Jump to content
Sign in to follow this  
raedor

mapfact.net releases XCam Console

Recommended Posts

mapfact.net releases the xcam console by Silola.

features:

- View all units with several cameras

- view all units in the map mode

- status informations about all units: weapons, ammunition, damage, skill...

- the most important OFP commands are integrated: behaviour, combat mode...

- create or delete units and vehicles

- waypoints can be edited freely

- objectscanner

- Call Centre: execute commands and scripts

- adjust environment settings: game speed, weather, time

- test the Hollywood like explosion effects and select them for your own missions

- In Game tutorial: all functions of the console are explained clearly with in game

xcam_1_small.jpg xcam_2_small.jpg

xcam_3_small.jpg xcam_4_small.jpg

please post problems or questions here.

d/l here. more hosts are welcome.

enjoy! biggrin_o.gif

Share this post


Link to post
Share on other sites

it's an ingame console. you can dynamically add waypoints and so on. or just check if an AI group does what they have to do.

Share this post


Link to post
Share on other sites

Excellent! biggrin_o.gif From the screens it looks like it does everything i could want, i'll edit this post once i've tested it out.

And mirror here.

Share this post


Link to post
Share on other sites

Awesome tool! smile_o.gif It's complex but i'm sure it will really speed up the mission making once we get the hang of it. wink_o.gif

Share this post


Link to post
Share on other sites

check out the english tutorial... it's easy to learn imho.

Share this post


Link to post
Share on other sites

Just tested it and finished the first half of the tutorial (XCam-ConsoleV1.0[tutorial].Noe). This tool is excellent! The tutorial is a very good "step-by-step"-explanation and all in all it's the most helpful thing i ever got into my fingers! No bugs or anything like that found till now.

MfG MEDICUS  smile_o.gif

Share this post


Link to post
Share on other sites

Should this function as an "editor" for mission making or is it suppose to be integrated into missions. Does it add much overhead to the mission thus slowing the system down.

Thanks for the info.

Share this post


Link to post
Share on other sites

it is only for mission makers. but you can implement it in your mission anyway... but that's not a good idea, because playing the mission would be really boring wink_o.giftounge_o.gif

Share this post


Link to post
Share on other sites

I only can say WOW

The real potential is comming while using it when mission editing.

I have only a short look, but can say right as MEDICUS ...

Verry good step by step TUT

Share this post


Link to post
Share on other sites

depends on the mission you want to create...

Share this post


Link to post
Share on other sites

This reminds of the tutorial that came with Homeworld smile_o.gif

I'm speechless...

Share this post


Link to post
Share on other sites

This is a very very handy addition for mission editing and debugging.

I like this very much.

However, due to my difficulty in reading the text, I must admit I have already altered some of the dialog colours to make it easier for me to read.

My eyesight isn't what it used to be you know.

Once again, congratulations on a very well thought out addition to the game. It must have taken a good long time to polish this to the present level.

Planck

Share this post


Link to post
Share on other sites

My question is this...could it be said that the real potential for this is to create a dynamic battlefield where a "game master" would supply the OPFOR in real time?...in other words can this be used in MP...and used by both sides?rock.gif

Share this post


Link to post
Share on other sites

we did not test it in mp because we only made it for mission makers, as stated many times before. ghostface.gif

but you can modify and rerelease it if you give silola/mapfact credits.

Share this post


Link to post
Share on other sites

the reason I ask this is...the way I see it...it would allow for much better game play in both unpredictability AND frame rate cause the units aren't actually on the map.They are placed there in real time or set in ambush once a mission objective is set.and since the only units on the map are the main objective themselves...it frees up resourses.basically unlimited foe...and the ability to customize the enemy on the fly....very cool if its possible.Possibilites are endless IMO.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×