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Pappy Boyington

Y2K3 - Updated Ofp Config.

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Message for Pappy Boyington,

excuse me, I have already post a message here but I don't have receive a reply.

I receive this message "no entry ofpy2k3.bin/cfgweapons.kbl_awp." in my ofp when I launch it. I have installed y2k3 v5.0 and after the update v5.1 exploding body.

There's a way for remove this "no entry" message?

I have this because I don't have addon installed?

I don't had this message with y2k3 v5.0, it appear with the update v5.1.

Best Wishes,

Sergio

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Hello 2 all ...

Any "special" settings for a dedicatet windows Server ?

Asking because it seems that we have some different effects

like exoloding bodys etc or burning times of tanks and other things.

we all use 5.1 superconfig ...

or is it better to disable server ecp settings complete ?

thx

Speed is no probleme while ecp settings and config ...

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Hello 2 all ...

Any "special" settings for a dedicatet windows Server ?

Asking because it seems that we have some different effects

like exoloding bodys etc or burning times of tanks and other things.

we all use 5.1 superconfig ...

or is it better to disable server ecp settings complete ?

thx

Speed is no probleme while ecp settings and config ...

theres no settings that i know of that need to be changed. then again ive never figured out how to make a server side version heh. all i can say is just try it as is and as far as mixed effects go. . .umm goes to randomness? i dunno you got me on that one

@s76x : thats an addon that i didnt use. a lil config muckup on the addon makers part for that weapon. that awp whatever.

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hi i have been trying to get y2k3 mod to work for days!!! i have your installation instructions in front of me. where it sez (step#3)copy config.bin to \y2k3\bin (step#4) copy resource.cpp to \y2k3\bin , i get lost. can i just drag these folders to the aforementioned folders and insert them that way?

(step#5 )refers to the short cut you put in pictures file correct?

the line the next you say(place this in your target line,quotes included) where do i find that target line you mention? is it in set up folder? or do i create it and install it in the setup folder? and if so where do i place it at top of list?.

im a novice to this sort of stuff but i had this ecp mod up and running until i put in new h\d and formatted all my stuff .if you have the patience please give me a quick walk through . i am going crazy trying to get this to run thankx

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Ok Pappy,

I have resolved the problem, I have download the sniper rifle pack from Kebel on www.flashpoint.cz.

Now the no entry message is disappear

wink_o.gif

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@ Kuba

Yes, the first problem is resolved (I've put the T64 too because an similar error occur after the T55 install)

For the second (the save wich doesn't work) I'll try but I'm not sure that it works.

Bye

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hi i have been trying to get y2k3 mod to work for days!!! i have your installation instructions in front of me. where it sez (step#3)copy config.bin to \y2k3\bin (step#4) copy resource.cpp to \y2k3\bin , i get lost. can i just drag these folders to the  aforementioned folders and insert them that way?

(step#5 )refers to the short cut  you put in pictures file correct?

 the line the next  you say(place this in your target line,quotes included) where do i find that target line you mention? is it in set up folder? or do i create it and install it in the setup folder? and if so where do i place it at top of list?.

im a novice to this sort of stuff but i had this ecp mod up and running   until i put in new h\d and  formatted all my stuff .if you have  the patience please  give me a quick walk through . i am going crazy trying to get this to run thankx

ok run the Y2K3 installer.

then run the BAS installer.

then download teh config 5.1, copy the config.bin and resource.cpp inside that file into your Y2K3 folder

your gonna wanna make a new mod folder in your operation flashpoint\ directory called @ecp. move the 3 script files in the Y2K3 folder into the @ecp folder

then go to the Y2K3\Pictures folder and use the shortcut in there to run the mod.

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Im not sure if this is a bug or not but it seems that the Body-blowing up config only works for units under Men/ classes and not other units..I think It would be alot better if all units in the Y2k3 editor would have the gore-exploding-effect. Also, when u try going prone with a AA stinger on your back you cant see shit because the stinger grip blocks your view. HOpe you could do a lil bit of fixing for these if possible. Other than that your MOD is simply the BEST wink_o.gif

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Im not sure if this is a bug or not but it seems that the Body-blowing up config only works for units under Men/ classes and not other units..I think It would be alot better if all units in the Y2k3 editor would have the gore-exploding-effect. Also, when u try going prone with a AA stinger on your back you cant see shit because the stinger grip blocks your view. HOpe you could do a lil bit of fixing for these if possible. Other than that your MOD is simply the BEST  wink_o.gif

the exploding bodies should happen for anyone classified as a "man"

the stinger. theres nothin i can do about that.

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Do I need to download all of the addons seperately or are they included in the full mod install??

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Do I need to download all of the addons seperately or are they included in the full mod install??

they are included in the full install.

you need the Y2K3-Installer and the BAS-Installer (althou you should already have the BAS addons as almost everyone does

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in the next update which is when its done (MABE the end of the month depending on how soon i get the trucks)

if Kurayami gets permission, i will prolly replace all the 5ton trucks with these

the V80 with hawks KA50

ill try and fix that texture problem with the Ural

the humvee from FischKopp, with off road capability increased dramaticly

jeep with mg replaced with INQ's HTTV woodland with M2. FOV for gunner changed to 360 for full attack radius

and anything else i think of

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hey, pappy.

I have a minor problem.

When I played some offcial missons (clean sweep 'n' clean sweep2) using ya current version,

My equipments are 4 of m4 mags and 1 default HK mag.

Then I checked item column to find m4 mag.

But there is no m4 mag, so I used xm mag instead of it.

You know xm mag is not silenced.

Soon I was hit caused of its laud noise in a mission..lol

Do you have any idea how to fix mag problem?[/b]

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Hi Pappy,

I`m still enjoying your killermod very much and I can`t wait for the next update. One thing I would like to suggest though is a change for the BIS-Chinook which seems a bit out of place next to all these other great addons. How about the BAS-MH47E? That would be awesome tounge_o.gif

Keep up the good work m8 wink_o.gif

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Fix the BAS-MH47E so that:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">getpos _chopper select 2 works on it. (Only if your going to use it in yer mod and it doesn't need model changin).

I am playing through the CwC mod (never played through it before lol) and with your pack, it comes to life! It's brilliant!

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Carefull with Hawk's KA-50. When you use it in the mission editor it comes without any weapons. You have to customize your loadout by landing next to an ammo ural, and then select your weapons. This could cause BIG problems in MP and SP missions unless it is modified to have a default weapon loadout.

Another idea: Replace the Carl Gustav with the M-37 Dragon AT missile that comes with RudeDog's Bradley pack. The AI is capable of using it without killing themselves.

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Carefull with Hawk's KA-50.  When you use it in the mission editor it comes without any weapons.  You have to customize your loadout by landing next to an ammo ural, and then select your weapons.  This could cause BIG problems in MP and SP missions unless it is modified to have a default weapon loadout.

Another idea:  Replace the Carl Gustav with the M-37 Dragon AT missile that comes with RudeDog's Bradley pack.  The AI is capable of using it without killing themselves.

download 5.1 config. i already did that with the dragon. . .

as far as hawks KA50 i know that it starts out empty that allows u to choose your own. . .but still im gonna try and modify it to start with a default load out or i might end up waiting for him to make a default loadout if my trys dont work

thou i have started to look into it

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Hi @all,

I`ve been messing around with the config.cpp a bit like changing some weapon models for example by following the short tutorial at the Y2K3-site.

Worked out pretty good so far. But now I`d like to replace BB`s Vette with his Challenger including all the cool scripts(making it a convertible, opening the hood and so on).

I tried it myself, again following the tutorial. but when I start cpptobin it says:"Error on property Challenger-Rapid: Skodabase-CfgVehicles"

Guess I got a little bit too excited about my first successes in customizing the config wink_o.gif

Anyone out there having an idea how to fix it?

Thx

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One thing I would like to suggest though is a change for the BIS-Chinook which seems a bit out of place next to all these other great addons. How about the  BAS-MH47E? That would be awesome tounge_o.gif

Don't try and convince Pappy to replace the chinook - he loves the ugly BIS one...  mad_o.gif  biggrin_o.gif

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Quote[/b] ]if Kurayami gets permission, i will prolly replace all the 5ton trucks with these

One question: Where can I get these nice Trucks?

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Problem: The MH47E is Special Operations.

So are the MH-60's, but that doesn't seem to have stopped him tounge_o.gif

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Problem: The MH47E is Special Operations.

So are the MH-60's, but that doesn't seem to have stopped him tounge_o.gif

i used the HH60 Pavehawk. the airforce version wink_o.gif

and like spencer said, the MH47E is strictly spec ops.

i only "like" the BIS CH47 becuz its the only vehical they got right.

shes big

fat

ugly.

thats the way they made her irl and in game. mabe talk sisealian into retextureing it for us. . . even thou it looks nice the way it is. . . if he does a retexture i might consider replacing it then.

i will also be replacing the SJB M82 with that of king homers.

the M82 special fx will apply to ALL west units. sniper or not

the goggles down bug SHOULD be fixed in next version

ill releases a beta config on somewhere around the 16th of june packed with the needed addons for that update. problem is ive been tweaking here and there since my last release. . and well i forget what / if any other addons i used lol

so far INQ_HTTV, fishkopps HMMVE, king homers sniper pack, and mabe the pilot raft from our USCG mod for all pilots in case they bail out over water. . . modified to move at 5kph to simulate "swiming", if noone has a problem with an A10 being piloted by a SOAR pilot, then the west pilot replaced by the soar pilot model completly and im up for any other suggestions beside the CH47 tounge_o.gif

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What about replacing that INQ Vietnamise M113 with that one I know it is Canadian version, but it dont have any visible Canadian signs. And it looks more modern than INQ one. Oooh, i nearly forget... What about replacing Chinook, with BAS one ? biggrin_o.gif

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