gandalf the white 0 Posted November 24, 2004 i only tested the norma; green and grey version, VERY sweet! no crashes, pretty relaxed plane! Share this post Link to post Share on other sites
theavonlady 2 Posted November 24, 2004 Is there a script call that can be made to have a plane with the canopy closed at the start of a mission? Share this post Link to post Share on other sites
Diesel 1 Posted November 24, 2004 Is there a script call that can be made to have a plane with the canopy closed at the start of a mission? shit, it's problem (now i see). When you write this animate ["canopy",0] in init - nothing happend You must use sensor... Share this post Link to post Share on other sites
theavonlady 2 Posted November 24, 2004 You must use sensor... You mean simply do it in a trigger? I can manage that but please fix in the next release. Share this post Link to post Share on other sites
Diesel 1 Posted November 24, 2004 Quote[/b] ]You mean simply do it in a trigger? yes Quote[/b] ]I can manage that but please fix in the next release. rgr Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted November 25, 2004 I downloaded v1.1 and it looks good so far...no CDT or other problems. But I found some bugs and made some screenshots... 1. "Shining" effect is missing on mainpart of left wing (green and grey model). 2. Still a bug in the "USAF" marking on the left side. 3. "Loadout" is still looking through the airbrakes if pulled. Maybe it's possible to move the mounts or the loadout itself a little more to the front of the wings? But maybe also the airbrake-flaps should be shortened a little so they open from a point a little more backward on the wing. Greetz Plage Share this post Link to post Share on other sites
theavonlady 2 Posted November 25, 2004 Got a few more CTDs and one freeze last night with the gray Maverick version. They're random and cannot be easily reproduced. It always happened a few seconds from mission start, with the screen showing an A-10 up close at about 10-15 meters aways. Otherwise, I never have CTDs and freezes in OFP. Share this post Link to post Share on other sites
theavonlady 2 Posted November 25, 2004 Diesel, did you make changes to the A-10's radar detection range or changes to the plane's ability to lock onto detected targets from a longer distance away? If you did, could you please restore the previous settings? This is urgent! Share this post Link to post Share on other sites
Diesel 1 Posted November 25, 2004 Quote[/b] ]I downloaded v1.1 and it looks good so far...no CDT or other problems.But I found some bugs and made some screenshots... 1. "Shining" effect is missing on mainpart of left wing (green and grey model). 2. Still a bug in the "USAF" marking on the left side. 3. "Loadout" is still looking through the airbrakes if pulled. Maybe it's possible to move the mounts or the loadout itself a little more to the front of the wings? But maybe also the airbrake-flaps should be shortened a little so they open from a point a little more backward on the wing. Greetz Plage Fixed all I think, I relase version 1.11 today Quote[/b] ]Diesel, did you make changes to the A-10's radar detection range or changes to the plane's ability to lock onto detected targets from a longer distance away? If you did, could you please restore the previous settings? This is urgent! No Share this post Link to post Share on other sites
theavonlady 2 Posted November 25, 2004 Quote[/b] ]Diesel, did you make changes to the A-10's radar detection range or changes to the plane's ability to lock onto detected targets from a longer distance away? If you did, could you please restore the previous settings? This is urgent! No No such changes at all since version 0.5 was released? Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted November 25, 2004 Fixed all I think, I relase version 1.11 today Sounds good for me...and great you could fix the third bug I mentioned. Greetz Plage Share this post Link to post Share on other sites
Diesel 1 Posted November 25, 2004 A-10A thunderbolt II Version 1.11 Download Share this post Link to post Share on other sites
Heatseeker 0 Posted November 25, 2004 Downloading now, your dedication into improving and fixing this awsome addon is very apretiated Diesel, thanks . Share this post Link to post Share on other sites
ni-mh 0 Posted November 25, 2004 great job with the A-10's diesel! enjoying them very much Share this post Link to post Share on other sites
Heatseeker 0 Posted November 26, 2004 Its awsome, zero crashes or major issues here, steady rock solid performance for me, the loadout thru brakes and left side USAF marking fixes make this addon close to perfect and the "shining" materials efect is also great to see. One minor thing i experience is that i cant lock the GBU's has a pilot but it works for a.i.? Other than that this addon is very complete and my favorite tank buster ever, thanks alot Diesel . Share this post Link to post Share on other sites
Shashman 0 Posted November 26, 2004 Its awsome, zero crashes or major issues here, steady rock solid performance for me, the loadout thru brakes and left side USAF marking fixes make this addon close to perfect and the "shining" materials efect is also great to see. One minor thing i experience is that i cant lock the GBU's has a pilot but it works for a.i.? Other than that this addon is very complete and my favorite tank buster ever, thanks alot Diesel . Is the GBU on this addon IR lockable or laser guided? I haven't been able to get any IR locks with it as with the GBUs on other aircraft addons like the G8 Tornado or Footmunch's aircraft. Share this post Link to post Share on other sites
Heatseeker 0 Posted November 26, 2004 Well if i paint a few targets for an a.i. pilot he will get rid of them in no time, but for me has pilot it doesnt lock on any tanks or other targets, all Footmunch aircraft works fine for me. Share this post Link to post Share on other sites
Diesel 1 Posted November 26, 2004 Quote[/b] ]Is the GBU on this addon IR lockable or laser guided? Only laser guided. Share this post Link to post Share on other sites
Shashman 0 Posted November 26, 2004 Well if i paint a few targets for an a.i. pilot he will get rid of them in no time, but for me has pilot it doesnt lock on any tanks or other targets, all Footmunch aircraft works fine for me. Exactly, this means that these GBUs recquire a laser target. That's cool IMO it sort of defeats the point of naming bombs GBUs if they can be targeted like any old dumb bomb, like on FMs aircraft, perhaps he should consider making his GBUs actually laser guided Share this post Link to post Share on other sites
Heatseeker 0 Posted November 26, 2004 So how do i get to make the a.i laser dude paint a few targets for moi . Share this post Link to post Share on other sites
Diesel 1 Posted November 26, 2004 So how do i get to make the a.i laser dude paint a few targets for moi . Black op (laser) and in init: this removeweapon "hk" or OH-58, in init: this removeweapon "ZuniLauncherOH" Share this post Link to post Share on other sites
Shashman 0 Posted November 26, 2004 So how do i get to make the a.i laser dude paint a few targets for moi . Put him in your group, and tell him to attack whatever target it is you want him to paint. Make sure he's equipped with a LTD of course Share this post Link to post Share on other sites
Shashman 0 Posted November 26, 2004 So how do i get to make the a.i laser dude paint a few targets for moi . Black op (laser) and in init: this removeweapon "hk" or OH-58, in init: this removeweapon "ZuniLauncherOH" You don't need to remove the blackop's HK as he wouldn't use it against any hard targets anyway Share this post Link to post Share on other sites
Heatseeker 0 Posted November 26, 2004 tried "y dotarget x" but nada, then switched ranks to myself has comander and manualy ordered him to target enemy armor, it worked ocasionaly but not very reliable nor worth the trouble, a.i. has comander with destroy waypoint tells me to atack but doesnt paint the tanks, maybe i could take a peak at the BIS mission.. ended up "avengering" the armor and the LD guy got in the way unfortunetly . I think i will do the "painting" from now on and let the bots do the flying. I love this plane . Share this post Link to post Share on other sites
Footmunch 0 Posted November 29, 2004 Well if i paint a few targets for an a.i. pilot he will get rid of them in no time, but for me has pilot it doesnt lock on any tanks or other targets, all Footmunch aircraft works fine for me. Exactly, this means that these GBUs recquire a laser target. That's cool IMO it sort of defeats the point of naming bombs GBUs if they can be targeted like any old dumb bomb, like on FMs aircraft, perhaps he should consider making his GBUs actually laser guided Shash - The A-10 only has a laser 'reception' pod (Pave Penny, IIRC), while the (for example) F-16 has a laser 'designation' pod (TIALD), and can lase it's own targets. Same with the Strike Eagle, and Buccaneer. The 'Strike' Falcon does recognise a lased target, but the AI needs to launch when no BlackOp(Laser) exists... Share this post Link to post Share on other sites