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Pappy Boyington

Y2K3 - Updated Ofp Config.

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found the white cumb problem. i can . and i will fix it

crew has the xm177 thingy (M4 with suchys sights)

welp when yall are right. .your right.

downside is that now the RPG is so weak that it takes 3 hits to destroy an M113

and i fired 7 direct hits on an abrams. . .only pissed him off  biggrin_o.gif

but yea ive solved all 3 bugs thanks to the wonderful help of you all. i apprecate it. i will do a lil more testing and then upload a new version tonight (will be config only)

edit: and looking into the woundless dead russians too

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ok i got the white cube fixed

got the rpg problem fixed

left with one problem now crazy_o.gif

and i beg if anyone can figure this one out please tell me how to fix it

in the editor there is 5 different M113's

M113

M113<- is the correct default one

M113

M113

M113

althou there's a weird gunnery proxy bug with the first one. all the rest work fine. i dont understand why its like that crazy_o.gif

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well until i get this M113 bug figured out. eh who knows it could just be a 3rd party addon i have who knows.

but anyway the RPG bug and the crew bug is fixed

redownload your config of choice

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Pappy what do you thing about incerasing default soldiers hit-points? In real life wounden to killed relation is smaller than in OFP.

Edit: Why using BAS Oh-58? Silesian one is more prettier....

Here is the link:

http://www.ofp.bmj.pl/retext....id=http

Edit2:

Dont use Javelin. AI is to sputid to shoot with it:( AI just crouch and aim, but dont shoot....

Edit3:

how about replacing default russian pilot with this one.

Link:

http://bkm.ofpr.com/Downloads/Bkm_JSO.exe

sorry i didnt reply sooner

@hotpoints: model change not config change. cant help you. plus ruins the whole compatability thing

@OH58: due to rl footage of the OH58 flyin around cuurnt day iraq. the OH58s are as black as the night sky on pluto. therefore BAS. plus almost everyone has BAS stuff.

@javlin: ok done.  .  wont be used

@russian pilot: i had already thought about this. it would "assigned" as the pilot of the SU25 but i cant replace the model due to the fact that helos use that pilot too and helo pilots arent suited for mach 3 combat.  this change will be put into affect the moment the US pilots is released by bigpoppa (guy doin the F117 project) which he has stated that he will release early (whenever that may be)

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You deserve a raise Pappy.  We're gonna double your salary.  Now instead of making $0 you're gonna be making $0.  Don't spend it all in one place!

PS.  I'd still like the RPG and AT4 to be able to destroy a BMP/M-113/M2 in 1 or 2 hits. These vehicles have to be light weight in order to be air transportable and therefore don't have the necessary armour to stop an light anti tank round. That's why the Russian came up with the BTR-T. They were tired of losing APCs to RPGs in Chechnya. Also I'd still like you to ditch the annoying beeping sound that the armed satchel charges make.  It kind of takes away from the realism to see an east soldier walk right past a beeping bomb and do nothing about it.  Plus I like to ambush people in MultiPlayer with satchel charges (hide them in a bush near the flag in CTF).  This won't be possible if I ever play Super config in MP.  But hey it's your mod and your time and effort, so feel free to do what you want.  Keep up the good work.

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Thanks Pappy!

You know, I think you're a very kind and jolly person  smile_o.gif

i try to be.  smile_o.gif

beware there are some bugs. but hey when you have a project this big nothings perfect right?  wink_o.gif

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You deserve a raise Pappy.  We're gonna double your salary.  Now instead of making $0 you're gonna be making $0.  Don't spend it all in one place!

PS.  I'd still like the RPG and AT4 to be able to destroy a BMP/M-113/M2 in 1 or 2 hits.  These vehicles have to be light weight in order to be air transportable and therefore don't have the necessary armour to stop an light anti tank round.  That's why the Russian came up with the BTR-T. They were tired of losing APCs to RPGs in Chechnya.  Also I'd still like you to ditch the annoying beeping sound that the armed satchel charges make.  It kind of takes away from the realism to see an east soldier walk right past a beeping bomb and do nothing about it.  Plus I like to ambush people in MultiPlayer with satchel charges (hide them in a bush near the flag in CTF).  This won't be possible if I ever play Super config in MP.  But hey it's your mod and your time and effort, so feel free to do what you want.  Keep up the good work.

grra i like the beepy beepy sound sad_o.gif

ok heres what ya can do for a minor change like that

Get the CPP to BIN utility

everyone of my releases has the cpp updated in it for user made personal changes

open the cpp in notepad.

search for "class PipeBomb"

and edit this

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class PipeBomb : TimeBomb

{

model="\INQ_WeaponPack\Ammo\INQ_C4";

soundHit[]={"\INQ_WeaponPack\Sounds\INQ_C4.wav",100,1};

soundFly[]={"\INQ_WeaponPack\Sounds\INQ_C4beep.wav",0.100000,1};

simulation="shotPipeBomb";

};

delete the entire soundfly line. and it wont beep.

save. then use the cpp2bin utility to rebin it. then rename it to "config" and put it in your bin folder.

for each release you may have to change this, but it really isnt that complicated. so it doesnt matter

oh and about the MP. unless they are using my config. they wont hear it wink_o.gif

enjoy smile_o.gif

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what I wrote here isn't important anymore. EDITED

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biggrin_o.gif  biggrin_o.gif  biggrin_o.gif  biggrin_o.gif  biggrin_o.gif  biggrin_o.gif

pappy   I GOT IT lalalalaalalala lalalalalalala alala la alalala biggrin_o.gif

the RPG problem is solved: EASY BELIEVE ME

no crash works fine with SUCHRPG16dAT

Quote[/b] ]

magazines[]={"AK74","AK74","AK74","AK74","SUCHrpg16dAT&am

p;am

p;qu

ot;,"

SUCHrpg16dAT","SUCHrpg16dAT"};   => CRASH

hehehe the AT round takes 3 Mag places little to much for our RPG soldier. so this little unit crashed the game.

"magazines[]={"AK74","AK74","AK74","AK74","SUCHrpg16dAT&am

p;am

p;qu

ot;,"SUCHrpg16dAT"};"   => WORKS just make two out of it !!!

DANGER the forum really fucks the " up !!!

biggrin_o.gif  biggrin_o.gif  biggrin_o.gif

could you please put the updated .cpp files in the pack too thx

there is only the old one and i had to change the rpg soldier and the Crew soldier... it worked one time.

when i want to do the change with the crew unit again that there are no bugs anymore it won't work ... only when I change SOLDIERWCREW : SoldierWPilot

into      SoldierWCrew : SoldierWB.

don't know why ... but why is the crew unit defined as WPilot rock.gif

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Pappy, what do you thing about replacing INQ Ak74 with that ones made by Kaukas Crissis mod(only model, not statistics. This INQ optics in Ak is really bad, it you cant see where are you aiming. Kaukas one is much better.

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last thing for today from me... I think: PAPPY PLEASE

change the grenadelauncher optics from ak47 and ak74 into this: modelOptics="\C8X_RUSS\optic_gl.p3d";

and change the AK47 optics into the ak74 onces: modelOptics="\C8X_RUSS\optic_ak.p3d";

the other ones look so....... sad_o.gif

the missing texture on the RU Ural:   when replacing your clsa-car.pbo with the original one it is fixed, but i can't tell you which file you need because i was unable to depbo the clsa_car.pbo !!!

(Some textures are shared between models for minimalizing PBO size. On trucks are mainly shared textures from T813.

"written by CSLA Studio Leader")

PAPPY check your E-MAILS ... something nice  biggrin_o.gif

and... the resistance tank crew in t72 .... you know they are russian soldiers... but the best wow_o.gif thing even in the original config/game the restiance crew in the t72 is a russian crew.

that means we would need a new class for t72/t80 for the resistance to fix this problem.

PAPPY check your E-MAILS ... something nice  biggrin_o.gif

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About the reistance.. Why they have Czech BMP? CSLA made special BMP for FIA, use it...

@Bonus

You have to download CutPBO utility to unpack CSLA files....

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@Kuba CutPBO won't work for me. well it works for O.pbo but nt with the csla one rock.gif

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@benus:

Better way is have "full" CSLA PBOs from MOD.

I think that we should release "lite" version of CSLA MOD without campaign. It will decrease size of download.

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@Maa I use the full once ... but I thought that Pappy perhaps wants this bug fixed onetime with a small pbo. so I wanted to change it to take some work from him, but i don't get your nice .pbo depboed.

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Pappy, what do you thing about replacing INQ Ak74 with that ones made by Kaukas Crissis mod(only model, not statistics. This INQ optics in Ak is really bad, it you cant see where are you aiming. Kaukas one is much better.

no. INQ models and textures are nice. they stay. keeps a uniform value amongst the whole game. im not usin weapons from 12 different mods

@ the ak sights i left them so that it would be differnet but alright ill change them. the grenade optics look weird. . but alright ill change it

the RPGAT ill change that

the resistance tanks with east crew: cant fix this i have no idea what the heck happend. if you look closely to the cpp's u will see the resistance "crew" is UNCHANGED.

the resistance tanks: once again unchanged. matter of fact undefined. the only thing i can figure is that they used the default models with "hidden selections" to hide the resistance stripe. its entirely too much work for them to put in a "model=" line in thier resistance config.  mad_o.gif

cutpbo works for me with the csla pbos but it does not (however) work on the o.pbo for me otherise i might try and fix these errors

edit:

new GUI: i wanted to. but i read that tutorial. thats too confusing even for me! crazy_o.gif i can write an html site form scratch. i can retexture addons. i can redo 90% of the OFP default config but i cant make heads or tails of that tutorial.

if anyone here can figure that out. and wants to make one contact me via PM and we can talk

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can the ai handle the rpg16d from the marine assault pack ?

should be considered because with smaw the ai doesn´t hit shit rock.gif

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can the ai handle the rpg16d from the marine assault pack ?

should be considered because with smaw the ai doesn´t hit shit  rock.gif

rpgers mussed me up good when i had the AT workin. so yes they can

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Congratas on the mod! Just a little gripe,i can't get any iron sights working in first person with this latest release!

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PAPPY check your E-MAILS ... something nice  biggrin_o.gif

and... the resistance tank crew in t72 .... you know they are russian soldiers... but the best wow_o.gif thing even in the original config/game the restiance crew in the t72 is a russian crew.

that means we would need a new class for t72/t80 for the resistance to fix this problem.

PAPPY check your E-MAILS ... something nice  biggrin_o.gif

so what your saying is that its not even my fault? biggrin_o.gif

testing your change now

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Congratas on the mod! Just a little gripe,i can't get any iron sights working in first person with this latest release!

make sure you have the needed addons

also check your OFP settings.

im assuming you ctd. which means your game is low on memory. i get a slight pause b4 my sights come up. its an issue with memory. try moving the least used addons (non mod related) out first

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What about the resistance pilot being changed by the one from CSLA? It is not that big of a change, but I find it annoying to have my DKMM bronco with a pilot with a hat on...

Amazing job pappy. You made my experience with this game a lot easier since I was making all the changes you made "by hand".

Again, thank you very much.

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