Footmunch 0 Posted November 18, 2004 Canberra pics, as mentioned: Share this post Link to post Share on other sites
somebloke 0 Posted November 18, 2004 Beautiful..... My god footmunch these are beyond outstanding. Oh, one question still stands....do they involve any engine sounds? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 18, 2004 thx footmunchthe ground steering work fine now are you still working on the A-6 ? if so can fold the wing like your F-4 There's a problem - the wings fold 'inside' the pylons, so when they fold up, the weapon proxies stay in place, and 'float' un- attached to the model. It's solvable, but it'll take a few days to put it together (ie next week, maybe). (Also, the navigation lights on the wingtips don't move, but that's a 'smaller' detail) hidden selections take note of the CWK Huckins PT boat. depth charges "fire" just fine.. but are actualy hidden once they are fired. and then when/if you re-arm. they come back Share this post Link to post Share on other sites
Ironsight 1 Posted November 18, 2004 AWESOME Thanks a lot Footmunch, you just made my day Share this post Link to post Share on other sites
Footmunch 0 Posted November 18, 2004 hidden selections take note of the CWK Huckins PT boat. depth charges "fire" just fine.. but are actualy hidden once they are fired. and then when/if you re-arm. they come back  Yep, this is how to do it (check out the SLAM A-6), but I'm a lazy, lazy man, and use the BIS proxies where possible. The Island in the pics above is an early version of CBFASI's North Devon map, btw. Natural habitat for the Bucc and Canberra. SB - IIRC I used engine3 for the Bucc (after some processing), and the Beagle's one of yours, as well. Errr, so thanks. Share this post Link to post Share on other sites
bonko the sane 2 Posted November 18, 2004 what an amazing facelift these planes received! Share this post Link to post Share on other sites
calm_terror 0 Posted November 18, 2004 what is new on the Beagle? besides you added the gun barrels and a second paint job Share this post Link to post Share on other sites
Footmunch 0 Posted November 18, 2004 what is new on the Beagle?besides you added the gun barrels and a second paint job List: Smooth/sharp edges New pilot LOD New gunner LOD Nose cone is now done in textures, rather than polys Numbering is randomised Config changes (weapons and flight model) Mapping has changed significantly - I can PM layered PSP files for re-paints when it's finalised. Share this post Link to post Share on other sites
edejl 0 Posted November 18, 2004 I'm running 1.96, nope nothing else gives this same message. I'm running DXDLL but I don't think that should harm anything? Share this post Link to post Share on other sites
ThudBlunderQ8 0 Posted November 18, 2004 Re CBFASI's Heaven in Devon (Chivenor) - that looks so close I can almost see where 22's SAR det would be lurking, just off to the bottom-left of the Beagle pic. Lovely work all round fellas. Share this post Link to post Share on other sites
calm_terror 0 Posted November 18, 2004 yeah footmunch please do since I did do a convert of the beagle already for egypt. by adding the rear gunner position as an cargo wich is a pretty fun ride. lol Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted November 18, 2004 Hey, Footmunch...GREAT job as usual..quick question though...have u considered making resistance versions of the Beagle and the floggers...the tonali government has been asking for a new airforce Share this post Link to post Share on other sites
calm_terror 0 Posted November 18, 2004 Hey, Footmunch...GREAT job as usual..quick question though...have u considered making resistance versions of the Beagle and the floggers...the tonali government has been asking for a new airforce  you can do that youself just place an empty one on the map put the tonali pilot in it and set the roundles using the tonal goverment <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this setobjecttexture[0, ""\rktroundels\r_BASTonal.paa"] or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this setobjecttexture[0, ""\rktroundels\r_BASRebel.paa"] Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 18, 2004 Nice work foot. Gorgeous looking aircraft, and best of all 2 them are British. Just a couple of things though; the Buccanneer had a rotating bomb-bay in real life, not the double barn-doors type bomb-bay on your version or is such a system not feasable in OFP? also, the flaps don't appear to extend. It'd be nice to have the clamshell airbrakes on the tailcone working too but that's not really necessary. The rear of the cockpit of the Beagle is missing in the pilot view, if you try looking behind you you can see that you can look outside through an invisible aircraft. Share this post Link to post Share on other sites
Footmunch 0 Posted November 19, 2004 Just a couple of things though; the Buccanneer had a rotating bomb-bay in real life, not the double barn-doors type bomb-bay on your version or is such a system not feasable in OFP? Proxies (the bombs) don't animate, so the 'slide' could move, but the bombs won't. I've got a version that does this, but it looks quite odd when it happens. Work continues... Quote[/b] ]also, the flaps don't appear to extend. I'll check and correct where necessary. Quote[/b] ]It'd be nice to have the clamshell airbrakes on the tailcone working too but that's not really necessary. Adding 'brake' to the action menu always seems so clumsy... Quote[/b] ]The rear of the cockpit of the Beagle is missing in the pilot view, if you try looking behind you you can see that you can look outside through an invisible aircraft. Whoops. I'll correct it. Thanks. There will be resistance versions of the Beagle and Flogger, possibly with 'de-rated' engines and missiles, to simulate a lack of repair and parts, but the East side versions get finished first. Share this post Link to post Share on other sites
Jezz 0 Posted November 19, 2004 Quote[/b] ]Proxies (the bombs) don't animate, so the 'slide' could move,but the bombs won't. I've got a version that does this, but it looks quite odd when it happens. Work continues... you could try a hidden selection for the bombs mate rather than use proxies Share this post Link to post Share on other sites
Peter_13 0 Posted November 19, 2004 Is it still possible to see a polished alluminium versions of Soviet planes? Share this post Link to post Share on other sites
Footmunch 0 Posted November 19, 2004 Is it still possible to see a polished alluminium versions of Soviet planes? I've been trying, but it's very hard to get the 'shine' just right. Work continues... Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 19, 2004 Just a couple of things though; the Buccanneer had a rotating bomb-bay in real life, not the double barn-doors type bomb-bay on your version or is such a system not feasable in OFP? Proxies (the bombs) don't animate, so the 'slide' could move, but the bombs won't. I've got a version that does this, but it looks quite odd when it happens. Work continues... Understood, I thought that'd be the problem. Quote[/b] ]Quote[/b] ]It'd be nice to have the clamshell airbrakes on the tailcone working too but that's not really necessary. Adding 'brake' to the action menu always seems so clumsy... Fair point, that wouldn't be so great. I was wondering if it's possible to script it in such a way that they open when you press down in a similar fasion to the airbrakes on OFrP's Jags and the JASDF mod's F1, though they open downwards, not sideways. Another couple of bugs with the Bucc: Martel ASMs make no sound when fired in 3rd person view and the bombs on the SAAF Buccaneer make a noise like a missile when dropped. Share this post Link to post Share on other sites
TomiD 0 Posted November 21, 2004 Next project F14 Footmunch Textures from FS 2004 Nice ?? Share this post Link to post Share on other sites
Locke@Germany 0 Posted November 21, 2004 Next project F14 Footmunch Textures from FS 2004 Nice ?? img]http://www.flashpoint.pl/om/uploads/TomiD/f14.jpg[/img] Really nice !! Â Â Â Share this post Link to post Share on other sites
Bobcatt666 0 Posted November 21, 2004 nice planes makes me enjoy flying in em now.. dusted off the navy jet jocks addons for the F14s. Share this post Link to post Share on other sites
somebloke 0 Posted December 9, 2004 He's a little brain teaser, There's a plane to be released, supposedly this week by FM here. Now the plane is named after a big cat. It's operated by several countries world wide. It's a type of car. (think die another day). It's usually painted grey or green. And we're waiting for it to arrive. Its a Jaguar. Also, any chance of some progress updates please? Share this post Link to post Share on other sites
Footmunch 0 Posted December 9, 2004 One more weekend, and it'll be here. Repost of the teaser: Maverick's will be replaced with SNEB pods. Desert pink version included. Share this post Link to post Share on other sites
eestikas88 0 Posted December 9, 2004 Ummm why are those rockets on the wings not under them? Or is it a plane what do have them on the wing in real life? Share this post Link to post Share on other sites