Cpt. FrostBite 0 Posted June 5, 2004 hmm, I seem to be missing a codec. What codec do I need? Looking forward to the update of this awesome pack. Share this post Link to post Share on other sites
Nathanz 0 Posted June 5, 2004 So does the TOW launcher "box" thing animate automatically ? And if it does ... does it do the same irl ? Share this post Link to post Share on other sites
acidcrash 0 Posted June 5, 2004 codec was DivX i think Share this post Link to post Share on other sites
Rudedog 0 Posted June 5, 2004 So does the TOW launcher "box" thing animate automatically ?And if it does ... does it do the same irl ? It's automatic for for AI, and is manual for a player. Just trying to work out MP issues with it for players, but works perfect for AI. Share this post Link to post Share on other sites
djukel 0 Posted June 5, 2004 Hi! On the side of nato and green colored Bradleys there are desert colored fuel cans. It is bug or what? Can I remove it? Share this post Link to post Share on other sites
Rudedog 0 Posted June 5, 2004 Hi!On the side of nato and green colored Bradleys there are desert colored fuel cans. It is bug or what? Can I remove it? No, not a bug. They are water cans not fuel. Share this post Link to post Share on other sites
hellfish6 7 Posted June 5, 2004 The Army routinely mixes up desert, OD and NATO coloured items, which is why you'll see NATO-camo tanks in Iraq right now and desert colored trucks at Fort Lewis in the Pacific Northwest rain forests. Share this post Link to post Share on other sites
Taconic 0 Posted June 5, 2004 It's automatic for for AI, and is manual for a player. Just trying to work out MP issues with it for players, but works perfect for AI. Will the AI actually stop to specifcially fire a TOW and then move on, or will it only fire TOWs when it is already stopped (at a waypoint, ordered to stop, etc.)? Share this post Link to post Share on other sites
Bobcatt666 0 Posted June 8, 2004 Will the AI actually stop to specifcially fire a TOW and then move on, or will it only fire TOWs when it is already stopped (at a waypoint, ordered to stop, etc.)? The AI bring the vehicle to a stop to fire the tow missile when they are going to fire the tow at a target. Then fold the launcher back up before moving again. Till needing to fire the tow again, it doesn't work with way point its the gunner engaging targets like as if realistic ways. The M2 has to be at nearly a complete stop for the TOW to raise and fire. The vehicle only moves if its folded back down into safe mode. Share this post Link to post Share on other sites
stlkd 0 Posted July 2, 2004 hey ive seen the pics of this addon and it looks great. But for some reason it wont work for me. I have Ofp Goty. could that be why? i got the crew to work but when i try to place a bradley in the mission editor i cant find it. I think i know why though. when i D/L the pack all i get is the CBT_misc which is only like 5 MB and the pack is suppose to have 25 MB. So for some reason the download isnt working right, atleast for me. So could someone possibly send me the rest of the addon if this is the problem? Share this post Link to post Share on other sites
Rudedog 0 Posted July 2, 2004 hey ive seen the pics of this addon and it looks great. But for some reason it wont work for me. I have Ofp Goty. could that be why? i got the crew to work but when i try to place a bradley in the mission editor i cant find it. I think i know why though. when i D/L the pack all i get is the CBT_misc which is only like 5 MB and the pack is suppose to have 25 MB. So for some reason the download isnt working right, atleast for me. So could someone possibly send me the rest of the addon if this is the problem? Here is the D/L Link of the Bradley pack. Â Also make sure you are using RAR 3.30 Bradley Pack Share this post Link to post Share on other sites
stlkd 0 Posted July 4, 2004 ok i got it fixed. i had to use winrar to get it to work. this pack is awesome. only problem is the error message when you start a game with it Share this post Link to post Share on other sites
Rudedog 0 Posted July 4, 2004 ok i got it fixed. i had to use winrar to get it to work. this pack is awesome. only problem is the error message when you start a game with it Uh, what's the error message? Share this post Link to post Share on other sites
Rudedog 0 Posted July 4, 2004 Just a note for those of you who have both the Bradleys 1.2 and M113 pack 1.0. Make sure you use the CBT_Misc.pbo in the M113 pack. It is updated. If you don't overwrite the old one, you will have no ammo in the M2 Browning in the M113. It also fixes the suprisingly overlooked issue with the bradleys having double the amount of TOW they should. This is also in preperation of the next release of the Bradleys. I have also posted a seperate d/l for the new file in the firsat post of this thread. Share this post Link to post Share on other sites
mr reality 0 Posted July 4, 2004 This is also in preperation of the next release of the Bradleys. OOH so theres gonna be a 3rd version.What can you possibly do to make the 2nd Bradley pack even better.I know you and your Combat team are now regarded as some of the finest addon makers, but surely you can't improve on the 2nd pack can you. I would love to know what you think needs improving or is it something you going to add..please don't keep me in suspence..well at least not for too long. Share this post Link to post Share on other sites
Rudedog 0 Posted July 4, 2004 This is also in preperation of the next release of the Bradleys. OOH so theres gonna be a 3rd version.What can you possibly do to make the 2nd Bradley pack even better.I know you and your Combat team are now regarded as some of the finest addon makers, but surely you can't improve on the 2nd pack can you. I would love to know what you think needs improving or is it something you going to add..please don't keep me in suspence..well at least not for too long. Three words, "Animated TOW Launcher" Share this post Link to post Share on other sites
Wick_105 0 Posted July 4, 2004 I like the sound of that!!!!! great work guys Share this post Link to post Share on other sites
hmmwv 0 Posted July 4, 2004 You and your brother are making a great job! Awesome US Army addons. Waiting impatiently those new brads with animated TOW launchers Share this post Link to post Share on other sites
sgtkill 0 Posted July 5, 2004 good work u guys are now my fav. addon on team Share this post Link to post Share on other sites
Rudedog 0 Posted July 5, 2004 COMBAT! site has moved. The new URL is http://combat.ofpr.com Share this post Link to post Share on other sites
Bobcatt666 0 Posted July 6, 2004 good work u guys are now my fav. addon on team Only cause BAS discontinued making stuff for OFP1... =P Share this post Link to post Share on other sites
HOBOMAN 0 Posted July 6, 2004 The Army routinely mixes up desert, OD and NATO coloured items, which is why you'll see NATO-camo tanks in Iraq right now and desert colored trucks at Fort Lewis in the Pacific Northwest rain forests. He is right, but it is not commom for the new acp's the nato camo is straight green, the us camo is tri-colored. We use to give some acp straight green camo blend during the 80's and 70's but not today. Share this post Link to post Share on other sites
sgtkill 0 Posted July 6, 2004 good work u guys are now my fav. addon on team  Only cause BAS discontinued making stuff for OFP1...  =P no..... i dont like bas too much even befor they quit Share this post Link to post Share on other sites
HOBOMAN 0 Posted July 6, 2004 good work u guys are now my fav. addon on team  Only cause BAS discontinued making stuff for OFP1...  =P no..... i dont like bas too much even befor they quit their helos wer good, but jam needs better gun models Share this post Link to post Share on other sites
Gollum1 0 Posted July 6, 2004 good work u guys are now my fav. addon on team Only cause BAS discontinued making stuff for OFP1... =P no..... i dont like bas too much even befor they quit their helos wer good, but jam needs better gun models Something for another thread maybe? Share this post Link to post Share on other sites