Radnik 18 Posted August 10, 2004 one question...ThruYerStErNuM ...is it possible to do something in config (in ...res\bin folder)like to make addon of this, not to open any mission or use trrigers and init lines, just to add some kinda class in config.cpp or config.bin simmilary to tactevents for suchusmc&rni.. i hope i'm not tallking stupid things  Share this post Link to post Share on other sites
Dwarden 1125 Posted August 10, 2004 when i see this, i can only think "if there will be new version of ECP then it become BOMB" with all these new script additions in last months ;) of course to author, excelent work, thanks and keep on Share this post Link to post Share on other sites
ThruYerStErNuM 0 Posted August 11, 2004 Yeah it would be nice, but I'm not sure how to do that... I know it's much faster and more efficient to have the mission maker place the triggers for his specific mission, rather than have a large number of existing triggers pre-programmed in, if it were even possible. (ok now i'm really drunk, dont know why no one appreciated the humor of the hint in the last comment) I want to know why no one is giving me decent criticisms! Russians found lots of problems with this http://www.flashpoint.ru/forum/showthread.php?p=396049#post396049 (do an altavista translation) that I wish I could discuss. I very much prefer suggestions rather than praise, is it that on the official forums the moderators are out-of-their-mind-power-hungry ban-happy spam-hippy meanies? Are people here afraid they or I would not appreciate negativity? I blame canada and europe. Share this post Link to post Share on other sites
the wolf 0 Posted August 11, 2004 Is it possible to play SP missions and SP campaigns (Cold War Crisis for example ) on BIS island with this beautiful grass ? Share this post Link to post Share on other sites
cornhelium 0 Posted August 11, 2004 I bet the ECP folks could work something out to add it to their set of selectable features. Would you be happy with the ECP mod taking this baby on, Thru, while you crack on with Unscripted War ? Cheers, Cornhelium Share this post Link to post Share on other sites
bonko the sane 2 Posted August 11, 2004 well, this is a great idea, the only problem i had was a lot of lag if i used optics view while looking at grass. Share this post Link to post Share on other sites
djukel 0 Posted September 27, 2004 These grass objects behave different in dark compared to trees, bushes. They shines if they illuminated. This could be repaired anyhow? Share this post Link to post Share on other sites
cozza 24 Posted September 27, 2004 cool grass. Saw the thread and thought it was the Vietnam pack Any realese date yet Share this post Link to post Share on other sites
Nemesis6 0 Posted September 27, 2004 Look at the first page! :-) Share this post Link to post Share on other sites
Junker 0 Posted September 27, 2004 anyway of stopping it showing on the Ocean and river Share this post Link to post Share on other sites
ThruYerStErNuM 0 Posted July 14, 2005 I've fixed all those issues with the new release, except for graphics related lag. The first post in the thread is now the same as this post. Version 1.2 released 7/13/05 Download from waskosky.com Grass is generated around placed locations rather than everywhere now, this solves the issues from before. Whats new: New grass colors. Grass objects are slightly more complex. Grass can't and shouldn't be 'destroyed' anymore. AI only sees through taller grass when very close. Grass objects are set to 'lit' so that they will always look the same. I am releasing all this now because I am leaving for a little while and this version is very easy and efficient to use for most purposes. But I have been making new textures and want to make better objects for the next release, heres a preview of some grass for the next release: Share this post Link to post Share on other sites
Edge 2 Posted July 14, 2005 Very good choice of colours, right density. Another addon made by somebody with heart and brains, must have. Share this post Link to post Share on other sites
khewett 0 Posted July 14, 2005 This looks awesome just what OFP lacks. I hate to seem useless but coulf someone who has installed this write a quick step by step for us who have not added such a mod before. Have read the readme but am not 100% sure how to do this Sof ar have only played around adding pbo files, etc. appreciate the help. Thanks Kieran Share this post Link to post Share on other sites
khewett 0 Posted July 14, 2005 There are quite a few files in the download, is all I need to do place the 2 pbo files into my ofp addon file? Share this post Link to post Share on other sites
Raptor 10 Posted July 14, 2005 Nice grass... Can we play it on MP Maps? Download: Mirror by OFPcenter Raptor Share this post Link to post Share on other sites
SeXyWombat 0 Posted July 14, 2005 Good stuff, but it seems to cause CTD if used with ECP. Anyone having the same problem ? Share this post Link to post Share on other sites
the_shadow 0 Posted July 14, 2005 This looks awesome just what OFP lacks.I hate to seem useless but coulf someone who has installed this write a quick step by step for us who have not added such a mod before. Have read the readme but am not 100% sure how to do this Sof ar have only played around adding pbo files, etc. appreciate the help. Thanks Kieran same here, i do what it sais in the readme, but it seams i cant get it to work... so could anyone that does get it to work write a short "step by step" tutorial? Share this post Link to post Share on other sites
mcpxxl 2 Posted July 14, 2005 I do not have this Probs. 1.) Made an Mod Folder @Grass and put the Pbo´s into ADDONS Subfolder. 2.) use it with ....exe -mod=@grass 3.) Use first his demo on Nogova 4.) make a Mission with only one civilist and save it 5.) just copy the content of his demo in it or merge the files and then just copy the rest of scripts into it. 6.) Don´t use abstract any so far .... :-) I don´t see any problem. Otherwise PM me i will send you a demo on another Island mfg MCPXXL Share this post Link to post Share on other sites
khewett 0 Posted July 14, 2005 Im still a bit confused, I understand the adding the pbo files to your addon on folder. Im still a bit confused about the rest of the files in the download... Would really appreciate a quick 'idiots' how too on this, it looks great! Thanks Kieran Share this post Link to post Share on other sites
mcpxxl 2 Posted July 14, 2005 The rest is the demo mission ? and one readme Put the uwargrassdemo2.noe into your Users/YOURNAME/mpmission or missions folder and you can see it in editor I personal use every time the "MPmission Folder" hope it heples Share this post Link to post Share on other sites
khewett 0 Posted July 15, 2005 Yes, thanks very much for your help!! Demo mission looks great!!!! Share this post Link to post Share on other sites
1in1class 0 Posted July 15, 2005 WOW i need some help on this one what do i do i just installed the addons thin there is alot more stuff what do i do with them why couldent ya just use it in empty objects like Mapfacts stuff. Like all ya have to do is go to empty go to Uwar objects and click on what ever one u wont everon grass 300,1000 and its there why do u have to put int box script and stuff why why why lol i tryed this int and puting stuff in mission folder but it wont work  iv done what it said in the readme to but i get missing script [] exec "uwar_abstractStaticInit.sqs.". thats how u do it right just click on what grass u wont then put that in the int box right PLZ  Help Share this post Link to post Share on other sites
KeyCat 131 Posted July 15, 2005 @ July 14 2005,15:20)]Can we play it on MP Maps? Don't think ThruYerStErNuM added MP support yet but I will soon upload a MP compatible script that uses a tweaked version of djukels original script and that works with this addon! However there are some things to keep in mind when using dynamic grass in multiplayer. See this thread for more info... http://www.flashpoint1985.com/cgi-bin....53;st=0 @ThruYerStErNuM: Thanks for a great addon + parsing tools and enjoy your vacation /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites