dinger 1 Posted March 29, 2004 congrats guys! 6-digit military grids = way cool. Share this post Link to post Share on other sites
Guest Posted March 29, 2004 The amount of work that must have gone into this project is staggering... I cant believe this isn't front page news on every OFP news site. I want to see WGL on every MP server there is!! Spread the word!!!! Share this post Link to post Share on other sites
vektorboson 8 Posted March 29, 2004 This Mod is phantastic. I hope you guys keep using your weapons and soldiers as they are now, because better graphics != better gameplay. Some suggestions: - make the trees on the map smaller and make them more transparent. as they are now they create some map lag and they hide any structures on the map - the A-10 has a way to big turning radius on ground; hope you adjust the wheelSteeringCoef to a higher value, because even the AI can't use the Taxiway properly - the Mission Editor really could get an overhaul I hope you keep up the awesome work; I think I'll make this my "default" mod to play. Share this post Link to post Share on other sites
MASTAKILLA 0 Posted March 29, 2004 great work! dl now ... Share this post Link to post Share on other sites
Wilco 944 Posted March 29, 2004 Looks good, downloading now . Share this post Link to post Share on other sites
the wolf 0 Posted March 29, 2004 I've a lot of bugs many lot of the pappy's mod... with mortar,and the others addons I have no new sky this not look very realistic like I think before download but some good effect sorry gentlemen but I prefer pappy's mod...it's more interessant sorry for my english please make a patch to remove all those f... bugs Share this post Link to post Share on other sites
taoistlumberjak 0 Posted March 29, 2004 i'm missing things left and right mainly the zuni.p3d, which won't let me use the a-10 or stinger, and the uralt.p3d, which bugs me in the opening screen. Share this post Link to post Share on other sites
MSpencer 0 Posted March 29, 2004 Pappy's mod is a reconfig, these are a lot of units. I know he wouldn't even claim to be better, so don't put him on the spot. This looks good so far, but the mortar bug where you place the tube and it disappears is quite evident. The claymore one also. I know this is probably not the time, but do you have a classname list? I'm trying to edit CTI for WGCTI 4.0... unless you already have some ctis edited? Share this post Link to post Share on other sites
Wilco 944 Posted March 29, 2004 Digmortar? Can't use the mortars because of that, static MG's do not have ammo, that's about it. Good pack, I love the sky Share this post Link to post Share on other sites
the wolf 0 Posted March 29, 2004 i think that it works bad on my computer because I have millenium windows Share this post Link to post Share on other sites
gunterlund 0 Posted March 29, 2004 If this works like the other WGL packs, you need to follow the instructions carefully for setting up missions with the mortar. You need to add a civilian with a particular name on the map and add static mortars near by to get the mortars to appear correctly. Also in the previous packs, the MG's are all empty because the need to be loaded, just like in real life. How bout that. A gunner carrying a 50 cal sure aint going to be carrying ammo too. Share this post Link to post Share on other sites
Wilco 944 Posted March 29, 2004 Just found that out Share this post Link to post Share on other sites
AngusHeaf 0 Posted March 29, 2004 Everyone that has downloaded the pack, I thank you. Thanks everyone for the comments as well. Here's a few comments of my own to respond a bunch of people... Bugs... - Read the WG FAQ file located in your OFP folder. It explains a lot of things... - The mortars are not broken if you get an error, you just haven't setup the mission correctly. Again, read the FAQ because it's the first question answered. - The machine guns (with exception of DshK) are not supposed to start with magazines. You are supposed to load the magazines into the weapon as you do in real life. If you want to add ammunition to them in the mission editor you can addMagazine (wgl_M2Mag, wgl_NSVMag, wgl_AGS17Mag) - P3D errors. This is a new bug that I've never heard anyone having. I certainly don't have it, and the A10 works just fine for me and people I've talked to. - Sky installer compatibility with Win98 and WinME. If someone can point me in the direction of the fixed version of Keg's installer I would appreciate it and will include it in the future packs/patches. - Crew weapons can be deployed by AI under your command using the command radio menu. They can also be commanded to pick the crew weapons up again. New Features in the Future... - New interface. We're steadily working on a new interface to replace the existing interface. However we faced time concerns and had to hold it back in this release. It will be a future release sometime in the next month or two. - Different weapon models. There's a lot of weapons out there to choose from. I tried to pick things that were relatively low poly and looked good. Also, it helped that I got most of the weapons from the same pack to cut the work down. I hope that the weapons included cover the major bases. - VDV Models. What a lot of people don't understand is that this pack has been in development since April 2003 and the first release was September. The VDV were included a few months ago back when those were the only VDV soldiers available. I would love to include the newer VDV at some point. - Singleplayer/Coop. The pack started out as MP mostly but we've always tried to keep the features compatible with AI. However some things are just outside our skills. Hopefully in the future we can team up with some people and make the pack's few features that don't play nice with AI, a lot better. Share this post Link to post Share on other sites
taoistlumberjak 0 Posted March 29, 2004 - P3D errors. This is a new bug that I've never heard anyone having. I certainly don't have it, and the A10 works just fine for me and people I've talked to. Should i install 2.01 -> 2.50 -> 4.00 or is just 4.00 good enough? i'm running 1.96, albeit i believe it is the older beta. edit - btw, i cleaned all my addons out before installing this. This is because, if i have too many addons, my game goes technicolor on me. So, i shouldn't have any real conflicts. Share this post Link to post Share on other sites
AngusHeaf 0 Posted March 29, 2004 Installing 4.00 will take care of everything. Share this post Link to post Share on other sites
taoistlumberjak 0 Posted March 29, 2004 Installing 4.00 will take care of everything. that makes things even the stranger. nuts. Maybe i'll just uninstall flashpoint, reinstall, and reinstall the pack. Share this post Link to post Share on other sites
Migebuff 0 Posted March 29, 2004 I noticed two bugs: -I cant get the air burst effects to work. The bullets still act like the standart bullets. They keep flying instead of exploding in the air. Am I doing something wrong? -The "dead"-animation on the HMMWV-gunners isnt working. Share this post Link to post Share on other sites
MSpencer 0 Posted March 29, 2004 A LONG time in the making... WGL List: ================== Weapons: ================== --------------------------------------------------------------------- RIFLES --------------------------------------------------------------------- --------------------------------------------------------------------- AK47 Assault Rifles --------------------------------------------------------------------- WGL_AK47 -WGL_AK47mag WGL_AK47GL -WGL_AK47mag -WGL_VOG25grenade -WGL_GRD40grenade -Flare -FlareRed -FlareGreen -FlareYellow --------------------------------------------------------------------- AK74 Assault Rifles --------------------------------------------------------------------- WGL_AK74 -WGL_AK74mag WGL_AKS74 -WGL_AK74mag WGL_AKS74SD -WGL_AK74SDmag WGL_AKS74PSO1 -WGL_AK74mag WGL_AK74GL -WGL_AK74Mag -WGL_VOG25grenade -WGL_GRD40grenade -Flare -FlareRed -FlareGreen -FlareYellow WGL_AKS74GL -WGL_AK74Mag -WGL_VOG25grenade -WGL_GRD40grenade -Flare -FlareRed -FlareGreen -FlareYellow WGL_AKS74U -WGL_AKS74Umag WGL_AKS74USD -WGL_AKS74USDmag --------------------------------------------------------------------- M16A2 Service Rifles --------------------------------------------------------------------- WGL_M16 -wgl_M16mag WGL_M16GL -wgl_M16mag -WGL_M433grenade -WGL_M713grenade  (Smoke-Red) -WGL_M715grenade  (Smoke-Green) -WGL_M716grenade  (Smoke-Yellow) -Flare -FlareRed -FlareGreen -FlareYellow -------------------------------------------------------------------- M4A1 Assault Carbines -------------------------------------------------------------------- WGL_M4A1 -WGL_M4A1Mag WGL_M4A1SD -WGL_M4A1SDMag WGL_M4A1Reflex -WGL_M4A1Mag WGL_M4A1ACOG -WGL_M4A1Mag WGL_M4A1GL -WGL_M4A1Mag -WGL_M433grenade -WGL_M713grenade -WGL_M715grenade -WGL_M716grenade -Flare -FlareRed -FlareGreen -FlareYellow ------------------------------------------------------------------- LIGHT MACHINE GUNS ------------------------------------------------------------------- WGL_M60 -WGL_M60Mag WGL_M240 -WGL_M240Mag WGL_M249 -WGL_M249Mag WGL_M249Para -WGL_M249Mag WGL_PKM -WGL_PKMMag WGL_RPK47 -WGL_RPK47Mag WGL_RPK74 -WGL_RPK74Mag --------------------------------------------------------------------- LONG RANGE RIFLE SYSTEMS (AKA SNIPER RIFLES) --------------------------------------------------------------------- WGL_M21 -WGL_M21Mag WGL_M24 -WGL_M24Mag WGL_M82A1 WGL_M82A1_300  (Zeroed for 300m) -WGL_M82A1Mag WGL_SVD -WGL_SVDMag WGL_SVDS -WGL_SVDSmag --------------------------------------------------------------------- PERSONAL DEFENSE WEAPONS --------------------------------------------------------------------- WGL_M9 -WGL_M9mag WGL_Tokarev -WGL_Tokarevmag --------------------------------------------------------------------- GRENADES AND EXPLOSIVE DEVICES --------------------------------------------------------------------- WGL_TimeBomb WGL_PipeBomb WGL_Breaching WGL_Claymore WGL_Mine WGL_MineE WGL_MON200 WGL_HandGrenade WGL_SmokegrenadeWhite WGL_SmokegrenadeRed WGL_SmokegrenadeGreen --------------------------------------------------------------------- AT WEAPONS AND RECOILESS RIFLE SYSTEMS --------------------------------------------------------------------- WGL_LAWLauncher -WGL_LAWMag WGL_RPG22Launcher -WGL_RPG22Mag WGL_RPG7Launcher -WGL_RPG7Mag -WGL_RPG7VLMag WGL_RPG7VLLauncher -WGL_RPG7Mag -WGL_RPG7VLMag WGL_CarlGustavLauncher -WGL_CarlGustavMag WGL_AT4Launcher -WGL_AT4Mag WGL_RPOLauncher -WGL_RPOMag WGL_AALauncher -WGL_AAMag WGL_9K32Launcher -WGL_9K32Mag WGL_LaserDesignator -WGL_LaserDesignatorMag ------------------------------------------------------------------- RUCKSACKS ------------------------------------------------------------------- BASE NAME WGL_RucksackBase -WGL_M16_PDM, -WGL_M60_PDM -WGL_M249_PDM -WGL_M4_PDM -WGL_M4SD_PDM -WGL_M21_PDM -WGL_M24_PDM -WGL_M82_PDM -WGL_AK47_PDM -WGL_AK74_PDM -WGL_AK74SD_PDM -WGL_AK74SU_PDM -WGL_AK74SUSD_PDM -WGL_AK47_PDM -WGL_RPK47_PDM -WGL_RPK74_PDM -WGL_AK103_PDM -WGL_AK107_PDM -WGL_PKM_PDM -WGL_SVD_PDM -WGL_LAW_PDM -WGL_CarlGustav_PDM -WGL_RPG22_PDM -WGL_RPG7_PDM -WGL_RPG7VL_PDM -WGL_AA_PDM -WGL_9k32_PDM -WGL_Smokeshell_PDM -WGL_Smokeshellred_PDM -WGL_smokeshellgreen_PDM -WGL_timebomb_PDM -WGL_pipebomb_PDM -WGL_mine_PDM -WGL_mineE_PDM -WGL_claymore_PDM -WGL_Mon200_PDM -WGL_Nvgoggles_PDM -WGL_Binocular_PDM -WGL_Handgrenade_PDM -WGL_GrenadeW_PDM -WGL_GrenadeE_PDM -WGL_Bandage_PDM -WGL_NSV_PDM -WGL_M2_PDM -WGL_AGS17_PDM -WGL_Mortar81W_PDM -WGL_Mortar82E_PDM -WGL_Mortar60W_PDM -WGL_Mortar81WP_PDM -WGL_Mortar82WP_PDM -WGL_Mortar60WP_PDM -WGL_Mortar81PF_PDM -WGL_Mortar82PF_PDM -WGL_Mortar60PF_PDM ---------------------------------------------------------- RUCKSACK NAMES ---------------------------------------------------------- ---------------------------------------------------------- US ---------------------------------------------------------- WGL_RucksackAlice WGL_RucksackRaid WGL_RucksackAliceOld ---------------------------------------------------------- RUSSIAN ---------------------------------------------------------- WGL_RucksackRD90 WGL_RucksackRD91 WGL_RucksackRD92 WGL_RucksackRD54 WGL_RucksackRD99 ---------------------------------------------------------- RADIO RUCKSACK WGL_ANPRC77_Alice WGL_ANPRC77_Raid -WGL_ANPRC77_Reinforce -WGL_ANPRC77_CAS -WGL_ANPRC77_Insertion -WGL_M16_PDM, -WGL_M60_PDM -WGL_M249_PDM -WGL_M4_PDM -WGL_M4SD_PDM -WGL_M21_PDM -WGL_M24_PDM -WGL_M82_PDM -WGL_AK47_PDM -WGL_AK74_PDM -WGL_AK74SD_PDM -WGL_AK74SU_PDM -WGL_AK74SUSD_PDM -WGL_AK47_PDM -WGL_RPK47_PDM -WGL_RPK74_PDM -WGL_AK103_PDM -WGL_AK107_PDM -WGL_Smokeshell_PDM -WGL_Smokeshellred_PDM -WGL_smokeshellgreen_PDM -WGL_Nvgoggles_PDM -WGL_Binocular_PDM -WGL_Handgrenade_PDM -WGL_GrenadeW_PDM -WGL_GrenadeE_PDM -WGL_Bandage_PDM WGL_P159_RD90 -WGL_P159_Reinforce -WGL_P159_CAS -WGL_P159_Insertion -WGL_M16_PDM, -WGL_M60_PDM -WGL_M249_PDM -WGL_M4_PDM -WGL_M4SD_PDM -WGL_M21_PDM -WGL_M24_PDM -WGL_M82_PDM -WGL_AK47_PDM -WGL_AK74_PDM -WGL_AK74SD_PDM -WGL_AK74SU_PDM -WGL_AK74SUSD_PDM -WGL_AK47_PDM -WGL_RPK47_PDM -WGL_RPK74_PDM -WGL_AK103_PDM -WGL_AK107_PDM -WGL_Smokeshell_PDM -WGL_Smokeshellred_PDM -WGL_smokeshellgreen_PDM -WGL_Nvgoggles_PDM -WGL_Binocular_PDM -WGL_Handgrenade_PDM -WGL_GrenadeW_PDM -WGL_GrenadeE_PDM -WGL_Bandage_PDM Share this post Link to post Share on other sites
EMAN 0 Posted March 29, 2004 Anyone else CTD when you pick up a M240 off dead body? Thanks for the addon, still checking it out Share this post Link to post Share on other sites
Tactician 0 Posted March 29, 2004 Thanks MSpencer, I can probably use that in my editing as well ;) I've talked to some other people getting the missing p3d error. Very strange, I'm thinking it could have something to do with the sky installer or incompatibility with some other replaced file. It's difficult to release a proper mod into a world of replacement files. All I know is that I can install it onto my Win2k machine with clean files and it works as intended. If you have the p3d problem, you're desparate, and willing to be a guinea pig, reinstall the whole game and try installing WGL 4.0 again (without any other addons in /addons or /res/addons, or other modified files) and let me know how it goes. One of the reasons we included the new sky was so we could check more mod files in league play. Shouldn't be difficult to remove/replace with another sky; just replace or remove the wgl/dta files. I suspect we can release a simple batch file to fix Win98 compatibility. Share this post Link to post Share on other sites
MSpencer 0 Posted March 29, 2004 I'd do vehicles, but I'm too damn lazy. Have fun. I know angus has one. Come on, release it please! It took hours, hours I tell you. Share this post Link to post Share on other sites
calm_terror 0 Posted March 29, 2004 tried it for 5 mins. got bored and annoyed with it and uninstalled it cool ideas but it is so for mp not for SP.. it is a bitch to get the ai to set up a weapon load it and fire it. it might be real but it just takes to much time. I could see in MP it goin alot faster. it would have been better just to have 1 guy carry the whole motar and ammo unrealistic but much smoother for SP.. nice MP game pack nothing more.. I will stick to using raw add-ons or ECP.. Share this post Link to post Share on other sites
dreday 1 Posted March 29, 2004 I have been a huge fan of your mod for a while, so congrats on another great release. Â However I have a couple of questions/complaints: - The ATGM on BMP-1/2 still has a faulty control problem. Â Interestingly, this is not a problem on a BMD-3, which IRL fires the same ATGM as BMP-2 (hint, hint...) - Most Russian IFVs are deprived of smoke launchers; this was not the case circa 1980s Central Europe - Smoke fired from IFVs does not seem to block the visibility for AI, as it was promised in the read-me. - I have mentioned this in a couple of other threads, but no one seems to believe me... Â Still for the records - there is no such thing as a suppressed AK-74, just AK-74SU. - As long as you are changing the config.bin, please consider changing the aimPrecision variable in order to make realistic aiming for infantry weapons. - Finally, I can't seem to figure out how to make the AI players use their backpacks. Â This was promised in the read-me, yet I don't see any options for that. On the overall though, thanks for doing this extensive work!!! Share this post Link to post Share on other sites
crassus 0 Posted March 29, 2004 Just d/l ed WGL 4.0, and despite following the Read-Me's mortar section....I can't seem to find the description.ext "that was included with this pack." It just aint there. Share this post Link to post Share on other sites
minorthreat 0 Posted March 29, 2004 Is anyone else getting this error message. I start WGL and then something comes up and say Warning; PreNLOD format in object data3d\obloha.p3d Share this post Link to post Share on other sites