hgbr8 0 Posted November 27, 2004 wow, I think would be my 1st post after being here for over year. anyways, just something you may want to do in future releases, probably not this one, but Since they may or may not be operating in a hazardous area, it probably wouldn't be a good idea for them to release the seal of their mask and take a refreshing swig out of their canteen. so down the road if you could replace canteens with a camelbak that would add to the effect. It doesn't really matter because its not really a big part of their appearance, but its just a thought. I don’t really know what that would entail, I stick with mission editing, and don’t have much exp at all with modeling, so if it would be too much trouble ignore me! Share this post Link to post Share on other sites
UKSubmariner 0 Posted November 27, 2004 Damn I ain't gonna be able to get this for a few months now!! Share this post Link to post Share on other sites
MiG 0 Posted November 28, 2004 I'll finnish version 1.20 in a couple of hours! Stay tuned B) New Features: 1- Mask vision effect; 2- Mask breath effect; 3- Shoulder light; Some screenshots till then New head protection on Officers and medics NBC Shoulder light Mask vision effect Realistic Wound textures Share this post Link to post Share on other sites
MiG 0 Posted November 28, 2004 NBC units 1.20 are available  Download from Here Hosting by blackdog~ Share this post Link to post Share on other sites
ebns72 0 Posted November 29, 2004 Cool These nbc guys look cool. I can see them easily taking the place of the forces sent to cover a secret up in a similar fashion of the special forces in half life . Share this post Link to post Share on other sites
MiG 0 Posted November 29, 2004 Cool These nbc guys look cool. I can see them easily taking the place of the forces sent to cover a secret up in a similar fashion of the special forces in half life . Well, this ones were made for a similar task - fight the zombies, i mean feed the zombies to be correct Share this post Link to post Share on other sites
Sxep 0 Posted November 29, 2004 Cool These nbc guys look cool. I can see them easily taking the place of the forces sent to cover a secret up in a similar fashion of the special forces in half life . Well, this ones were made for a similar task - fight the zombies, i mean feed the zombies  to be correct hehe, sweat job man! Really like the lil detail like the broken mask glasses Maybe they need a bit heavy support like a hand held Vulcan cannon    i meen, thats what i would take with me when i where out killing zombies, FOR SURE  (<-- maybe make a soldier with more muscles for that task tho GJ man keep it up. Share this post Link to post Share on other sites
void_false 1 Posted November 29, 2004 Great stuff but i dont see a $hit in 1st view. And how i make AI to use lights? Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 29, 2004 Great stuff but i dont see a $hit in 1st view. Â And how i make AI to use lights? with the action menuthingy were u command ur guys..? Â EDIT: woooah, that was a bad explenation.... maybe switchlight will work too? Share this post Link to post Share on other sites
MiG 0 Posted November 30, 2004 Great stuff but i dont see a $hit in 1st view. Â And how i make AI to use lights? I don't know how to make AI turn that lights on Share this post Link to post Share on other sites
Silent N Deadly 0 Posted December 1, 2004 Ask them kindly? Â Â Share this post Link to post Share on other sites
fucht017@adslcomfort 0 Posted December 1, 2004 Hi...To put the light on for all soldiers....unit name action ["light on",unit name]....and thats it. You must put the code in the soldiers init line...Great soldiers MIG..Only can you remove the green mask with some init code...Because, specialy at night the green blocks the view a bit...Thanks! Share this post Link to post Share on other sites
MiG 0 Posted December 1, 2004 Hi...To put the light on for all soldiers....unit name action ["light on",unit name]....and thats it. You must put the code in the soldiers init line. Thanks Share this post Link to post Share on other sites
MiG 0 Posted December 4, 2004 Some mod progress info and screenshots of a few units of the civilians pack Images kindly hosted by blackdog~ Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 4, 2004 whats the difference between horor pack 1, 2 and 3? Share this post Link to post Share on other sites
Ironsight 1 Posted December 4, 2004 Progress looks good What will be included in the vehicles pack? Share this post Link to post Share on other sites
miles teg 1 Posted December 4, 2004 Wow! Cool! The guy in white looks like a Turkish "Whirling Dervish!" He just needs the cone shaped brown camel hair hat and a spinning animation. lol! Looks good. Very good! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
MiG 0 Posted December 4, 2004 Quote[/b] ]whats the difference between horor pack 1, 2 and 3? Well, HP 1 is out and it is vampires related, it will not be used in our campain and the idea was complement the General Barron vampire addon with more suitable vampire models. HP2 will be a pack of related horror objects. HP3 will be a pack of some other horror creatures like warewolves and horror characters like Jason Vorhees or Mychael Myers for example(it will not be used in our campain). Quote[/b] ]Progress looks good What will be included in the vehicles pack? I'm still needing another addon maker to help me with this (too much work, and i have only the weekends) but we intend to make a police patrol car, a police motorcycle and a GMC Special Van for NBC troopers transportation. Quote[/b] ]Wow! Cool! The guy in white looks like a Turkish "Whirling Dervish!" He just needs the cone shaped brown camel hair hat and a spinning animation. lol! Looks good. Very good! Are you refering to his face Miles? In fact that guy pretends to be a scientist and he is using a new animation (he is thinking) Share this post Link to post Share on other sites
mrbean1112 0 Posted December 5, 2004 koo mig when will dis stuff be released? Share this post Link to post Share on other sites
MiG 0 Posted December 5, 2004 koo mig when will dis stuff be released? As soon as possible I wont point any release date for now, but we have planned to finnish this mod next year with the release of the Farmland campain . Share this post Link to post Share on other sites
MiG 0 Posted December 12, 2004 FML Civilians v. 1.0 will be released tomorrow . Stay tuned :P Some ingame screenies: Images kindly hosted by blackdog~ Farmland Police Units Medics Scientists Farmers Priests Share this post Link to post Share on other sites
belgerot 33 Posted December 12, 2004 Awesome! I don't think I've ever really looked forward to a Monday until now Share this post Link to post Share on other sites
T-Platoon 0 Posted December 12, 2004 it woluld be cool, to have an new police car for this mod. is there any in progress? Share this post Link to post Share on other sites
tkkivi 0 Posted December 12, 2004 Quote[/b] ]http://www.tacticalblunder.com/~uploads/MiG/images/civ2.jpg Those ladies sure do have a lot of muscle! Share this post Link to post Share on other sites