bugkill 7 Posted May 12, 2004 silent pro, Â Â "no easy day" was my concept (check the readme that comes with the mod) that the dtd pro mod team made a reality, and a great one i might add. i've been trying to get an addon like this for flashpoint for months since i got back from iraq. i encourage anyone who plays ghost recon to get it, but i want it for flashpoint also. Share this post Link to post Share on other sites
hellfish6 7 Posted May 12, 2004 Nevermind. OFP.info posted some screenies. Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted May 12, 2004 I haven't had the chance to try these out yet, but I'm looking forward to it. I'm glad that we've finally got some decent SF units to muck around with I also really look forward to seeing some Woodland versions of these units, since it's usually woodland missions I play. Share this post Link to post Share on other sites
redliner47 0 Posted May 12, 2004 maybe it would be a good idea to add names to the special forces instead of "specialforces11" or whatever. Maybe you should make it like "Special Forces (Middle East Garb)" or "Special Forces(Turban)" Share this post Link to post Share on other sites
bugkill 7 Posted May 12, 2004 redliner47, in the final version they will be giving more accurate names. Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted May 12, 2004 And grouped in the editor? That would make them simpler to place in the mission editor Share this post Link to post Share on other sites
raedor 8 Posted May 12, 2004 And grouped in the editor?That would make them simpler to place in the mission editor that's not a probelm for the final version, too. Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 12, 2004 Ok all will be done in final pack But pack1 will be only desert after that I make some woodland pack too  I have some problems with units: -Special Forces6 -Special Forces8 When they are sitting in vehicles you see in first person view their mouth, beard and cap how can I fix this Share this post Link to post Share on other sites
Baphomet 0 Posted May 16, 2004 How many units are in the pack altogether? I'm sitting here blinking and bewildered trying to figure out how you compressed 30 some megabytes of pbo into 4.25. Why specifically does it need so many other addons? The text file implies that you'd more or less gotten permission to use models/textures? Does that mean you're simply allowed to reference to them in a cpp? I have a hard time wrapping my mind around the concept that a soldier pack would be so huge. Share this post Link to post Share on other sites
Peanut 0 Posted May 17, 2004 It needs the ICP-weapons just for the handguns, I changed this for myself so it uses the BAS M1911 but nontheless I really really like this pack, when you sort the bugs out it won't leave my addons folder for a long time. Share this post Link to post Share on other sites
Baphomet 0 Posted May 17, 2004 Personally. I'd be more inclined to use this addon if it was self-contained? I really don't like the idea of necessarily having other unrelated addons installed to use it. If you have permission to use textures? Can you not "use them"? Instead of referencing them? It looks interesting though. Share this post Link to post Share on other sites
miles teg 1 Posted May 17, 2004 Same here. I normally don't addons that require other large addon packs by other mod teams to work except when it comes to maps that need stuff like the mapfacts addons. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
raedor 8 Posted May 17, 2004 Personally. I'd be more inclined to use this addon if it was self-contained?I really don't like the idea of necessarily having other unrelated addons installed to use it. If you have permission to use textures? Can you not "use them"? Instead of referencing them? It looks interesting though. that sounds good. could you do that, extraction? @miles teg: yes, mapfact is goood Share this post Link to post Share on other sites
ebud 18 Posted May 17, 2004 I agree as well. If you have permissions, then you really should just make them self contained. people will put up with a larger initial download, but cry like hell if they have to download anything else. I know I sure did when I saw I had to have 2 ranger packs installed. Share this post Link to post Share on other sites
raedor 8 Posted May 17, 2004 erm... and if you get the permission: take care that those weapons get other/new names in the config! Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 18, 2004 For the Orcs weapon pack I agree but what is wrong with BAS weapon pack If I get BAS weapon pack included with other class names in dl file the pack will be so big I leave in next update ORCS weapon pack out only BAS weapon pack must be installed and I am sure 99% of people have BAS addons installed So what ya all think Share this post Link to post Share on other sites
raedor 8 Posted May 18, 2004 For the Orcs weapon pack I agree but what is wrong with BAS weapon pack If I get BAS weapon pack included with other class names in dl file the pack will be so big I leave in next update ORCS weapon pack out only BAS weapon pack must be installed and I am sure 99% of people have BAS addons installed So what ya all think yes, that's a good compromise. and most of the people who are gonna d/l your pack have bas... at last the missions of those sf will require bas. Share this post Link to post Share on other sites
miles teg 1 Posted May 18, 2004 I agree... I wouldn't mind using the BAS Weapons pack as most of the addons in it would actually be used. What really irks me is having to use an huge external addon pack just for like one or two models or a couple of weapons. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 18, 2004 I agree... I wouldn't mind using the BAS Weapons pack as most of the addons in it would actually be used. Â What really irks me is having to use an huge external addon pack just for like one or two models or a couple of weapons. Â Chris G. aka-Miles Teg<GD> Outside SFDS.pbo all other addons are needed only for weapons no textures but ok next update will use only BAS weapon pack Share this post Link to post Share on other sites
UsMarine408 0 Posted May 18, 2004 i dont know about u guys i wanna see someone make an sf addon that resembles the ones from Americas Army SF Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 18, 2004 i dont know about u guys i wanna see someone make an sf addon that resembles the ones from Americas Army SF Do you have some pictures Share this post Link to post Share on other sites
ni-mh 0 Posted May 19, 2004 Do you have some pictures check out the gallery here Share this post Link to post Share on other sites
monty67t 0 Posted June 1, 2004 When I created this thread, I had no idea it would get this big. This is great to see the interest. Anyway, here is a resource pic for you. I sure hope it helps. Let me know if you need more or if you want to originals, which are bigger and higher quality. LARGE VIEW Thanks, Monty Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 1, 2004 Thanks for pictures m8 I will continu this project once I am finnished with USCG Pack and Seahawks Pack Share this post Link to post Share on other sites
BoweryBaker 0 Posted July 7, 2004 So how is it coming. Also I wanted to ask you, I saw a special on this on the history channel about the special forces green berets and mostly all of them had beards, anyhow, do you have the guy with the cap on his head in this pack? Also how long does it take to get this baby self contained and uploaded again? Share this post Link to post Share on other sites