Geriec
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-1 PoorAbout Geriec
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good luck norrin, hope you get the bugs fixed.. looking forward to getting it to work
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Well said - exactly what i had in mind, especially improved situational awareness
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static on that picture no doubt
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Im confused, what does that have to do with anything in armed assault
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BEST addon ever MADE!
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good to see a campaign making use of BAS addons once again.. edit: hmm, how can i DL the file off the 1st link?
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Thanks alot ecp DLing it as well, round 60% done.. cant wait to start playin a brand new ofp
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lol, i just love ya ecp
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MF all the way..Personaly i'd rather prefer it cause i know im playin somethin bug-free than somethin complex and fancy though prone to more bugs here and there..
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Chopper area suppression script
Geriec replied to klavan's topic in OFP : MISSION EDITING & SCRIPTING
I bet it's possible. And IMO it really would be great if someone can make a certain script like that. Would definately be useful in certain missions. You can probably ask general barron if he would know how to do this since he made a neat script where AI inf can do indirect fire with grenades. -
yeah, nice new version, thanks alot.. i enjoy it. btw.. Only bug/sick feature i found was that the ECP guys replaced all head models with watermelons
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Revive Script by Doolittle Question
Geriec replied to rekster's topic in OFP : MISSION EDITING & SCRIPTING
i also had a problem with it, but thanks to gen barron i figured it out. All u need to do basically is to edit one line in the respawn.sqs and add a few in ur init.sqs files 1st step; In ur respawn.sqs look for this line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_soldier = nearestObject [_body, soldierType] then, replace it with this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_soldier = [_body, soldierType] call nearestobj 2nd step: download this .sqf and put it in ur missions folder nearestobj.sqf 3rd step: Go to ur init.sqs file and add this (where classname is the classname of the unit/s u would want to use, u can use as much as needed): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">soldierType = ["Classname","Classname"] There you go, other than that u should leave everything else as it is. -
Also, check out The Civil War MOD in case you want something out of the ordinary
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Turning OFP into your favourite game!
Geriec replied to gandalf the white's topic in ADDONS & MODS: DISCUSSION
Also, check out The Civil War MOD in case you want something out of the ordinary -
Damn, I live in the Philippines (Just NE) of the quake and i sure am glad it didnt reach up to here, except for some shocks though. And yea, i truly am sad for those who lost their lives