs_crew\arm_p_d.paa","\rhs_crew\chest.paa","\rhs_crew\chest_d.paa","\rhs_crew\back.paa","\rhs_crew\back_d.paa","\rhs_crew\helm2.paa","\rhs_crew\helm2_d.paa"}; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> //EECP - CfgVehicles - RU Helicopter Pilot========> 11/01/04 class SoldierEPilot : SoldierEB { displayName="$STR_DN_EECP_PilotH"; accuracy=1000; model="mc pilote2.p3d"; weapons[]={"EECP_Makarov","NVGoggles", "Throw","Put"}; magazines[]={"EECP_MakarovMag","EECP_MakarovMag","EECP_MakarovMag"," ;EECP_MakarovMag", "Smokeshell", "SmokeShellRed", "SmokeShellGreen"}; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> //EECP - CfgVehicles - RU Fighter Pilot===========> 10/28/04 //EECP 0.4.3 - added class to serve as default Su-25 pilot class EECP_EPilot : SoldierEPilot { model="\EECP_RSC\RZN_Pilot\RZN_Ru.p3d"; displayName="$STR_DN_EECP_PilotF"; nameSound="pilot"; wounds[]= { "xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_z ranen", "xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_z ranen", "xicht_e.paa","xicht_e_zranen","xicht_f.paa","xicht_a_z ranen", "xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_z ranen", "xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a_z ranen", "xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_z ranen", "xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_z ranen", "xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_z ranen", "xicht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_a_z ranen", "xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen", "xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_z ranen", "xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_z ranen", "xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_z ranen", "xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w _zranen", "xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v _zranen", "xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a _zranen", "xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a _zranen", "xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a _zranen", "xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a _zranen", "xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a _zranen", "xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen", "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e _zranen", "xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a _zranen", "xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a _zranen", "xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a _zranen", "xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a _zranen", "\EECP_RSC\RZN_Pilot\Ru\hel_side.paa","\EECP_RSC\RZN_Pilot\Ru\hel_sidD.paa", "\EECP_RSC\RZN_Pilot\Ru\hrud_p.pac","\EECP_RSC\RZN_Pilot\Ru\hrud_pD.pac", "\EECP_RSC\RZN_Pilot\Ru\hrudbok_l.pac","\EECP_RSC\RZN_Pilot\Ru\hrudbok_lD.pac", "\EECP_RSC\RZN_Pilot\Ru\nohy_p.pac","\EECP_RSC\RZN_Pilot\Ru\nohy_pD.pac", "\EECP_RSC\RZN_Pilot\Ru\nohy_z.pac","\EECP_RSC\RZN_Pilot\Ru\nohy_zD.pac", "\EECP_RSC\RZN_Pilot\Ru\nohybok_l.pac","\EECP_RSC\RZN_Pilot\Ru\nohybok_lD.pac", "\EECP_RSC\RZN_Pilot\Ru\nohybok_p.pac","\EECP_RSC\RZN_Pilot\Ru\nohybok_pD.pac", "\EECP_RSC\RZN_Pilot\Ru\zada_z.pac","\EECP_RSC\RZN_Pilot\Ru\zada_zD.pac" }; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> class SoldierEMG : SoldierEB { vehicleClass="Men"; model="\icp_inf\icp_inf20"; scope=2; displayName="$STR_DN_MGUNNER"; cost=60000; side=0; accuracy=1.500000; nameSound="machineGunner"; weapons[]={"PK","Throw","Put"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\3\leg_r.paa","\icp_inf\3\leg_r_d.paa","\icp_inf\3\leg_l.paa","\icp_inf\3\leg_l_d.paa","\icp_inf\3\arm_l.paa","\icp_inf\3\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\3\chest.paa","\icp_inf\3\chest_d.paa","\icp_inf\3\back.paa","\icp_inf\3\back_d.paa"}; magazines[]={"PK","PK","PK","PK","PK"}; threat[]={1,0.100000,0.800000}; additionalSound[]={"\DynamicRange\People\mgsoldiermoving.wss",0.000003,0}; }; class SoldierELAW : SoldierEB { displayName="$STR_DN_RPG_SOLDIER"; model="\icp_inf\icp_inf14"; nameSound="missileSoldier"; cost=80000; accuracy=1.500000; weapons[]={"AK74","RPGLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","RPGLauncher&quo t;,"RPGLauncher","RPGLauncher"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\3\leg_r.paa","\icp_inf\3\leg_r_d.paa","\icp_inf\3\leg_l.paa","\icp_inf\3\leg_l_d.paa","\icp_inf\3\arm_l.paa","\icp_inf\3\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\6b9_front.paa","\icp_inf\6b9_front_d.paa","\icp_inf\3\6b9_back.paa","\icp_inf\3\6b9_back_d.paa"}; nightVision=1; threat[]={1,0.900000,0.100000}; additionalSound[]={"\DynamicRange\People\mslsoldiermoving.wss",0.000003,0}; }; class SoldierEAT : SoldierELAW { displayName="$STR_DN_AT4_SOLDIER"; model="\icp_inf\icp_inf14"; nameSound="missileSoldier"; accuracy=1.500000; weapons[]={"AK74","AT4Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","AT4Launcher&quo t;}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\3\leg_r.paa","\icp_inf\3\leg_r_d.paa","\icp_inf\3\leg_l.paa","\icp_inf\3\leg_l_d.paa","\icp_inf\3\arm_l.paa","\icp_inf\3\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\6b9_front.paa","\icp_inf\6b9_front_d.paa","\icp_inf\3\6b9_back.paa","\icp_inf\3\6b9_back_d.paa"}; threat[]={1,0.900000,0.100000}; additionalSound[]={"\DynamicRange\People\mslsoldiermoving.wss",0.000003,0}; }; class SoldierEAA : SoldierELAW { displayName="$STR_DN_AA_SOLDIER"; model="\icp_inf\icp_inf18"; nameSound="missileSoldier"; accuracy=1.500000; weapons[]={"AK74","9K32Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","9K32Launcher&qu ot;}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\3\leg_r.paa","\icp_inf\3\leg_r_d.paa","\icp_inf\3\leg_l.paa","\icp_inf\3\leg_l_d.paa","\icp_inf\3\arm_l.paa","\icp_inf\3\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\3\chest.paa","\icp_inf\3\chest_d.paa","\icp_inf\3\6b13.paa","\icp_inf\3\6b13_d.paa"}; threat[]={1,0.500000,0.900000}; additionalSound[]={"\DynamicRange\People\mslsoldiermoving.wss",0.000003,0}; }; class SoldierEMiner : SoldierEB { displayName="$STR_DN_ENGINEER"; accuracy=1000; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","MineE",&qu ot;MineE","MineE"}; threat[]={1,0.500000,0.100000}; canDeactivateMines=1; picture="\misc\sapper.paa"; additionalSound[]={"\DynamicRange\People\mslsoldiermoving.wss",0.000003,0}; }; //EECP - RU Officer===============================> class OfficerE : SoldierEB { nameSound="officer"; displayName="$STR_DN_OFFICER"; scope=2; model="\icp_inf\icp_inf16"; picture="\misc\frcky.paa"; side=0; accuracy=2.000000; cost=600000; nightVision=1; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\3\leg_r.paa","\icp_inf\3\leg_r_d.paa","\icp_inf\3\leg_l.paa","\icp_inf\3\leg_l_d.paa","\icp_inf\3\arm_l.paa","\icp_inf\3\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\3\chest.paa","\icp_inf\3\chest_d.paa","\icp_inf\3\back.paa","\icp_inf\3\back_d.paa"}; weapons[]={"AK74","Binocular","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","HandGrenade","SmokeShel l","SmokeShell"}; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> //EECP - RU Officer (Night)=======================> class OfficerENight : OfficerE { displayName="$STR_DN_OFFICERNIGHT"; picture="\misc\medik.paa"; weapons[]={"AK74GrenadeLauncher","Binocular","NVGoggles","Throw&q uot;,"Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","Flare","Flare",&qu ot;Flare"}; additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000003,0}; }; //================================================> //EECP - RU Officer (Handgun)=====================> class OfficerEHG : OfficerE { displayName="$STR_DN_OUT_OFFICERE"; weapons[]={"AK74","Binocular","Throw","Put","Tokarev&qu ot;}; magazines[]={"AK74","AK74","AK74","AK74","tokarevmag" ;,"tokarevmag","tokarevmag","tokarevmag","HandGrenade&q uot;,"HandGrenade","HandGrenade","HandGrenade","SmokeSh ell","SmokeShell"}; }; //================================================> class GeneralE : SoldierEB { nameSound="officer"; displayName="$STR_DN_GENERAL"; scope=1; model="mc vojake2_guba.p3d"; side=0; accuracy=2.000000; cost=100000; nightVision=1; weapons[]={}; magazines[]={}; additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; }; class Angelina : SoldierEB { displayName="$STR_DN_ANGELINA"; scope=1; model="angelina.p3d"; side=0; accuracy=2.000000; cost=100000; weapons[]={}; magazines[]={}; additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; }; //EECP - RU Sniper================================> class SoldierESniper : SoldierEB { nameSound="sniper"; displayName="$STR_DN_SNIPER"; accuracy=3.500000; nightVision=1; cost=250000; weaponSlots="1 + 16 + 4 * 256 + 2 * 4096 + 2 + 4* 32"; weapons[]={"SVDDragunov","Throw","Put"}; magazines[]={"SVDDragunov","SVDDragunov","SVDDragunov","SVDDragunov "}; model="\icp_inf\icp_inf22"; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa" ,"xicht_w_zranen","xicht_2h.paa","xicht_a_zranen",&quo t;xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zra nen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa",&qu ot;xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n .paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_ a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa" ;,"xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xic ht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen&q uot;,"xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xi cht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa& quot;,"xicht_a_zranen","\icp_inf\snipe\leg_r.paa","\icp_inf\snipe\leg_r_d.paa","\icp_inf\snipe\leg_l.paa","\icp_inf\snipe\leg_l_d.paa","\icp_inf\snipe\arm_l.paa","\icp_inf\snipe\arm_l_d.paa","\icp_inf\3\arm_r.paa","\icp_inf\3\arm_r_d.paa","\icp_inf\snipe\chest.paa","\icp_inf\snipe\chest_d.paa","\icp_inf\snipe\back.paa","\icp_inf\snipe\back_d.paa"}; picture="\misc\sniper.paa"; sensitivity=2; camouflage=0.600000; threat[]={1,0.100000,0.100000}; additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; it's especially intended to the people who use MOD EECP and Y2K3 who wish to change the old Russian units by those there Share this post Link to post Share on other sites
W0lle 1052 Posted January 8, 2005 Outstanding work again! Thanks to the guys from ORCS Studios Share this post Link to post Share on other sites
snypa 0 Posted January 8, 2005 These are good looking units, but there's one big but: These units are way too accurate!!! once I made a conversion of "battlefields" single mission and I got tired when all of my guys were getting killed before the lined defence!!! So, I will play with these, but I wont make any missions for them, 'cause I'm gonna chacne they'r config's for my own purposes... Good work anyway! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 8, 2005 it's especially intended to the people who use MOD EECP and Y2K3 who wish to change the old Russian units by those there Y2K3 has ALWAYS used ORCS infantry since version 5.0 and yes these are thankfuly STILL compatable but i personaly am using version 1.5 since 2.0+ i havnt liked the default soldier has the branchs in the helmet.. and only about 2% of the entire platoon would do that.. and ONLY in jungle terraign.. mabe wooded too. but it looks dumb in OFP for 6 out of 9 soldiers in teh squad to have leaves sticking out of thier head (personal opinion) and the machine gunner/RPG soldier looks like they are wearing pajamas rather then military uniforms. the textures are a bit too bright. im still lovin 1.5 ORCS did a good job there Share this post Link to post Share on other sites
jotte 0 Posted January 8, 2005 Snypa, the attack done in the Battlefields mission is nothing short of a WW1 charge into a mg trench... And we all know how those mostly ended. I did a little test where I placed 1 sqd och HYK '85 (JAM, but not HD) in a defence position in a litte depression with a cluster of trees and bushes. The HYK soldiers open up at some 250 meters, starting with the 60 gunner, and the russians gett massacered every time. They manage to fire back but they seldom hit anything and often legg it just to get shot in the back running away. They might be accurate in their shooting but they are not unbeatble, unless you try WW1 "tactics" on them. Share this post Link to post Share on other sites
sanctuary 19 Posted January 8, 2005 You can always edit the config.cpp to use the standard made by BIS values for the weapons and units. Share this post Link to post Share on other sites
sputnik monroe 102 Posted January 8, 2005 Pappy the bushes on their helmets are a hidden selection, you know that right? Share this post Link to post Share on other sites
343rdBadger 0 Posted January 8, 2005 Pappy the bushes on their helmets are a hidden selection, you know that right? what does that mean exactly? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 8, 2005 Pappy the bushes on their helmets are a hidden selection, you know that right? no i didnt, because i didnt bother looking at it due to the textures after 1.5 got really light and blury. for example look at the machine gunner up close/ he is wearing green pajamas with dark splotchs on them but in 1.5 he has dark green camo with noticable camo patterns. these brighter textures work on pacific islands like wake, but not on everon and nogova. they just stand out like a green thumb im not sayin thier addon is bad.. i just liked the older version better myself Share this post Link to post Share on other sites
Maxpain-ORCS- 1 Posted January 8, 2005 Quote[/b] ]green pajamas with dark splotchs on them but in 1.5 he has dark green camo with noticable camo patterns. It's realistic pattern now. Share this post Link to post Share on other sites
CanadianTerror 0 Posted January 8, 2005 Nice job guys...good work as usual! Share this post Link to post Share on other sites
sv5000 127 Posted January 8, 2005 Top work as always guys, ORCS rock Share this post Link to post Share on other sites
olro 0 Posted January 9, 2005 Can anyone tell me where I can find the vehicles that carry these troops externally? Share this post Link to post Share on other sites
Kin Hil 0 Posted January 9, 2005 VITAPC... http://ofp.gamezone.cz/index.php?showthis=6192 Excellent! Thats where you can get the famous BTR-80 (soldiers ride on top) Can someone tell me what a Sobr is? And and and, while we're on the topic of Russian units... I hope you won't mind me asking... uh... Does the Russian Federation still use Urals, or is it all Kamaz now? Share this post Link to post Share on other sites
Commando84 0 Posted January 9, 2005 i saw a transport ship addon that was called sobr i think or i could have mixed it u with something different, but go to ofp.info site and do a search on sobr maybe im to tired to do any good so im off to sleep, will test the stuff tomorow Share this post Link to post Share on other sites
Denorc-ORCS- 0 Posted January 9, 2005 SOBR is Special Fast - Reaction Unit of Russian Ministry Of Inner Affairs. Russian army still use URAL, ZIL-131, ZIL-130, different KAMAZ & GAZ-66 trucks. Share this post Link to post Share on other sites
snypa 0 Posted January 9, 2005 You can always edit the config.cpp to use the standard made by BIS values for the weapons and units. I know, I have made my own version of it already... Â EDIT: BTW, is this OMON troops doing their job in Tsenenia (god damn, I don't know how write that )? Or are they only like police special force like SWAT? Share this post Link to post Share on other sites
Maxpain-ORCS- 1 Posted January 9, 2005 EDIT: BTW, is this OMON troops doing their job in Tsenenia (god damn, I don't know how write that )? Or are they only like police special force like SWAT? OMON is Police Special Squad (something like SWAT), but they are used in Chechnya. Share this post Link to post Share on other sites
killswitch 19 Posted January 23, 2005 Very nice units, ORCS! Small bug report: <ul>[*]They wiill not work properly in MP on dedicated servers. [*] config.cpp has unbalanced {}:s in CfgGroups MP problem Reason: they lack a proper addon dependency declaration. The fix: Add this requiredAddons[] line in CfgPatches: Quote[/b] ]...class CfgPatches { class icp_inf { units[]= { ... }; weapons[]={}; requiredVersion = 1.85; <span style='color:red'>requiredAddons[]={BIS_Resistance, ICP_weaponpack};</span> }; }; ... Unbalanced {}:s The config lacks one last closing "};" for the CfgGroups part at the very end of the file. Keep it up guys! Share this post Link to post Share on other sites