sanctuary 19 Posted November 21, 2004 Really great, i had lot of fun driving the train in the tutorial mission. An amazing addon Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 21, 2004 But I can't seem to derail it. I managed to derail all my waggons, cause I was driving too fast! AEF, you have taken the final step to be OFP gods forever!!! This train/island/mission is beautiful! MfG Lee Share this post Link to post Share on other sites
Odin -AEF-Kampa- 0 Posted November 21, 2004 A small bug was discovered when trying to enter the stakes waggon. This is now fixed. Just reload AEF_Train plz try to use This Server to Download. There is no Trafficlimit and Max Speed from 10MBit available otherwise use: This one here Just replace the Original AEF_Train.pbo. Share this post Link to post Share on other sites
MEDICUS 0 Posted November 22, 2004 @ Nov. 22 2004,00:42)]A small bug was discovered when trying to enter the stakes waggon. This is now fixed. This beaming away somewhere into the ocean? This train/island/mission is beautiful! Definitly! It's so awesome! ...and don't forget this lovley train-stations and Lester's new streetlights/lightpack! Share this post Link to post Share on other sites
Mr_Tea 0 Posted November 22, 2004 Well guys, what should I say. I´m out of words. This brings OFP a BIG step closer to Reality. You`ve done a very good Job.I`m impressed. 1000 thank`s to you. Share this post Link to post Share on other sites
Colossus 2 Posted November 22, 2004 Amazing! This has come to be a game made by gamers. Well, almost Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted November 22, 2004 I'm still struggling to get the AI to use it properly I put a train on the tracks, and set a few "move" waypoints along the track, culminating with a "cycle" waypoint back to where the train started. Then, when in-game, the train reverses to attach the waggons (even though they were so close that they were all attached), it drives forward for a few metres, then reverses again. Drives forward a few metres, reverses again, etc. etc. and its stuck like this in a loop. How do I get it to drive normally Share this post Link to post Share on other sites
dabitup 0 Posted November 22, 2004 I am struggling to load things onto the stake wagon. I put in the correct code, but nothing happens! Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted November 22, 2004 I am struggling to load things onto the stake wagon. I put in the correct code, but nothing happens! Did you download the updated version? Share this post Link to post Share on other sites
colonel_klink 0 Posted November 22, 2004 OFP and Trainz Well done! Share this post Link to post Share on other sites
hellfish6 7 Posted November 22, 2004 Awesome, awesome work. One of the most inventive things I have ever seen. Share this post Link to post Share on other sites
dabitup 0 Posted November 22, 2004 I am struggling to load things onto the stake wagon. I put in the correct code, but nothing happens! Did you download the updated version? I just did! Still NOTHING!!! Share this post Link to post Share on other sites
Odin -AEF-Kampa- 0 Posted November 22, 2004 sry, but seems like didnt Patch the AEF_Train (Use the Updatet Server from page1 !) Share this post Link to post Share on other sites
Locke@Germany 0 Posted November 22, 2004 When driving the engine trees and objects are occluded by the left front window. Not a big bug but a little anoying. And what do i have to do to make AI drive the train properly ? I've set one Engine on the tracks a few hundret meters away from where the tracks cross a road and gave it one waypoint. First it started to move in the right direction and gained speed, then it suddenly slowed down a bit, then it acelerated again, but when it came to the rail crossing it just stopped immediately and started to shake like it was stuck there. I was using V1.11 Share this post Link to post Share on other sites
robbo 0 Posted November 22, 2004 Mirrors of the files found on the sportcatz website from Opflash.org Real Lights Addon Treben Island AEF Train Train Lesson Barracken Addons AGS Addons Very nice work guys, a truly revolutionary addon for OFP Share this post Link to post Share on other sites
mr burns 132 Posted November 22, 2004 it´s been a while since the ofp community has seen such an important release (klinks pt boat´s in mind), awesome work on the train and the island aswell..thx to the whole aef team ! the island has a really nice atmosphere, especially at night  it was also surprising to see how uncomplicated it is to set up a little mission with the trains, if every product was that userfriendly the world would be much better imo  oh btw, i mirrored the files @ofpc  http://hx3.de/files/ofpc/addons/mods/AEF_Reallights.rar http://hx3.de/files/ofpc/addons/mods/AEF_Train.rar http://hx3.de/files/ofpc/addons/mods/AEF_Treben.rar http://hx3.de/files/ofpc/addons/mods/Train_Lesson1.AEF_Treben.rar Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted November 22, 2004 Don't try this at home Share this post Link to post Share on other sites
Milkman 1 Posted November 22, 2004 Wow, this is amazing, and I have no idea how you folks at AEF pulled it off (never really could figure out how trains would be possible in OFP) but you did a fabulous job!! Share this post Link to post Share on other sites
Odin -AEF-Kampa- 0 Posted November 22, 2004 the island has a really nice atmosphere, especially at night  Thats what i want ;) An Island where you can play @Night and Day ;) But without Lester´s RealLights, wouldnt it be possible . Share this post Link to post Share on other sites
mr burns 132 Posted November 22, 2004 @ Nov. 22 2004,03:28)]the island has a really nice atmosphere, especially at night  Thats what i want ;) An Island where you can play @Night and Day ;) But without Lester´s RealLights, wouldnt it be possible . absolutely agree with you, they also made onemangang´s fubar mission look different to anything i´ve seen before! light effects in ofp can be so beautiful  Share this post Link to post Share on other sites
Milkman 1 Posted November 22, 2004 @ Nov. 22 2004,03:28)]the island has a really nice atmosphere, especially at night Thats what i want ;) An Island where you can play @Night and Day ;) But without Lester´s RealLights, wouldnt it be possible . absolutely agree with you, they also made onemangang´s fubar mission look different to anything i´ve seen before! light effects in ofp can be so beautiful Urban mission at night are so neglected but look so amazing in OFP. We need more! -Milkman's idea Share this post Link to post Share on other sites
Locke@Germany 0 Posted November 22, 2004 Seem's like another little bug: All your waggons and also the wheels of your engine are based on the car class and also inherit the engine/enviroment/gear sounds from this class. Makes the train sound really wierd if you ask me. I'm using my own soundmodification (which i'm planning to release in the near future) so i guess it's not a problem for people using the standard Config as the enviroment sounds for cars where originaly very quiet (almost not noticeable). I've added the enviroment soundfile that came with the addon and it sounds much better now. Also you should correct the CfgSounds, doesn't sound very realistic when they all got the same volume. For example the TrainHorn has got the same volumelevel like the open/close door sounds. Except these few bugs that can be fixed very fast easy a great addon. Â Share this post Link to post Share on other sites
bn880 5 Posted November 22, 2004 Ahhh, finally trains! Looked at readme so far, and seems great, hope it's okay in MP. I'll be poking around with these for sure, trains are kick butt! Cheers Share this post Link to post Share on other sites
gunfighter-6 0 Posted November 22, 2004 Nice addon!!! Fun to go around with it on the tracks! When will there be islands with a railroad system? Share this post Link to post Share on other sites
kavoven 4 Posted November 22, 2004 Nice addon!!!Fun to go around with it on the tracks! When will there be islands with a railroad system? Yes, Phoenix Island is in work even longer then the train and it well be released soon.(well, you know OUR soon^^) I've updated my mirrior, too, now the new version is on my one as well. To those with AI problems: You have to place many waypoints, that's the problem. Because the engine can't move left or right, only by script, the AI is a bit disorientated :P Share this post Link to post Share on other sites